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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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314 lines
8.1 KiB
C++
314 lines
8.1 KiB
C++
#pragma once
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#include "AudioSamples.h"
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#include "DMAudio.h"
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#include "common.h"
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class tActiveSample
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{
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public:
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int m_nEntityIndex;
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int field_4;
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int m_nSampleIndex;
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char m_bBankIndex;
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char m_bIsDistant;
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char field_14;
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char field_15;
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int field_16;
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int m_nFrequency;
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uint8 m_bVolume;
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char field_25;
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char field_26;
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char field_27;
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float m_fDistance;
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int m_nLoopCount;
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int m_nLoopStart;
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int m_nLoopEnd;
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uint8 m_bEmittingVolume;
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char field_45;
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char field_46;
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char field_47;
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float field_48;
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float m_fSoundIntensity;
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char field_56;
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char field_57;
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char field_58;
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char field_59;
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CVector m_vecPos;
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char m_bReverbFlag;
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char m_bLoopsRemaining;
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char m_bRequireReflection;
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uint8 m_bOffset;
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int field_76;
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char m_bIsProcessed;
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char m_bLoopEnded;
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char field_82;
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char field_83;
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int field_84;
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char field_88;
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char field_89;
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char field_90;
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char field_91;
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};
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static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error");
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enum eAudioType : int32 {
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AUDIOTYPE_PHYSICAL = 0,
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AUDIOTYPE_EXPLOSION = 1,
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_ONE_SHOT = 5,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_HYDRANT = 11,
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AUDIOTYPE_WATER_CANNON = 12,
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AUDIOTYPE_D = 13,
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TOTAL_AUDIO_TYPES = 14,
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};
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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char m_bIsUsed;
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char m_bStatus;
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int16 m_awAudioEvent[4];
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char gap_18[2];
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float m_afVolume[4];
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char field_24;
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char field_25[3];
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};
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static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error");
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class tPedComment
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{
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public:
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int m_nSampleIndex;
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int field_4;
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CVector m_vecPos;
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float m_fDistance;
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char m_bVolume;
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char field_25;
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char gap_26[2];
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};
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static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error");
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class cPedComments
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{
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public:
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tPedComment m_asPedComments[40];
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char field_1120[40];
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char field_1160[2];
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char field_1162;
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char gap_1163[1];
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};
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static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error");
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class CEntity;
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class cAudioCollision
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{
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public:
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CEntity *m_pEntity1;
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CEntity *m_pEntity2;
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char m_bSurface1;
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char m_bSurface2;
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char field_10;
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char field_11;
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float m_fIntensity1;
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float m_fIntensity2;
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CVector m_vecPosition;
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float m_fDistance;
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int m_nBaseVolume;
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};
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static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error");
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class cAudioCollisionManager
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{
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public:
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cAudioCollision m_asCollisions1[10];
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cAudioCollision m_asCollisions2[10];
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char m_bIndicesTable[10];
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char m_bCollisionsInQueue;
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char gap_811;
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cAudioCollision m_sQueue;
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};
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static_assert(sizeof(cAudioCollisionManager) == 0x354,
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"cAudioCollisionManager: error");
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class cMissionAudio
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{
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public:
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CVector m_vecPos;
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char field_12;
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char gap_13[3];
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int m_nSampleIndex;
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char m_bLoadingStatus;
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char m_bPlayStatus;
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char field_22;
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char field_23;
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int field_24;
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char m_bIsPlayed;
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char field_29;
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char field_30;
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char field_31;
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};
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static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
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class cAudioManager
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{
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public:
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bool m_bIsInitialised;
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char field_1;
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char field_2;
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char m_bActiveSamples;
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char field_4;
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bool m_bDynamicAcousticModelingStatus;
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char field_6;
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char field_7;
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float field_8;
