re3-wiiu/src/peds/CopPed.h
2020-09-01 21:10:35 +03:00

54 lines
1.0 KiB
C++

#pragma once
#include "Ped.h"
enum eCopType
{
COP_STREET = 0,
COP_FBI = 1,
COP_SWAT = 2,
COP_HELI_SWAT = 3,
COP_ARMY = 4,
COP_MIAMIVICE = 5
};
class CCopPed : public CPed
{
public:
int16 m_nRoadblockNode;
float m_fDistanceToTarget;
bool m_bIsInPursuit;
bool m_bIsDisabledCop;
int8 field_5FE;
bool m_bBeatingSuspect;
bool m_bStopAndShootDisabledZone;
bool field_601; // set when police dragging player from car
bool m_bZoneDisabled;
float m_fAbseilPos;
eCopType m_nCopType;
bool m_bThrowsSpikeTrap;
CEntity *m_pRopeEntity; // CHeli or 1
uintptr m_nRopeID;
uint32 m_nHassleTimer;
uint32 field_61C;
class CStinger *m_pStinger;
int32 field_624;
int8 field_628;
CCopPed(eCopType, int32 modifier = 0);
~CCopPed();
void ClearPursuit(void);
void ProcessControl(void);
void SetArrestPlayer(CPed*);
void SetPursuit(bool);
void ArrestPlayer(void);
void ScanForCrimes(void);
void CopAI(void);
void ProcessHeliSwat(void);
void ProcessStingerCop(void);
};
#ifndef PED_SKIN
VALIDATE_SIZE(CCopPed, 0x558);
#endif