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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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138 lines
3.4 KiB
C++
138 lines
3.4 KiB
C++
#pragma once
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#include "Timer.h"
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class CVehicle;
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struct CPathNode;
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enum eCarMission
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{
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MISSION_NONE,
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MISSION_CRUISE,
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MISSION_RAMPLAYER_FARAWAY,
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MISSION_RAMPLAYER_CLOSE,
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MISSION_BLOCKPLAYER_FARAWAY,
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MISSION_BLOCKPLAYER_CLOSE,
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MISSION_BLOCKPLAYER_HANDBRAKESTOP,
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MISSION_WAITFORDELETION,
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MISSION_GOTOCOORDS,
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MISSION_GOTOCOORDS_STRAIGHT,
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MISSION_EMERGENCYVEHICLE_STOP,
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MISSION_STOP_FOREVER,
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MISSION_GOTOCOORDS_ACCURATE,
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MISSION_GOTO_COORDS_STRAIGHT_ACCURATE,
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MISSION_GOTOCOORDS_ASTHECROWSWIMS,
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MISSION_RAMCAR_FARAWAY,
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MISSION_RAMCAR_CLOSE,
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MISSION_BLOCKCAR_FARAWAY,
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MISSION_BLOCKCAR_CLOSE,
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MISSION_BLOCKCAR_HANDBRAKESTOP,
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MISSION_HELI_FLYTOCOORS,
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MISSION_ATTACKPLAYER,
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MISSION_PLANE_FLYTOCOORS,
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MISSION_HELI_LAND,
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
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MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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};
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enum eCarTempAction
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{
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TEMPACT_NONE,
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TEMPACT_WAIT,
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TEMPACT_REVERSE,
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TEMPACT_HANDBRAKETURNLEFT,
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TEMPACT_HANDBRAKETURNRIGHT,
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TEMPACT_HANDBRAKESTRAIGHT,
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TEMPACT_TURNLEFT,
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TEMPACT_TURNRIGHT,
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TEMPACT_GOFORWARD,
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TEMPACT_SWERVELEFT,
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TEMPACT_SWERVERIGHT
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};
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enum eCarDrivingStyle
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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DRIVINGSTYLE_AVOID_CARS,
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DRIVINGSTYLE_PLOUGH_THROUGH,
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DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS
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};
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class CAutoPilot {
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public:
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int32 m_nCurrentRouteNode;
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int32 m_nNextRouteNode;
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int32 m_nPrevRouteNode;
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uint32 m_nTimeEnteredCurve;
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uint32 m_nTimeToSpendOnCurrentCurve;
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uint32 m_nCurrentPathNodeInfo;
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uint32 m_nNextPathNodeInfo;
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uint32 m_nPreviousPathNodeInfo;
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uint32 m_nAntiReverseTimer;
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uint32 m_nTimeToStartMission;
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int8 m_nPreviousDirection;
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int8 m_nCurrentDirection;
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int8 m_nNextDirection;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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uint8 m_nDrivingStyle;
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uint8 m_nCarMission;
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uint8 m_nTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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uint8 m_nCruiseSpeedMultiplierType;
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float m_fCruiseSpeedMultiplier;
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uint8 m_bSlowedDownBecauseOfCars : 1;
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uint8 m_bSlowedDownBecauseOfPeds : 1;
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uint8 m_bStayInCurrentLevel : 1;
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uint8 m_bStayInFastLane : 1;
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uint8 m_bIgnorePathfinding : 1;
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uint8 m_nSwitchDistance;
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CVector m_vecDestinationCoors;
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CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
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int16 m_nPathFindNodesCount;
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CVehicle *m_pTargetCar;
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CAutoPilot(void) {
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m_nPrevRouteNode = 0;
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m_nNextRouteNode = m_nPrevRouteNode;
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m_nCurrentRouteNode = m_nNextRouteNode;
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m_nTimeEnteredCurve = 0;
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m_nTimeToSpendOnCurrentCurve = 1000;
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m_nPreviousPathNodeInfo = 0;
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m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
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m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
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m_nNextDirection = 1;
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m_nCurrentDirection = m_nNextDirection;
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m_nCurrentLane = m_nNextLane = 0;
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m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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m_nCarMission = MISSION_NONE;
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m_nTempAction = TEMPACT_NONE;
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m_nCruiseSpeed = 10;
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m_fMaxTrafficSpeed = 10.0f;
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m_bSlowedDownBecauseOfPeds = false;
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m_bSlowedDownBecauseOfCars = false;
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m_nPathFindNodesCount = 0;
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m_pTargetCar = 0;
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m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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m_nAntiReverseTimer = m_nTimeToStartMission;
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m_bStayInFastLane = false;
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m_nCruiseSpeedMultiplierType = 0;
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m_fCruiseSpeedMultiplier = 1.0f;
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}
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void ModifySpeed(float);
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void RemoveOnePathNode();
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#ifdef COMPATIBLE_SAVES
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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#endif
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float GetCruiseSpeed(void) { return m_nCruiseSpeed * m_fCruiseSpeedMultiplier; }
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};
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VALIDATE_SIZE(CAutoPilot, 0x70);
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