re3-wiiu/src/core/Messages.h

50 lines
1.2 KiB
C++

#pragma once
struct tMessage
{
wchar *m_pText;
uint16 m_nFlag;
private:
int8 _pad6[2];
public:
uint32 m_nTime;
uint32 m_nStartTime;
int32 m_nNumber[6];
wchar *m_pString;
};
struct tBigMessage
{
tMessage m_Current;
tMessage m_Stack[3];
};
struct tPreviousBrief
{
wchar *m_pText;
int32 m_nNumber[6];
wchar *m_pString;
};
class CMessages
{
public:
static tPreviousBrief *PreviousBriefs;
static tMessage *BriefMessages;
static tBigMessage *BIGMessages;
public:
static void Display(void);
static void ClearAllMessagesDisplayedByGame(void);
static int WideStringCopy(wchar* dst, wchar* src, unsigned short size);
static char WideStringCompare(wchar* str1, wchar* str2, unsigned short size);
static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
static void InsertPlayerControlKeysInString(wchar* src);
static int GetWideStringLength(wchar *src);
static void AddBigMessage(wchar* key, uint32 time, uint16 pos);
static void AddMessage(wchar* key, uint32 time, uint16 pos);
static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
static void ClearMessages();
};