.. |
AnimationId.h
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
AnimBlendAssocGroup.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendAssocGroup.h
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More more more audio
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2019-08-27 21:18:47 +02:00 |
AnimBlendAssociation.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendAssociation.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendClumpData.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
AnimBlendClumpData.h
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
AnimBlendHierarchy.cpp
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
AnimBlendHierarchy.h
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added animation system (with skin support for now)
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2019-06-11 08:59:28 +02:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.h
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and of course the last commit didnt fix everything
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2019-07-10 17:34:11 +02:00 |
AnimBlendSequence.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
AnimBlendSequence.h
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ComputeDopplerEffectedFrequency
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2019-07-19 16:22:46 +02:00 |
AnimManager.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimManager.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
Bones.cpp
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
Bones.h
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
CutsceneMgr.cpp
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
CutsceneMgr.h
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Merge remote-tracking branch 'samler/world' into Standalone
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2020-04-17 10:16:30 +03:00 |
FrameUpdate.cpp
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real names (from LCS)
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2020-04-25 14:03:20 +02:00 |
RpAnimBlend.cpp
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
RpAnimBlend.h
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |