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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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536 lines
21 KiB
C
536 lines
21 KiB
C
/*******************************************************************\
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* *
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* EAX.H - Environmental Audio Extensions version 3.0 *
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* for OpenAL and DirectSound3D *
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* *
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********************************************************************/
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#ifndef EAX_H_INCLUDED
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#define EAX_H_INCLUDED
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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#ifndef OPENAL
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#include <dsound.h>
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/*
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* EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
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*/
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DEFINE_GUID(CLSID_EAXDirectSound,
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0x4ff53b81,
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0x1ce0,
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0x11d3,
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0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
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/*
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* EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C}
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*/
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DEFINE_GUID(CLSID_EAXDirectSound8,
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0xca503b60,
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0xb176,
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0x11d4,
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0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc);
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#ifdef DIRECTSOUND_VERSION
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#if DIRECTSOUND_VERSION >= 0x0800
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__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *);
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typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*);
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#endif
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#endif
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__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
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typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
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__declspec(dllimport) void CDECL GetCurrentVersion(LPDWORD major, LPDWORD minor);
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typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor);
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#else // OPENAL
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#include <al.h>
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#ifndef GUID_DEFINED
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#define GUID_DEFINED
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typedef struct _GUID
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{
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unsigned long Data1;
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unsigned short Data2;
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unsigned short Data3;
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unsigned char Data4[8];
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} GUID;
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#endif // !GUID_DEFINED
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#ifndef DEFINE_GUID
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#ifndef INITGUID
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#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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extern const GUID /*FAR*/ name
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#else
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#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
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#endif // INITGUID
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#endif // DEFINE_GUID
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/*
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* EAX OpenAL Extension
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*/
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typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
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typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint);
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#endif
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#pragma pack(push, 4)
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/*
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* EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87}
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*/
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DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties,
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0xa8fa6882,
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0xb476,
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0x11d3,
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0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
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// For compatibility with future EAX versions:
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#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties
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typedef enum
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{
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DSPROPERTY_EAXLISTENER_NONE,
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DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
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DSPROPERTY_EAXLISTENER_ENVIRONMENT,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
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DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
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DSPROPERTY_EAXLISTENER_ROOM,
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DSPROPERTY_EAXLISTENER_ROOMHF,
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DSPROPERTY_EAXLISTENER_ROOMLF,
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DSPROPERTY_EAXLISTENER_DECAYTIME,
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DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
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DSPROPERTY_EAXLISTENER_DECAYLFRATIO,
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DSPROPERTY_EAXLISTENER_REFLECTIONS,
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DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
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DSPROPERTY_EAXLISTENER_REFLECTIONSPAN,
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DSPROPERTY_EAXLISTENER_REVERB,
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DSPROPERTY_EAXLISTENER_REVERBDELAY,
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DSPROPERTY_EAXLISTENER_REVERBPAN,
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DSPROPERTY_EAXLISTENER_ECHOTIME,
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DSPROPERTY_EAXLISTENER_ECHODEPTH,
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DSPROPERTY_EAXLISTENER_MODULATIONTIME,
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DSPROPERTY_EAXLISTENER_MODULATIONDEPTH,
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DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
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DSPROPERTY_EAXLISTENER_HFREFERENCE,
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DSPROPERTY_EAXLISTENER_LFREFERENCE,
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DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXLISTENER_FLAGS
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} DSPROPERTY_EAX_LISTENERPROPERTY;
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// OR these flags with property id
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#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
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#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
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#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
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DSPROPERTY_EAXLISTENER_IMMEDIATE)
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typedef struct _EAXVECTOR {
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float x;
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float y;
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float z;
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} EAXVECTOR;
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// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
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// - all levels are hundredths of decibels
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// - all times and delays are in seconds
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//
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// NOTE: This structure may change in future EAX versions.
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// It is recommended to initialize fields by name:
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// myListener.lRoom = -1000;
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// myListener.lRoomHF = -100;
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// ...
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// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
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// instead of:
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// myListener = { -1000, -100, ... , 0x00000009 };
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// If you want to save and load presets in binary form, you
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// should define your own structure to insure future compatibility.
