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25 lines
747 B
C++
25 lines
747 B
C++
class RenderBuffer
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{
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public:
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static int VerticesToBeStored;
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static int IndicesToBeStored;
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static void ClearRenderBuffer(void);
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static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart);
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static void StopStoring(void);
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static void RenderStuffInBuffer(void);
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};
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#define TEMPBUFFERVERTSIZE 512
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#define TEMPBUFFERINDEXSIZE 1024
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struct VertexBufferUnion
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{
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RwIm2DVertex im2d[TEMPBUFFERVERTSIZE];
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RwIm3DVertex im3d[TEMPBUFFERVERTSIZE];
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};
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extern int32 TempBufferVerticesStored;
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extern int32 TempBufferIndicesStored;
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extern VertexBufferUnion TempVertexBuffer;
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#define TempBufferRenderVertices (TempVertexBuffer.im3d)
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extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; |