mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
1050 lines
31 KiB
C++
1050 lines
31 KiB
C++
#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "Darkel.h"
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#include "Stats.h"
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#include "SurfaceTable.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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#include "Camera.h"
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#include "VisibilityPlugins.h"
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#include "ZoneCull.h"
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#include "Particle.h"
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#include "Shadows.h"
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#include "Coronas.h"
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#include "Explosion.h"
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#include "WindModifiers.h"
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#include "Timecycle.h"
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#include "TempColModels.h"
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#include "World.h"
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#include "WaterLevel.h"
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#include "Population.h"
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#include "PlayerPed.h"
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#include "CopPed.h"
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#include "Wanted.h"
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#include "DMAudio.h"
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#include "Object.h"
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#include "HandlingMgr.h"
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#include "Ropes.h"
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#include "Heli.h"
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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//--MIAMI: done
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enum
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{
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HELI_STATUS_HOVER,
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HELI_STATUS_CHASE_PLAYER,
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HELI_STATUS_FLY_AWAY,
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HELI_STATUS_SHOT_DOWN,
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HELI_STATUS_HOVER2,
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};
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CHeli *CHeli::pHelis[NUM_HELIS];
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int16 CHeli::NumRandomHelis;
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uint32 CHeli::TestForNewRandomHelisTimer;
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bool CHeli::CatalinaHeliOn;
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bool CHeli::CatalinaHasBeenShotDown;
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bool CHeli::ScriptHeliOn;
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CHeli::CHeli(int32 id, uint8 CreatedBy)
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: CVehicle(CreatedBy)
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{
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int i;
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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m_vehType = VEHICLE_TYPE_HELI;
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
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SetModelIndex(id);
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m_heliStatus = HELI_STATUS_HOVER;
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m_pathState = 0;
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m_fMass = 100000000.0f;
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m_fTurnMass = 100000000.0f;
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m_fAirResistance = 0.9994f;
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m_fElasticity = 0.05f;
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m_nHeliId = 0;
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m_fRotorRotation = 0.0f;
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m_nBulletDamage = 0;
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m_fAngularSpeed = 0.0f;
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m_fRotation = 0.0f;
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m_numSwat = 4;
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m_nSearchLightTimer = CTimer::GetTimeInMilliseconds();
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for(i = 0; i < 6; i++){
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m_aSearchLightHistoryX[i] = 0.0f;
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m_aSearchLightHistoryY[i] = 0.0f;
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}
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for(i = 0; i < 8; i++)
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m_fHeliDustZ[i] = -50.0f;
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m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
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SetStatus(STATUS_HELI);
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m_bTestRight = true;
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m_fTargetOffset = 0.0f;
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m_fSearchLightX = m_fSearchLightY = 0.0f;
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m_aSwatState[0] = m_aSwatState[1] = m_aSwatState[2] = m_aSwatState[3] = 0;
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// BUG: not in game but gets initialized to CDCDCDCD in debug
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m_nLastShotTime = 0;
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}
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void
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CHeli::SetModelIndex(uint32 id)
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{
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int i;
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CVehicle::SetModelIndex(id);
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for(i = 0; i < NUM_HELI_NODES; i++)
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m_aHeliNodes[i] = nil;
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CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes);
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}
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static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 };
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static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 };
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static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 };
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static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 };
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static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 };
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static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 };
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static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 };
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static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 };
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static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 };
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static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 };
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static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 };
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static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 };
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static int PathPoint;
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void
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CHeli::ProcessControl(void)
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{
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int i;
