mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-28 12:04:15 +01:00
517 lines
16 KiB
C++
517 lines
16 KiB
C++
#pragma once
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#include "AudioSamples.h"
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#include "DMAudio.h"
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#include "common.h"
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class tActiveSample
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{
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public:
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int32 m_nEntityIndex;
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int32 field_4;
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int32 m_nSampleIndex;
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uint8 m_bBankIndex;
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uint8 m_bIsDistant;
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uint8 field_14;
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uint8 field_15;
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int32 field_16;
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int32 m_nFrequency;
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uint8 m_bVolume;
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uint8 field_25;
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uint8 field_26;
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uint8 field_27;
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float m_fDistance;
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int32 m_nLoopCount;
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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uint8 m_bEmittingVolume;
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uint8 field_45;
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uint8 field_46;
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uint8 field_47;
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float field_48;
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float m_fSoundIntensity;
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uint8 field_56;
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uint8 field_57;
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uint8 field_58;
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uint8 field_59;
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CVector m_vecPos;
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uint8 m_bReverbFlag;
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uint8 m_bLoopsRemaining;
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uint8 m_bRequireReflection;
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uint8 m_bOffset;
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int32 field_76;
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uint8 m_bIsProcessed;
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uint8 m_bLoopEnded;
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uint8 field_82;
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uint8 field_83;
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int32 calculatedVolume;
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uint8 field_88;
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uint8 field_89;
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uint8 field_90;
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uint8 field_91;
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};
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static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error");
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enum eAudioType : int32 {
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AUDIOTYPE_PHYSICAL = 0,
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AUDIOTYPE_EXPLOSION = 1,
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_ONE_SHOT = 5,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_HYDRANT = 11,
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AUDIOTYPE_WATER_CANNON = 12,
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AUDIOTYPE_D = 13,
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TOTAL_AUDIO_TYPES = 14,
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};
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class CPhysical;
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
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uint8 m_bStatus;
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int16 m_awAudioEvent[4];
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uint8 gap_18[2];
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float m_afVolume[4];
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uint8 field_24;
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uint8 field_25[3];
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};
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static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error");
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class tPedComment
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{
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public:
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int m_nSampleIndex;
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int field_4;
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CVector m_vecPos;
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float m_fDistance;
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uint8 m_bVolume;
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uint8 field_25;
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uint8 gap_26[2];
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};
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static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error");
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class cPedComments
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{
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public:
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tPedComment m_asPedComments[40];
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uint8 field_1120[40];
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uint8 field_1160[2];
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uint8 field_1162;
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uint8 gap_1163[1];
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};
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static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error");
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class CEntity;
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class cAudioCollision
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{
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public:
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CEntity *m_pEntity1;
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CEntity *m_pEntity2;
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uint8 m_bSurface1;
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uint8 m_bSurface2;
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uint8 field_10;
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uint8 field_11;
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float m_fIntensity1;
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float m_fIntensity2;
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CVector m_vecPosition;
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float m_fDistance;
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int32 m_nBaseVolume;
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};
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static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error");
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class cAudioCollisionManager
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{
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public:
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cAudioCollision m_asCollisions1[10];
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cAudioCollision m_asCollisions2[10];
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uint8 m_bIndicesTable[10];
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uint8 m_bCollisionsInQueue;
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uint8 gap_811;
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cAudioCollision m_sQueue;
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};
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static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error");