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//
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typedef struct _EAXLISTENERPROPERTIES
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{
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unsigned long ulEnvironment; // sets all listener properties
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float flEnvironmentSize; // environment size in meters
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float flEnvironmentDiffusion; // environment diffusion
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long lRoom; // room effect level (at mid frequencies)
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long lRoomHF; // relative room effect level at high frequencies
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long lRoomLF; // relative room effect level at low frequencies
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float flDecayTime; // reverberation decay time at mid frequencies
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float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio
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float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio
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long lReflections; // early reflections level relative to room effect
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float flReflectionsDelay; // initial reflection delay time
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EAXVECTOR vReflectionsPan; // early reflections panning vector
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long lReverb; // late reverberation level relative to room effect
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float flReverbDelay; // late reverberation delay time relative to initial reflection
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EAXVECTOR vReverbPan; // late reverberation panning vector
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float flEchoTime; // echo time
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float flEchoDepth; // echo depth
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float flModulationTime; // modulation time
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float flModulationDepth; // modulation depth
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float flAirAbsorptionHF; // change in level per meter at high frequencies
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float flHFReference; // reference high frequency
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float flLFReference; // reference low frequency
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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unsigned long ulFlags; // modifies the behavior of properties
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} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
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// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
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enum
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{
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EAX_ENVIRONMENT_GENERIC,
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EAX_ENVIRONMENT_PADDEDCELL,
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EAX_ENVIRONMENT_ROOM,
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EAX_ENVIRONMENT_BATHROOM,
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EAX_ENVIRONMENT_LIVINGROOM,
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EAX_ENVIRONMENT_STONEROOM,
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EAX_ENVIRONMENT_AUDITORIUM,
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EAX_ENVIRONMENT_CONCERTHALL,
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EAX_ENVIRONMENT_CAVE,
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EAX_ENVIRONMENT_ARENA,
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EAX_ENVIRONMENT_HANGAR,
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EAX_ENVIRONMENT_CARPETEDHALLWAY,
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EAX_ENVIRONMENT_HALLWAY,
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EAX_ENVIRONMENT_STONECORRIDOR,
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EAX_ENVIRONMENT_ALLEY,
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EAX_ENVIRONMENT_FOREST,
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EAX_ENVIRONMENT_CITY,
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EAX_ENVIRONMENT_MOUNTAINS,
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EAX_ENVIRONMENT_QUARRY,
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EAX_ENVIRONMENT_PLAIN,
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EAX_ENVIRONMENT_PARKINGLOT,
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EAX_ENVIRONMENT_SEWERPIPE,
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EAX_ENVIRONMENT_UNDERWATER,
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EAX_ENVIRONMENT_DRUGGED,
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EAX_ENVIRONMENT_DIZZY,
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EAX_ENVIRONMENT_PSYCHOTIC,
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EAX_ENVIRONMENT_UNDEFINED,
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EAX_ENVIRONMENT_COUNT
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};
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// Used by DSPROPERTY_EAXLISTENER_FLAGS
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//
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// Note: The number and order of flags may change in future EAX versions.
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// It is recommended to use the flag defines as follows:
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// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
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// instead of:
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// myFlags = 0x00000009;
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//
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// These flags determine what properties are affected by environment size.
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#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
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#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
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#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
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#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
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#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
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#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time
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#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time
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// This flag limits high-frequency decay time according to air absorption.