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bool m_bTimerJustReset;
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char field_13;
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char field_14;
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char field_15;
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int m_nTimer;
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tActiveSample m_sQueueSample;
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char m_bActiveSampleQueue;
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char gap_109[3];
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tActiveSample m_asSamples[54];
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char m_abSampleQueueIndexTable[54];
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char m_bSampleRequestQueuesStatus[2];
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tActiveSample m_asActiveSamples[27];
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tAudioEntity m_asAudioEntities[200];
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int m_anAudioEntityIndices[200];
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int m_nAudioEntitiesTotal;
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CVector m_avecReflectionsPos[5];
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float m_afReflectionsDistances[5];
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int m_anScriptObjectEntityIndices[40];
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int m_nScriptObjectEntityTotal;
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cPedComments m_sPedComments;
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int m_nFireAudioEntity;
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int m_nWaterCannonEntity;
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int m_nPoliceChannelEntity;
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char gap45B8[444];
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int m_nFrontEndEntity;
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int m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int m_nProjectileEntity;
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int m_nBridgeEntity;
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cMissionAudio m_sMissionAudio;
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int m_anRandomTable[5];
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char field_19192;
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char m_bUserPause;
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char m_bPreviousUserPause;
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char field_19195;
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int m_nTimeOfRecentCrime;
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void DestroyEntity(int32 id);
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void PostTerminateGameSpecificShutdown();
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bool IsAudioInitialised() const;
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void SetDynamicAcousticModelingStatus(bool status);
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void GenerateIntegerRandomNumberTable();
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void PlayerJustLeftCar(void);
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
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uint32 maxOffset);
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uint32 GetPlayerTalkSfx(int16 sound);
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uint32 GetCopTalkSfx(int16 sound);
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uint32 GetSwatTalkSfx(int16 sound);
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uint32 GetFBITalkSfx(int16 sound);
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uint32 GetArmyTalkSfx(int16 sound);
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uint32 GetMedicTalkSfx(int16 sound);
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uint32 GetFiremanTalkSfx(int16 sound);
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uint32 GetNormalMaleTalkSfx(int16 sound);
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uint32 GetTaxiDriverTalkSfx(int16 sound);
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uint32 GetPimpTalkSfx(int16 sound);
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uint32 GetMafiaTalkSfx(int16 sound);
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uint32 GetTriadTalkSfx(int16 sound);
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uint32 GetDiabloTalkSfx(int16 sound);
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uint32 GetYakuzaTalkSfx(int16 sound);
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uint32 GetYardieTalkSfx(int16 sound);
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uint32 GetColumbianTalkSfx(int16 sound);
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uint32 GetHoodTalkSfx(int16 sound);
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uint32 GetBlackCriminalTalkSfx(int16 sound);
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uint32 GetWhiteCriminalTalkSfx(int16 sound);
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uint32 GetMaleNo2TalkSfx(int16 sound);
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uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
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uint32 GetWhiteFatMaleTalkSfx(int16 sound);
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uint32 GetBlackFatMaleTalkSfx(int16 sound);
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uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
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uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
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uint32 GetFemaleNo3TalkSfx(int16 sound);
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uint32 GetBlackFatFemaleTalkSfx(int16 sound);
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uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
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uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
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uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
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uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
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uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
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uint32 GetChinatownMaleOldTalkSfx(int16 sound);
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uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
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uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
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uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
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uint32 GetLittleItalyMaleTalkSfx(int16 sound);
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uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
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uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
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uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
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uint32 GetBlackDockerMaleTalkSfx(int16 sound);
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uint32 GetScumMaleTalkSfx(int16 sound);
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uint32 GetScumFemaleTalkSfx(int16 sound);
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uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
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uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
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uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
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uint32 GetBusinessMaleOldTalkSfx(int16 sound);
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uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
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uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
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uint32 GetSupermodelMaleTalkSfx(int16 sound);
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uint32 GetSupermodelFemaleTalkSfx(int16 sound);
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uint32 GetStewardMaleTalkSfx(int16 sound);
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uint32 GetStewardFemaleTalkSfx(int16 sound);
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uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
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uint32 GetFanFemaleTalkSfx(int16 sound);
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uint32 GetHospitalMaleTalkSfx(int16 sound);
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uint32 GetHospitalFemaleTalkSfx(int16 sound);
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uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
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uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
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uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
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uint32 GetStudentMaleTalkSfx(int16 sound);
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uint32 GetStudentFemaleTalkSfx(int16 sound);
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uint32 GetCasualMaleOldTalkSfx(int16 sound);
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uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
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uint32 GetEightTalkSfx(int16 sound);
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uint32 GetFrankieTalkSfx(int16 sound);
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uint32 GetMistyTalkSfx(int16 sound);
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uint32 GetOJGTalkSfx(int16 sound);
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uint32 GetCatatalinaTalkSfx(int16 sound);
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uint32 GetBomberTalkSfx(int16 sound);
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uint32 GetSecurityGuardTalkSfx(int16 sound);
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uint32 GetChunkyTalkSfx(int16 sound);
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uint32 GetGenericMaleTalkSfx(int16 sound);
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uint32 GetGenericFemaleTalkSfx(int16 sound);
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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extern cAudioManager &AudioManager;
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extern cAudioManager &Players;
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