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if(gbModelViewer)
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return;
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CWindModifiers::RegisterOne(GetPosition(), 1);
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// Find target
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CVector target(0.0f, 0.0f, 0.0f);
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CVector2D vTargetDist;
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if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){
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switch(m_pathState){
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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target.x = CatalinaTargetX[m_pathState];
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target.y = CatalinaTargetY[m_pathState];
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target.z = CatalinaTargetZ[m_pathState];
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if((target - GetPosition()).Magnitude() < 9.0f)
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m_pathState++;
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break;
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case 6:
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target.x = CatalinaTargetX[m_pathState];
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target.y = CatalinaTargetY[m_pathState];
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target.z = CatalinaTargetZ[m_pathState];
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if(GetPosition().z > 31.55f)
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break;
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m_pathState = 7;
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GetMatrix().GetPosition().z = 31.55f;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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break;
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case 7:
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GetMatrix().GetPosition().z = 31.55f;
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target = GetPosition();
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break;
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// Take off
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case 8:
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target.x = GetPosition().x;
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target.y = GetPosition().y;
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target.z = 74.0f;
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if(GetPosition().z < 40.0f)
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break;
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PathPoint = 2;
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m_pathState = 9;
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break;
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// Circle around dam
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case 9:
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target.x = DamPathX[PathPoint];
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target.y = DamPathY[PathPoint];
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target.z = DamPathZ[PathPoint];
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if((target - GetPosition()).Magnitude() < 9.0f){
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PathPoint++;
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if(PathPoint >= 6){
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m_pathState = 10;
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PathPoint = 0;
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}
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}
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break;
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case 10:
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target.x = ShortPathX[PathPoint];
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target.y = ShortPathY[PathPoint];
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target.z = ShortPathZ[PathPoint];
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if((target - GetPosition()).Magnitude() < 9.0f){
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PathPoint++;
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if(PathPoint >= 3){
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m_pathState = 9;
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PathPoint = 1;
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}
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}
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break;
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// how do we get here?
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case 11:
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target.x = LongPathX[PathPoint];
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target.y = LongPathY[PathPoint];
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target.z = LongPathZ[PathPoint];
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if((target - GetPosition()).Magnitude() < 9.0f){
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PathPoint++;
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if(PathPoint >= 7){
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m_pathState = 9;
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PathPoint = 0;
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}
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}
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break;
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// Fly away
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case 12:
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target.x = GetPosition().x;
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target.y = GetPosition().y;
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target.z = 200.0f;
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break;
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}
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vTargetDist = target - GetPosition();
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m_fTargetZ = target.z;
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if(m_pathState == 6){
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GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f;
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GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f;
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}
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}else{
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vTargetDist = FindPlayerCoors() - GetPosition();
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m_fTargetZ = FindPlayerCoors().z;
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// Heli flies away to (0, 0)
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if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){
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vTargetDist.x = 0.0f - GetPosition().x;
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vTargetDist.y = 0.0f - GetPosition().y;
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}
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float groundZ;
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switch(m_heliStatus){
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case HELI_STATUS_HOVER:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f;
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break;
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case HELI_STATUS_SHOT_DOWN:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
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break;
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case HELI_STATUS_HOVER2:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
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break;
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default:
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groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
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m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f;