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class cMissionAudio
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{
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public:
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CVector m_vecPos;
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uint8 field_12;
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uint8 gap_13[3];
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int m_nSampleIndex;
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uint8 m_bLoadingStatus;
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uint8 m_bPlayStatus;
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uint8 field_22;
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uint8 field_23;
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int field_24;
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bool m_bIsPlayed;
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uint8 field_29;
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uint8 field_30;
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uint8 field_31;
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};
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static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
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class cVehicleParams;
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class CPlane;
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class CVehicle;
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class CPed;
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struct cAudioScriptObject {
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int16 m_wSound;
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CVector m_vecPos;
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int m_nAudioEntityId;
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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static void operator delete(void*, size_t);
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static void operator delete(void*, int);
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};
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static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
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enum
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{
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/*
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REFLECTION_YMAX = 0, top
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REFLECTION_YMIN = 1, bottom
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REFLECTION_XMIN = 2, left
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REFLECTION_XMAX = 3, right
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REFLECTION_ZMAX = 4,
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*/
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REFLECTION_TOP = 0,
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REFLECTION_BOTTOM,
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REFLECTION_LEFT,
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REFLECTION_RIGHT,
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REFLECTION_UP,
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MAX_REFLECTIONS,
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};
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class cAudioManager
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{
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public:
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bool m_bIsInitialised;
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uint8 field_1;
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uint8 field_2;
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uint8 m_bActiveSamples;
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uint8 field_4;
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bool m_bDynamicAcousticModelingStatus;
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uint8 field_6;
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uint8 field_7;
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float speedOfSound;
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bool m_bTimerJustReset;
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uint8 field_13;
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uint8 field_14;
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uint8 field_15;
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int32 m_nTimer;
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tActiveSample m_sQueueSample;
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uint8 m_bActiveSampleQueue;
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uint8 gap_109[3];
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tActiveSample m_asSamples[2][27];
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uint8 m_abSampleQueueIndexTable[2][27];
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uint8 m_bSampleRequestQueuesStatus[2];
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tActiveSample m_asActiveSamples[27];
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tAudioEntity m_asAudioEntities[200];
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int32 m_anAudioEntityIndices[200];
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int32 m_nAudioEntitiesTotal;
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CVector m_avecReflectionsPos[5];
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float m_afReflectionsDistances[5];
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int32 m_anScriptObjectEntityIndices[40];
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int32 m_nScriptObjectEntityTotal;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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uint8 gap45B8[444];
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int32 m_nProjectileEntity;
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int32 m_nBridgeEntity;
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cMissionAudio m_sMissionAudio;
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int32 m_anRandomTable[5];
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uint8 field_19192;
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uint8 m_bUserPause;
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uint8 m_bPreviousUserPause;
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uint8 field_19195;
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uint32 m_FrameCounter;
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inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
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int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
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//
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 unk2, bool notLooping); /// ok
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void AddReflectionsToRequestedQueue(); /// ok (check value)
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void AddReleasingSounds(); // todo (difficult)
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void AddSampleToRequestedQueue(); /// ok
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void AgeCrimes(); // todo
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int8 GetCurrent3DProviderIndex(); /// ok
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void CalculateDistance(bool *ptr, float dist); /// ok
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bool CheckForAnAudioFileOnCD(); /// ok
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void ClearMissionAudio(); /// ok
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void ClearRequestedQueue(); /// ok
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier); /// ok
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyEntity(int32 id); /// ok
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void DoPoliceRadioCrackle(); /// ok
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void GenerateIntegerRandomNumberTable(); /// ok
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float GetDistanceSquared(CVector *v); /// ok
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void TranslateEntity(CVector *v1, CVector *v2); /// ok
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// done
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void Initialise();
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void PostInitialiseGameSpecificSetup();
