re3-wiiu/src/entities/PlayerPed.h
eray orçunus 4ed6e86db1 CPed fixes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-18 15:34:27 +03:00

44 lines
896 B
C++

#pragma once
#include "Ped.h"
#include "Wanted.h"
class CPlayerPed : public CPed
{
public:
CWanted *m_pWanted;
CCopPed *m_pArrestingCop;
float m_fMoveSpeed;
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
bool m_bWeaponSlot;
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376;
int8 field_1380; // set if can't attack, why?
int8 field_1381;
int8 field_1382;
int8 field_1383;
CEntity *m_pEvadingFrom;
int32 m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
int8 field_1406;
int8 field_1407;
bool m_bAdrenalineTime;
bool m_bCanBeDamaged;
int8 field_1413;
int8 field_1414;
int8 field_1415;
CVector field_1416[6];
int32 field_1488[6];
float field_1512;
float m_fFPSMoveHeading;
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");