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break;
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}
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// Move up if too low
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if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
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m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
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m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
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}
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float fTargetDist = vTargetDist.Magnitude();
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switch(m_heliStatus){
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case HELI_STATUS_HOVER:
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case HELI_STATUS_HOVER2:{
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float targetHeight;
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if(m_heliType == HELI_TYPE_CATALINA)
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targetHeight = 8.0f;
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else
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targetHeight = 40.0f - m_nHeliId*10.0f;
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if(fTargetDist > targetHeight)
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m_heliStatus = HELI_STATUS_CHASE_PLAYER;
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}
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if(m_numSwat)
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SendDownSwat();
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break;
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case HELI_STATUS_CHASE_PLAYER:{
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float targetHeight;
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if(m_heliType == HELI_TYPE_CATALINA)
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targetHeight = 4.0f;
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else
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targetHeight = 30.0f - m_nHeliId*7.5f;
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if(fTargetDist < 1.0f ||
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fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false))
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m_heliStatus = HELI_STATUS_HOVER;
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}
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break;
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}
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// Find xy speed
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float speed;
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if(fTargetDist > 100.0f)
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speed = 1.0f;
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else if(fTargetDist > 75.0f)
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speed = 0.7f;
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else
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speed = 0.4f;
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if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN)
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speed = 0.0f;
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if(fTargetDist != 0.0f)
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vTargetDist /= fTargetDist;
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else
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vTargetDist.x = 1.0f;
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CVector2D targetSpeed = vTargetDist * speed;
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if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){
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bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8);
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if(m_bTestRight){
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if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
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if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
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m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
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targetSpeed.x -= -vTargetDist.x*0.15f;
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targetSpeed.y -= vTargetDist.y*0.15f;
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}else{
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targetSpeed.x -= -vTargetDist.x*0.05f;
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targetSpeed.y -= vTargetDist.y*0.05f;
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}
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}else{
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m_bTestRight = false;
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if(m_heliStatus == HELI_STATUS_HOVER2)
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m_fTargetOffset += 5.0f;
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else
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m_fTargetOffset -= 5.0f;
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}
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}else{
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if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
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if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
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m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
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targetSpeed.x += -vTargetDist.x*0.15f;
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targetSpeed.y += vTargetDist.y*0.15f;
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}else{
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targetSpeed.x += -vTargetDist.x*0.05f;
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targetSpeed.y += vTargetDist.y*0.05f;
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}
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}else{
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m_bTestRight = true;
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if(m_heliStatus == HELI_STATUS_HOVER2)
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m_fTargetOffset += 5.0f;
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else
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m_fTargetOffset -= 5.0f;
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}
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}
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if(m_fTargetOffset > 30.0f)
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m_fTargetOffset = 30.0f;
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if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){
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if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) ||
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CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false))
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m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds();
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}
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}else
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if(m_fTargetOffset >= 2.0f)
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m_fTargetOffset -= 2.0f;
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CVector2D speedDir = targetSpeed - m_vecMoveSpeed;
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float speedDiff = speedDir.Magnitude();
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if(speedDiff != 0.0f)
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speedDir /= speedDiff;
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else
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speedDir.x = 1.0f;
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float speedInc = CTimer::GetTimeStep()*0.002f;
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if(speedDiff < speedInc){