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void InitialisePoliceRadioZones(); // todo
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void ResetAudioLogicTimers(int32 timer); // todo
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void Terminate();
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char GetMissionScriptPoliceAudioPlayingStatus();
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bool GetMissionAudioLoadingStatus();
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uint8 GetNum3DProvidersAvailable();
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bool IsMP3RadioChannelAvailable();
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uint8 GetCDAudioDriveLetter();
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVolume(uint8 volume);
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void SetMusicFadeVolume(uint8 volume);
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void SetSpeakerConfig(int32 conf);
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bool SetupJumboEngineSound(uint8, int32); // todo
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void PreInitialiseGameSpecificSetup();
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void SetMissionScriptPoliceAudio(int32 sfx);
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bool UsesSiren(int32 model);
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bool UsesSirenSwitching(int32 model);
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
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char* Get3DProviderName(uint8 id);
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bool SetupJumboFlySound(uint8 emittingVol); /// ok
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bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
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bool SetupJumboTaxiSound(uint8 vol); /// ok
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bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
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void PlayLoadedMissionAudio();
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void SetMissionAudioLocation(float x, float y, float z);
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void ResetPoliceRadio();
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void InterrogateAudioEntities();
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bool UsesReverseWarning(int32 model);
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bool HasAirBrakes(int32 model);
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int32 GetJumboTaxiFreq();
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bool IsMissionAudioSampleFinished();
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void InitialisePoliceRadio(); // todo
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int32 RandomDisplacement(uint32 seed);
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void ReleaseDigitalHandle();
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void ReacquireDigitalHandle();
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void SetDynamicAcousticModelingStatus(bool status);
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bool IsAudioInitialised() const;
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void PostTerminateGameSpecificShutdown();
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void PlayerJustGotInCar();
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void PlayerJustLeftCar();
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
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void DoJumboVolOffset();
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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uint32 GetPlayerTalkSfx(int16 sound);
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uint32 GetCopTalkSfx(int16 sound);
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uint32 GetSwatTalkSfx(int16 sound);
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uint32 GetFBITalkSfx(int16 sound);
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uint32 GetArmyTalkSfx(int16 sound);
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uint32 GetMedicTalkSfx(int16 sound);
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uint32 GetFiremanTalkSfx(int16 sound);
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uint32 GetNormalMaleTalkSfx(int16 sound);
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uint32 GetTaxiDriverTalkSfx(int16 sound);
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uint32 GetPimpTalkSfx(int16 sound);
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uint32 GetMafiaTalkSfx(int16 sound);
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uint32 GetTriadTalkSfx(int16 sound);
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uint32 GetDiabloTalkSfx(int16 sound);
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uint32 GetYakuzaTalkSfx(int16 sound);
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uint32 GetYardieTalkSfx(int16 sound);
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uint32 GetColumbianTalkSfx(int16 sound);
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uint32 GetHoodTalkSfx(int16 sound);
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uint32 GetBlackCriminalTalkSfx(int16 sound);
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uint32 GetWhiteCriminalTalkSfx(int16 sound);
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uint32 GetMaleNo2TalkSfx(int16 sound);
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uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
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uint32 GetWhiteFatMaleTalkSfx(int16 sound);
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uint32 GetBlackFatMaleTalkSfx(int16 sound);
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uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
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uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
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uint32 GetFemaleNo3TalkSfx(int16 sound);
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uint32 GetBlackFatFemaleTalkSfx(int16 sound);
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uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
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uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
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uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
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uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
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uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
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uint32 GetChinatownMaleOldTalkSfx(int16 sound);
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uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
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uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
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uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
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uint32 GetLittleItalyMaleTalkSfx(int16 sound);
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uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
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uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
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uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
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uint32 GetBlackDockerMaleTalkSfx(int16 sound);
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uint32 GetScumMaleTalkSfx(int16 sound);
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uint32 GetScumFemaleTalkSfx(int16 sound);
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uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
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uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
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uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
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uint32 GetBusinessMaleOldTalkSfx(int16 sound);
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uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
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uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
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uint32 GetSupermodelMaleTalkSfx(int16 sound);
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uint32 GetSupermodelFemaleTalkSfx(int16 sound);
