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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#pragma once
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struct tMessage
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{
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wchar *m_pText;
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uint16 m_nFlag;
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private:
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int8 _pad6[2];
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public:
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uint32 m_nTime;
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uint32 m_nStartTime;
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int32 m_nNumber[6];
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wchar *m_pString;
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};
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struct tBigMessage
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{
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tMessage m_Current;
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tMessage m_Stack[3];
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};
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struct tPreviousBrief
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{
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wchar *m_pText;
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int32 m_nNumber[6];
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wchar *m_pString;
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};
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class CMessages
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{
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public:
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static tPreviousBrief *PreviousBriefs;
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static tMessage *BriefMessages;
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static tBigMessage *BIGMessages;
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public:
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static void Display(void);
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static void ClearAllMessagesDisplayedByGame(void);
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static int WideStringCopy(wchar* dst, wchar* src, unsigned short size);
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static char WideStringCompare(wchar* str1, wchar* str2, unsigned short size);
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static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
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static void InsertPlayerControlKeysInString(wchar* src);
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static int GetWideStringLength(wchar *src);
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static void AddBigMessage(wchar* key, uint32 time, uint16 pos);
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static void AddMessage(wchar* key, uint32 time, uint16 pos);
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static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
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static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
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static void ClearMessages();
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};
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