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m_vecMoveSpeed.x = targetSpeed.x;
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m_vecMoveSpeed.y = targetSpeed.y;
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}else{
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m_vecMoveSpeed.x += speedDir.x*speedInc;
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m_vecMoveSpeed.y += speedDir.y*speedInc;
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}
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GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
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GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
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// Find z target
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if(m_heliStatus == HELI_STATUS_FLY_AWAY)
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m_fTargetZ = 1000.0f;
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if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800)
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m_fTargetZ += 2.0f;
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m_fTargetZ += m_nHeliId*5.0f;
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// Find z speed
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float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f;
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float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z;
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float speedIncZ = CTimer::GetTimeStep()*0.001f;
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if(m_heliStatus == HELI_STATUS_FLY_AWAY)
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speedIncZ *= 1.5f;
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if(Abs(speedDiffZ) < speedIncZ)
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m_vecMoveSpeed.z = targetSpeedZ;
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else if(speedDiffZ < 0.0f)
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m_vecMoveSpeed.z -= speedIncZ;
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else
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m_vecMoveSpeed.z += speedIncZ*1.5f;
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GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
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// Find angular speed
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float targetAngularSpeed;
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m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep());
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if(fTargetDist < 8.0f)
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targetAngularSpeed = 0.0f;
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else{
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float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation;
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while(rotationDiff < -3.14f) rotationDiff += 6.28f;
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while(rotationDiff > 3.14f) rotationDiff -= 6.28f;
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if(Abs(rotationDiff) > 0.4f){
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if(rotationDiff < 0.0f)
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targetAngularSpeed = -0.2f;
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else
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targetAngularSpeed = 0.2f;
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}else
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targetAngularSpeed = 0.0f;
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}
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float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed;
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float angularSpeedInc = CTimer::GetTimeStep()*0.0001f;
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if(Abs(angularSpeedDiff) < angularSpeedInc)
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m_fAngularSpeed = targetAngularSpeed;
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else if(angularSpeedDiff < 0.0f)
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m_fAngularSpeed -= angularSpeedInc;
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else
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m_fAngularSpeed += angularSpeedInc;
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m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep();
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// Set matrix
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CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f);
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up.Normalise();
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CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward
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CVector right = CrossProduct(up, fwd);
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fwd = CrossProduct(up, right);
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GetRight() = right;
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GetForward() = fwd;
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GetUp() = up;
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// Search light and shooting
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if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain())
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m_fSearchLightIntensity = 0.0f;
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else {
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// Update search light history once every 1000ms
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int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer;
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while (timeDiff > 1000) {
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for (i = 5; i > 0; i--) {
|
|
m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1];
|
|
m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1];
|
|
}
|
|
m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2);
|
|
m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2);
|
|
|
|
timeDiff -= 1000;
|
|
m_nSearchLightTimer += 1000;
|
|
}
|
|
assert(timeDiff <= 1000);
|
|
float f1 = timeDiff / 1000.0f;
|
|
float f2 = 1.0f - f1;
|
|
m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1;
|
|
m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1;
|
|
|
|
float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude();
|
|
if (searchLightDist > 60.0f)
|
|
m_fSearchLightIntensity = 0.0f;
|
|
else if (searchLightDist < 40.0f)
|
|
m_fSearchLightIntensity = 1.0f;
|
|
else
|
|
m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f);
|
|
|
|
if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f))
|
|
m_nShootTimer = CTimer::GetTimeInMilliseconds();
|
|
else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) {
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f);
|
|
m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF);
|
|
}
|
|
#ifdef FIX_BUGS
|
|
if (!CReplay::IsPlayingBack())
|
|
#endif
|
|
{
|
|
// Shoot
|
|
int shootTimeout;
|
|
if (m_heliType == HELI_TYPE_RANDOM) {
|
|
switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
|
|
case 0:
|
|
case 1:
|
|
case 2: shootTimeout = 999999; break;
|
|
case 3: shootTimeout = 10000; break;
|
|
case 4: shootTimeout = 5000; break;
|
|
case 5: shootTimeout = 3500; break;
|
|
case 6: shootTimeout = 2000; break;
|
|
}
|
|
if (CCullZones::NoPolice())
|
|
shootTimeout /= 2;
|
|
}
|
|
else
|
|
shootTimeout = 1500;
|
|
|
|
if (FindPlayerPed()->m_pWanted->IsIgnored())
|
|
m_nShootTimer = CTimer::GetTimeInMilliseconds();
|
|
else {
|
|
// Check if line of sight is clear
|
|
if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
|
|
CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) {
|
|
if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) {
|
|
if (m_heliStatus == HELI_STATUS_HOVER2)
|
|
m_heliStatus = HELI_STATUS_HOVER;
|
|
}
|
|
else {
|
|
m_nShootTimer = CTimer::GetTimeInMilliseconds();
|
|
if (m_heliStatus == HELI_STATUS_HOVER)
|
|
m_heliStatus = HELI_STATUS_HOVER2;
|
|
}
|
|
}
|
|
|
|
// Shoot!
