re3-wiiu/src/control/Record.h
2020-02-16 23:08:54 +03:00

33 lines
577 B
C++

#pragma once
class CVehicle;
enum {
RECORDSTATE_0,
RECORDSTATE_1,
RECORDSTATE_2,
};
class CRecordDataForChase
{
public:
static uint8 &Status;
static void SaveOrRetrieveDataForThisFrame(void);
static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
static void StartChaseScene(float);
static void CleanUpChaseScene();
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
};
class CRecordDataForGame
{
public:
static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
};