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#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
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#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use
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// Property ranges and defaults:
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#define EAXLISTENER_MINENVIRONMENT 0
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#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
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#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
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#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
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#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
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#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
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#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
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#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
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#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
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#define EAXLISTENER_MINROOM (-10000)
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#define EAXLISTENER_MAXROOM 0
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#define EAXLISTENER_DEFAULTROOM (-1000)
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#define EAXLISTENER_MINROOMHF (-10000)
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#define EAXLISTENER_MAXROOMHF 0
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#define EAXLISTENER_DEFAULTROOMHF (-100)
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#define EAXLISTENER_MINROOMLF (-10000)
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#define EAXLISTENER_MAXROOMLF 0
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#define EAXLISTENER_DEFAULTROOMLF 0
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#define EAXLISTENER_MINDECAYTIME 0.1f
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#define EAXLISTENER_MAXDECAYTIME 20.0f
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#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
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#define EAXLISTENER_MINDECAYHFRATIO 0.1f
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#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
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#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
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#define EAXLISTENER_MINDECAYLFRATIO 0.1f
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#define EAXLISTENER_MAXDECAYLFRATIO 2.0f
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#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f
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#define EAXLISTENER_MINREFLECTIONS (-10000)
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#define EAXLISTENER_MAXREFLECTIONS 1000
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#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
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#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
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#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
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#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
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#define EAXLISTENER_MINREVERB (-10000)
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#define EAXLISTENER_MAXREVERB 2000
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#define EAXLISTENER_DEFAULTREVERB 200
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#define EAXLISTENER_MINREVERBDELAY 0.0f
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#define EAXLISTENER_MAXREVERBDELAY 0.1f
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#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
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#define EAXLISTENER_MINECHOTIME 0.075f
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#define EAXLISTENER_MAXECHOTIME 0.25f
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#define EAXLISTENER_DEFAULTECHOTIME 0.25f
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#define EAXLISTENER_MINECHODEPTH 0.0f
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#define EAXLISTENER_MAXECHODEPTH 1.0f
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#define EAXLISTENER_DEFAULTECHODEPTH 0.0f
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#define EAXLISTENER_MINMODULATIONTIME 0.04f
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#define EAXLISTENER_MAXMODULATIONTIME 4.0f
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#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f
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#define EAXLISTENER_MINMODULATIONDEPTH 0.0f
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#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f
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#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f
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#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
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#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
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#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
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#define EAXLISTENER_MINHFREFERENCE 1000.0f
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#define EAXLISTENER_MAXHFREFERENCE 20000.0f
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#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f
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#define EAXLISTENER_MINLFREFERENCE 20.0f
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#define EAXLISTENER_MAXLFREFERENCE 1000.0f
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#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f
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#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
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#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
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#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
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#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
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EAXLISTENERFLAGS_REFLECTIONSSCALE | \
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EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
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EAXLISTENERFLAGS_REVERBSCALE | \
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EAXLISTENERFLAGS_REVERBDELAYSCALE | \
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EAXLISTENERFLAGS_DECAYHFLIMIT)
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/*
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* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87}
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*/
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DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties,
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0xa8fa6881,
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0xb476,
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0x11d3,
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0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87);
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// For compatibility with future EAX versions:
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#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties
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#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties
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typedef enum
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{
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DSPROPERTY_EAXBUFFER_NONE,
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DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
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DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS,
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DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS,
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DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS,
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DSPROPERTY_EAXBUFFER_DIRECT,
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DSPROPERTY_EAXBUFFER_DIRECTHF,
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DSPROPERTY_EAXBUFFER_ROOM,
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DSPROPERTY_EAXBUFFER_ROOMHF,
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DSPROPERTY_EAXBUFFER_OBSTRUCTION,
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DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSION,
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DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
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DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO,
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DSPROPERTY_EAXBUFFER_EXCLUSION,
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DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO,
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DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
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DSPROPERTY_EAXBUFFER_DOPPLERFACTOR,
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DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR,
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DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
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DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
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DSPROPERTY_EAXBUFFER_FLAGS
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} DSPROPERTY_EAX_BUFFERPROPERTY;
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// OR these flags with property id
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#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
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#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
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#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
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DSPROPERTY_EAXBUFFER_IMMEDIATE)
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// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
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// - all levels are hundredths of decibels
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// - all delays are in seconds
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//
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// NOTE: This structure may change in future EAX versions.
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// It is recommended to initialize fields by name:
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// myBuffer.lDirect = 0;
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// myBuffer.lDirectHF = -200;
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// ...