|
|
if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
|
|
CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) {
|
|
CVector shotTarget = FindPlayerCoors();
|
|
// some inaccuracy
|
|
shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
|
|
shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
|
|
CVector direction = FindPlayerCoors() - GetPosition();
|
|
direction.Normalise();
|
|
shotTarget += 3.0f * direction;
|
|
CVector shotSource = GetPosition();
|
|
shotSource += 3.0f * direction;
|
|
FireOneInstantHitRound(&shotSource, &shotTarget, 20);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
|
|
m_nLastShotTime = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process ropes
|
|
for(i = 0; i < 4; i++){
|
|
if(m_aSwatState[i] == 0)
|
|
continue;
|
|
|
|
m_aSwatState[i]--;
|
|
CRopes::RegisterRope((uintptr)this + i, GetMatrix()*FindSwatPositionRelativeToHeli(i), false);
|
|
if(m_aSwatState[i] == 0){
|
|
CVector speed = Multiply3x3(GetMatrix(), 0.05f*FindSwatPositionRelativeToHeli(i));
|
|
speed.z = 0.0f;
|
|
CRopes::SetSpeedOfTopNode((uintptr)this + i, speed);
|
|
}
|
|
}
|
|
|
|
RemoveAndAdd();
|
|
bIsInSafePosition = true;
|
|
GetMatrix().UpdateRW();
|
|
UpdateRwFrame();
|
|
}
|
|
|
|
void
|
|
CHeli::PreRender(void)
|
|
{
|
|
float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
|
|
HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f));
|
|
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
|
|
}
|
|
|
|
void
|
|
CHeli::Render(void)
|
|
{
|
|
CMatrix mat;
|
|
CVector pos;
|
|
|
|
mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR]));
|
|
pos = mat.GetPosition();
|
|
mat.SetRotateZ(m_fRotorRotation);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
|
|
m_fRotorRotation += 3.14f/6.5f;
|
|
if(m_fRotorRotation > 6.28f)
|
|
m_fRotorRotation -= 6.28f;
|
|
|
|
mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR]));
|
|
pos = mat.GetPosition();
|
|
mat.SetRotateX(m_fRotorRotation);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
|
|
CEntity::Render();
|
|
}
|
|
|
|
void
|
|
CHeli::PreRenderAlways(void)
|
|
{
|
|
CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z);
|
|
if(m_fSearchLightIntensity > 0.0f){
|
|
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
|
|
6.0f, 0.0f, 0.0f, -6.0f,
|
|
80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
|
|
50.0f, true, 1.0f, nil, false);
|
|
|
|
CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
|
|
CVector toPlayer = FindPlayerCoors() - front;
|
|
toPlayer.Normalise();
|
|
float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness());
|
|
if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f)
|
|
CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255,
|
|
front, 10.0f, 60.0f, CCoronas::TYPE_STAR,
|
|
CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
else
|
|
CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255,
|
|
front, 8.0f, 60.0f, CCoronas::TYPE_STAR,
|
|
CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
}
|
|
|
|
CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f);
|
|
if(CTimer::GetTimeInMilliseconds() & 0x100)
|
|
CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255,
|
|
back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
|
|
CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
else
|
|
CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255,
|
|
back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
|
|
CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
}
|
|
|
|
RwObject*
|
|
GetHeliAtomicObjectCB(RwObject *object, void *data)
|
|
{
|
|
RpAtomic *atomic = (RpAtomic*)object;
|
|
assert(RwObjectGetType(object) == rpATOMIC);
|
|
if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
|
|
*(RpAtomic**)data = atomic;
|
|
return object;
|
|
}
|
|
|
|
CObject*
|
|
CHeli::SpawnFlyingComponent(int32 component)
