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60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#include "common.h"
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#include "Ped.h"
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#include "PedPlacement.h"
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#include "World.h"
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// --MIAMI: Done
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bool
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CPedPlacement::FindZCoorForPed(CVector* pos)
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{
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float zForPed;
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float startZ = pos->z - 100.0f;
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float foundColZ = -100.0f;
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float foundColZ2 = -100.0f;
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CColPoint foundCol;
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CEntity* foundEnt;
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CVector vec(
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pos->x,
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pos->y,
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pos->z + 1.0f
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);
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if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
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foundColZ = foundCol.point.z;
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// Adjust coords and do a second test
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vec.x += 0.1f;
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vec.y += 0.1f;
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if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
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foundColZ2 = foundCol.point.z;
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zForPed = Max(foundColZ, foundColZ2);
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if (zForPed > -99.0f) {
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pos->z = FEET_OFFSET + zForPed;
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return true;
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}
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return false;
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}
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CEntity*
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CPedPlacement::IsPositionClearOfCars(Const CVector *pos)
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{
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return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
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}
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bool
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CPedPlacement::IsPositionClearForPed(const CVector& pos, float radius, int total, CEntity** entities)
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{
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int16 count;
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if (radius == -1.0f)
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radius = 0.75f;
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if (total == -1)
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total = 2;
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CWorld::FindObjectsKindaColliding(pos, radius, true, &count, total, entities, false, true, true, false, false);
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return count == 0;
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}
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