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uint32 GetStewardMaleTalkSfx(int16 sound);
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uint32 GetStewardFemaleTalkSfx(int16 sound);
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uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
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uint32 GetFanFemaleTalkSfx(int16 sound);
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uint32 GetHospitalMaleTalkSfx(int16 sound);
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uint32 GetHospitalFemaleTalkSfx(int16 sound);
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uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
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uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
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uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
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uint32 GetStudentMaleTalkSfx(int16 sound);
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uint32 GetStudentFemaleTalkSfx(int16 sound);
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uint32 GetCasualMaleOldTalkSfx(int16 sound);
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uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
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uint32 GetEightTalkSfx(int16 sound);
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uint32 GetFrankieTalkSfx(int16 sound);
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uint32 GetMistyTalkSfx(int16 sound);
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uint32 GetOJGTalkSfx(int16 sound);
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uint32 GetCatatalinaTalkSfx(int16 sound);
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uint32 GetBomberTalkSfx(int16 sound);
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uint32 GetSecurityGuardTalkSfx(int16 sound);
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uint32 GetChunkyTalkSfx(int16 sound);
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uint32 GetGenericMaleTalkSfx(int16 sound);
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uint32 GetGenericFemaleTalkSfx(int16 sound);
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void ProcessActiveQueues(); // todo
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bool ProcessAirBrakes(cVehicleParams *params); /// ok
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void ProcessAirportScriptObject(uint8 sound); /// ok
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bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
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bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
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void ProcessBridge(); // todo requires CBridge
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void ProcessBridgeMotor(); /// ok
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void ProcessBridgeOneShots(); // todo requires CBridge
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void ProcessBridgeWarning(); /// ok
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bool ProcessCarBombTick(void *); // todo requires CVehicle
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void ProcessCesna(void *); // todo requires CPlane
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void ProcessCinemaScriptObject(uint8 sound); /// ok
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void ProcessCrane(); // todo requires CCrane
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void ProcessDocksScriptObject(uint8 sound); /// ok
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// bool ProcessEngineDamage(void *); //todo requires CVehicle
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void ProcessEntity(int32 sound); /// ok
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void ProcessExplosions(int32 explosion); // todo requires CExplosion
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void ProcessFireHydrant(); /// ok
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void ProcessFires(int32 entity); // todo requires gFireManager
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void ProcessFrontEnd(); /// ok
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void ProcessGarages(); // todo requires CGarages::aGarages
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// bool ProcessHelicopter(void *); // todo requires CVehicle
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void ProcessHomeScriptObject(uint8 sound); /// ok
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void ProcessJumbo(cVehicleParams *); /// ok
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void ProcessJumboAccel(CPlane *plane); /// ok
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void ProcessJumboDecel(CPlane *plane); /// ok
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void ProcessJumboFlying(); /// ok
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void ProcessJumboLanding(CPlane *plane); /// ok
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void ProcessJumboTakeOff(CPlane *plane); /// ok
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void ProcessJumboTaxi(); /// ok
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void ProcessLaunderetteScriptObject(uint8 sound); /// ok
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void ProcessLoopingScriptObject(uint8 sound); /// ok
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// void ProcessMissionAudio();
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// void ProcessModelVehicle(void *);
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// void ProcessOneShotScriptObject(uint8 sound);
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void ProcessPed(CPhysical *p); // todo
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// void ProcessPedHeadphones(void *);
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// void ProcessPedOneShots(void *);
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void ProcessPhysical(int32 id); /// ok
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void ProcessPlane(void *); // todo
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// void ProcessPlayersVehicleEngine(void *, void *);
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
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void ProcessPornCinema(uint8 sound); /// ok
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void ProcessProjectiles(); // todo
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// void ProcessRainOnVehicle(void *);
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// void ProcessReverb();
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// bool ProcessReverseGear(void *);
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void ProcessSawMillScriptObject(uint8 sound); /// ok
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void ProcessScriptObject(int32 id); // todo
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void ProcessShopScriptObject(uint8 sound); /// ok
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void ProcessSpecial(); /// ok
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// bool ProcessTrainNoise(void *);
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void ProcessVehicle(CVehicle *); // todo
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// bool ProcessVehicleDoors(void *);
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// bool ProcessVehicleEngine(void *);
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// void ProcessVehicleHorn(void *);
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// void ProcessVehicleOneShots(void *);
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// bool ProcessVehicleReverseWarning(void *);
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// bool ProcessVehicleRoadNoise(void *);
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// void ProcessVehicleSirenOrAlarm(void *);
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// void ProcessVehicleSkidding(void *);
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void ProcessWaterCannon(int32); // todo
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void ProcessWeather(int32 id); // todo
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// bool ProcessWetRoadNoise(void *);
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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extern cAudioManager &AudioManager;
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