|
|
{
|
|
RpAtomic *atomic;
|
|
RwFrame *frame;
|
|
RwMatrix *matrix;
|
|
CObject *obj;
|
|
|
|
if(m_aHeliNodes[component] == nil)
|
|
return nil;
|
|
|
|
atomic = nil;
|
|
RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
|
|
if(atomic == nil)
|
|
return nil;
|
|
|
|
obj = new CObject;
|
|
if(obj == nil)
|
|
return nil;
|
|
|
|
obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
|
|
// object needs base model
|
|
obj->RefModelInfo(GetModelIndex());
|
|
|
|
// create new atomic
|
|
matrix = RwFrameGetLTM(m_aHeliNodes[component]);
|
|
frame = RwFrameCreate();
|
|
atomic = RpAtomicClone(atomic);
|
|
*RwFrameGetMatrix(frame) = *matrix;
|
|
RpAtomicSetFrame(atomic, frame);
|
|
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
|
|
obj->AttachToRwObject((RwObject*)atomic);
|
|
obj->bDontStream = true;
|
|
|
|
// init object
|
|
obj->m_fMass = 10.0f;
|
|
obj->m_fTurnMass = 25.0f;
|
|
obj->m_fAirResistance = 0.99f;
|
|
obj->m_fElasticity = 0.1f;
|
|
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
|
obj->ObjectCreatedBy = TEMP_OBJECT;
|
|
obj->bIsStatic = false;
|
|
obj->bIsPickup = false;
|
|
|
|
// life time
|
|
CObject::nNoTempObjects++;
|
|
if(component == HELI_TOPROTOR)
|
|
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000;
|
|
else
|
|
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000;
|
|
|
|
obj->m_vecMoveSpeed = m_vecMoveSpeed;
|
|
if(obj->m_vecMoveSpeed.z > 0.0f)
|
|
obj->m_vecMoveSpeed.z = 0.3f;
|
|
else
|
|
obj->m_vecMoveSpeed.z = 0.0f;
|
|
|
|
obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
|
|
|
|
if(component == HELI_BACKROTOR)
|
|
obj->m_vecTurnSpeed.x = 0.5f;
|
|
else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT)
|
|
obj->m_vecTurnSpeed.z = 0.5f;
|
|
else
|
|
obj->m_vecTurnSpeed.y = 0.5f;
|
|
|
|
obj->bRenderScorched = true;
|
|
|
|
CWorld::Add(obj);
|
|
|
|
atomic = nil;
|
|
RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
|
|
if(atomic)
|
|
RpAtomicSetFlags(atomic, 0);
|
|
|
|
return obj;
|
|
}
|
|
|
|
CVector
|
|
CHeli::FindSwatPositionRelativeToHeli(int n)
|
|
{
|
|
switch(n){
|
|
case 0: return CVector(-1.2f, -1.0f, -0.5f);
|
|
case 1: return CVector( 1.2f, -1.0f, -0.5f);
|
|
case 2: return CVector(-1.2f, 1.0f, -0.5f);
|
|
case 3: return CVector( 1.2f, 1.0f, -0.5f);
|
|
default: return CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
bool
|
|
CHeli::SendDownSwat(void)
|
|
{
|
|
if(m_numSwat == 0 || !CStreaming::HasModelLoaded(MI_SWAT) ||
|
|
CGeneral::GetRandomNumber() & 0x7F || (GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
|
|
return false;
|
|
|
|
CMatrix mat(GetMatrix());
|
|
CVector pos = Multiply3x3(mat, FindSwatPositionRelativeToHeli(m_numSwat-1)) + GetPosition();
|
|
|
|
float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, nil);
|
|
if(Abs(FindPlayerCoors().z - groundZ) < 2.5f && CRopes::RegisterRope((uintptr)this + m_numSwat-1, pos, false)){
|
|
CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos);
|
|
swat->bUsesCollision = false;
|
|
swat->m_pRopeEntity = this;
|
|
RegisterReference(&swat->m_pRopeEntity);
|
|
m_numSwat--;
|
|
swat->m_nRopeID = (uintptr)this + m_numSwat;
|
|
m_aSwatState[m_numSwat] = 255;
|
|
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void
|
|
CHeli::InitHelis(void)
|
|
{
|
|
int i;
|
|
|
|
NumRandomHelis = 0;
|
|
TestForNewRandomHelisTimer = 0;
|
|
CatalinaHeliOn = false;
|
|
ScriptHeliOn = false;
|
|
for(i = 0; i < NUM_HELIS; i++)
|
|
pHelis[i] = nil;
|
|
|
|
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
|
|
}
|
|
|
|
CHeli*
|
|
GenerateHeli(bool catalina)
|
|
{
|
|
CHeli *heli;
|
|
CVector heliPos;
|
|
int i;
|
|
|
|
if(catalina)
|
|
assert(0 && "can't create catalina's heli");
|
|
else
|
|
heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
|
|
|
|
if(catalina)
|
|
