mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 13:04:15 +01:00
151 lines
3.5 KiB
C++
151 lines
3.5 KiB
C++
#include <time.h>
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// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
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// Functions that's different on glfw and win but have same signature, should be located on platform.h.
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enum eWinVersion
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{
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OS_WIN95 = 0,
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OS_WIN98,
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OS_WINNT,
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OS_WIN2000,
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OS_WINXP,
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};
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#if !defined(_MSC_VER) && !defined(__CWCC__)
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char *_strdate(char *buf);
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#endif
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#ifdef _WIN32
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// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
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// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
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#ifndef _INC_WINDOWS
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#include <IntSafe.h>
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#endif
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#if defined RW_D3D9 || defined RWLIBS
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#include "win.h"
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#endif
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extern DWORD _dwOperatingSystemVersion;
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#define fcaseopen fopen
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#else
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char *strupr(char *str);
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char *strlwr(char *str);
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enum {
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LANG_OTHER,
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LANG_GERMAN,
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LANG_FRENCH,
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LANG_ENGLISH,
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LANG_ITALIAN,
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LANG_SPANISH,
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};
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enum {
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SUBLANG_OTHER,
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SUBLANG_ENGLISH_AUS
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};
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extern long _dwOperatingSystemVersion;
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char *casepath(char const *path, bool checkPathFirst = true);
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FILE *_fcaseopen(char const *filename, char const *mode);
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#define fcaseopen _fcaseopen
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#endif
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#ifdef RW_GL3
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typedef struct
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{
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GLFWwindow* window;
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RwBool fullScreen;
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RwV2d lastMousePos;
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double mouseWheel; // glfw doesn't cache it
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bool cursorIsInWindow;
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RwInt8 joy1id;
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RwInt8 joy2id;
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}
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psGlobalType;
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#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
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void CapturePad(RwInt32 padID);
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void joysChangeCB(int jid, int event);
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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extern char gSelectedJoystickName[128];
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#endif
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enum eGameState
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{
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GS_START_UP = 0,
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GS_INIT_LOGO_MPEG,
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GS_LOGO_MPEG,
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GS_INIT_INTRO_MPEG,
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GS_INTRO_MPEG,
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GS_INIT_ONCE,
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GS_INIT_FRONTEND,
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GS_FRONTEND,
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GS_INIT_PLAYING_GAME,
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GS_PLAYING_GAME,
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};
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extern RwUInt32 gGameState;
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RwBool IsForegroundApp();
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#ifndef MAX_PATH
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#if !defined _WIN32 || defined __MINGW32__
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#define MAX_PATH PATH_MAX
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#else
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#define MAX_PATH 260
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#endif
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#endif
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// Codes compatible with Windows and Linux
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#ifndef _WIN32
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#define DeleteFile unlink
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// Needed for save games
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struct SYSTEMTIME {
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RwUInt16 wYear;
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RwUInt16 wMonth;
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RwUInt16 wDayOfWeek;
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RwUInt16 wDay;
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RwUInt16 wHour;
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RwUInt16 wMinute;
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RwUInt16 wSecond;
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RwUInt16 wMilliseconds;
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};
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void GetLocalTime_CP(SYSTEMTIME* out);
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#define GetLocalTime GetLocalTime_CP
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#define OutputDebugString(s) re3_debug("[DBG-2]: %s\n",s)
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#endif
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// Compatible with Linux/POSIX and MinGW on Windows
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#ifndef _WIN32
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#include <iostream>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <langinfo.h>
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#include <unistd.h>
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typedef void* HANDLE;
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#define INVALID_HANDLE_VALUE NULL
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#define FindClose(h) closedir((DIR*)h)
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#define LOCALE_USER_DEFAULT 0
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#define DATE_SHORTDATE 0
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struct WIN32_FIND_DATA {
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char extension[32]; // for searching
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char folder[32]; // for searching
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char cFileName[256]; // because tSkinInfo has it 256
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time_t ftLastWriteTime;
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};
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HANDLE FindFirstFile(const char*, WIN32_FIND_DATA*);
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bool FindNextFile(HANDLE, WIN32_FIND_DATA*);
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void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
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void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
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#endif
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