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// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
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// instead of:
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// myBuffer = { 0, -200, ... , 0x00000003 };
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//
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typedef struct _EAXBUFFERPROPERTIES
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{
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long lDirect; // direct path level (at low and mid frequencies)
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long lDirectHF; // relative direct path level at high frequencies
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long lRoom; // room effect level (at low and mid frequencies)
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long lRoomHF; // relative room effect level at high frequencies
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long lObstruction; // main obstruction control (attenuation at high frequencies)
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float flObstructionLFRatio; // obstruction low-frequency level re. main control
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long lOcclusion; // main occlusion control (attenuation at high frequencies)
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float flOcclusionLFRatio; // occlusion low-frequency level re. main control
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float flOcclusionRoomRatio; // relative occlusion control for room effect
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float flOcclusionDirectRatio; // relative occlusion control for direct path
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long lExclusion; // main exlusion control (attenuation at high frequencies)
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float flExclusionLFRatio; // exclusion low-frequency level re. main control
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long lOutsideVolumeHF; // outside sound cone level at high frequencies
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float flDopplerFactor; // like DS3D flDopplerFactor but per source
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float flRolloffFactor; // like DS3D flRolloffFactor but per source
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float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
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float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
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unsigned long ulFlags; // modifies the behavior of properties
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} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
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// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION,
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typedef struct _EAXOBSTRUCTIONPROPERTIES
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{
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long lObstruction;
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float flObstructionLFRatio;
|
|
} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
|
|
|
|
// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION
|
|
typedef struct _EAXOCCLUSIONPROPERTIES
|
|
{
|
|
long lOcclusion;
|
|
float flOcclusionLFRatio;
|
|
float flOcclusionRoomRatio;
|
|
float flOcclusionDirectRatio;
|
|
} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
|
|
|
|
// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION
|
|
typedef struct _EAXEXCLUSIONPROPERTIES
|
|
{
|
|
long lExclusion;
|
|
float flExclusionLFRatio;
|
|
} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
|
|
|
|
// Used by DSPROPERTY_EAXBUFFER_FLAGS
|
|
// TRUE: value is computed automatically - property is an offset
|
|
// FALSE: value is used directly
|
|
//
|
|
// Note: The number and order of flags may change in future EAX versions.
|
|
// To insure future compatibility, use flag defines as follows:
|
|
// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
|
|
// instead of:
|
|
// myFlags = 0x00000003;
|
|
//
|
|
#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
|
|
#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
|
|
#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
|
|
|
|
#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
|
|
|
|
// Property ranges and defaults:
|
|
|
|
#define EAXBUFFER_MINDIRECT (-10000)
|
|
#define EAXBUFFER_MAXDIRECT 1000
|
|
#define EAXBUFFER_DEFAULTDIRECT 0
|
|
|
|
#define EAXBUFFER_MINDIRECTHF (-10000)
|
|
#define EAXBUFFER_MAXDIRECTHF 0
|
|
#define EAXBUFFER_DEFAULTDIRECTHF 0
|
|
|
|
#define EAXBUFFER_MINROOM (-10000)
|
|
#define EAXBUFFER_MAXROOM 1000
|
|
#define EAXBUFFER_DEFAULTROOM 0
|
|
|
|
#define EAXBUFFER_MINROOMHF (-10000)
|
|
#define EAXBUFFER_MAXROOMHF 0
|
|
#define EAXBUFFER_DEFAULTROOMHF 0
|
|
|
|
#define EAXBUFFER_MINOBSTRUCTION (-10000)
|
|
#define EAXBUFFER_MAXOBSTRUCTION 0
|
|
#define EAXBUFFER_DEFAULTOBSTRUCTION 0
|
|
|
|
#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
|
|
#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
|
|
#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
|
|
|
|
#define EAXBUFFER_MINOCCLUSION (-10000)
|
|
#define EAXBUFFER_MAXOCCLUSION 0
|
|
#define EAXBUFFER_DEFAULTOCCLUSION 0
|
|
|
|
#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
|
|
#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
|
|
#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
|
|
|
|
#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
|
|
#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
|
|
#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f
|
|
|
|
#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f
|
|
#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f
|
|
#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f
|
|
|
|
#define EAXBUFFER_MINEXCLUSION (-10000)
|
|
#define EAXBUFFER_MAXEXCLUSION 0
|
|
#define EAXBUFFER_DEFAULTEXCLUSION 0
|
|
|
|
#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f
|
|
#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f
|
|
#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f
|
|
|
|
#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
|
|
#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
|
|
#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
|
|
|
|
#define EAXBUFFER_MINDOPPLERFACTOR 0.0f
|
|
#define EAXBUFFER_MAXDOPPLERFACTOR 10.f
|
|
#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f
|
|
|
|
#define EAXBUFFER_MINROLLOFFFACTOR 0.0f
|
|
#define EAXBUFFER_MAXROLLOFFFACTOR 10.f
|
|
#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f
|
|
|
|
#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
|
|
#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
|
|
#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
|
|
|
|
#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
|
|
#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
|
|
#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
|
|
|
|
#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
|
|
EAXBUFFERFLAGS_ROOMAUTO | \
|
|
EAXBUFFERFLAGS_ROOMHFAUTO )
|
|
|
|
#pragma pack(pop)
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif // __cplusplus
|
|
|
|
#endif
|