heliPos = CVector(-224.0f, 201.0f, 83.0f);
|
|
else{
|
|
heliPos = FindPlayerCoors();
|
|
float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f;
|
|
heliPos.x += 250.0f*Sin(angle);
|
|
heliPos.y += 250.0f*Cos(angle);
|
|
if(heliPos.x < -2000.0f-400.0f || heliPos.x > 2000.0f-400.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){
|
|
heliPos = FindPlayerCoors();
|
|
heliPos.x -= 250.0f*Sin(angle);
|
|
heliPos.y -= 250.0f*Cos(angle);
|
|
}
|
|
heliPos.z += 50.0f;
|
|
}
|
|
heli->GetMatrix().SetTranslate(heliPos);
|
|
if(catalina)
|
|
heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here
|
|
|
|
heli->SetStatus(STATUS_ABANDONED);
|
|
heli->bIsLocked = true;
|
|
|
|
int id = -1;
|
|
bool found = false;
|
|
while(!found){
|
|
id++;
|
|
found = true;
|
|
for(i = 0; i < 4; i++)
|
|
if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
|
|
found = false;
|
|
}
|
|
heli->m_nHeliId = id;
|
|
|
|
CWorld::Add(heli);
|
|
|
|
return heli;
|
|
}
|
|
|
|
void
|
|
CHeli::UpdateHelis(void)
|
|
{
|
|
int i, j;
|
|
|
|
// Spawn new police helis
|
|
int numHelisRequired =
|
|
#ifdef FIX_BUGS
|
|
CReplay::IsPlayingBack() ? 0 :
|
|
#endif
|
|
FindPlayerPed()->m_pWanted->NumOfHelisRequired();
|
|
if(CCullZones::PlayerNoRain() || CGame::IsInInterior())
|
|
numHelisRequired = 0;
|
|
if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){
|
|
// Spawn a police heli
|
|
TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000;
|
|
if(NumRandomHelis < numHelisRequired){
|
|
NumRandomHelis++;
|
|
CHeli *heli = GenerateHeli(false);
|
|
heli->m_heliType = HELI_TYPE_RANDOM;
|
|
if(pHelis[HELI_RANDOM0] == nil)
|
|
pHelis[HELI_RANDOM0] = heli;
|
|
else if(pHelis[HELI_RANDOM1] == nil)
|
|
pHelis[HELI_RANDOM1] = heli;
|
|
else
|
|
assert(0 && "too many helis");
|
|
}
|
|
}
|
|
|
|
// Handle script heli
|
|
if(ScriptHeliOn){
|
|
if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){
|
|
pHelis[HELI_SCRIPT] = GenerateHeli(false);
|
|
pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT;
|
|
}else
|
|
CStreaming::RequestModel(MI_CHOPPER, 0);
|
|
}else{
|
|
if(pHelis[HELI_SCRIPT])
|
|
pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
|
|
}
|
|
|
|
// Delete helis that we no longer need
|
|
for(i = 0; i < NUM_HELIS; i++)
|
|
if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
|
|
CWorld::Remove(pHelis[i]);
|
|
delete pHelis[i];
|
|
pHelis[i] = nil;
|
|
if(i != HELI_SCRIPT && i != HELI_CATALINA)
|
|
NumRandomHelis--;
|
|
}
|
|
|
|
// Handle explosions
|
|
for(i = 0; i < NUM_HELIS; i++){
|
|
if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){
|
|
// Second part of explosion
|
|
static int nFrameGen;
|
|
CRGBA colors[8];
|
|
|
|
TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
|
|
|
|
colors[0] = CRGBA(0, 0, 0, 255);
|
|
colors[1] = CRGBA(224, 224, 224, 255);
|
|
colors[2] = CRGBA(0, 0, 0, 255);
|
|
colors[3] = CRGBA(0, 0, 0, 255);
|
|
colors[4] = CRGBA(66, 162, 252, 255);
|
|
colors[5] = CRGBA(0, 0, 0, 255);
|
|
colors[6] = CRGBA(0, 0, 0, 255);
|
|
colors[7] = CRGBA(0, 0, 0, 255);
|
|
|
|
CVector pos = pHelis[i]->GetPosition();
|
|
CVector dir;
|
|
for(j = 0; j < 40; j++){
|
|
dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
|
|
dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
|
|
int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
|
|
if(CGeneral::GetRandomNumber() & 1)
|
|
rotSpeed = -rotSpeed;
|
|
int f = ++nFrameGen & 3;
|
|
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir,
|
|
nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
|
|
colors[nFrameGen&7], rotSpeed, 0, f, 0);
|
|
}
|
|
|
|
CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
|
|
|
|
pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT);
|
|
pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT);
|
|
pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR);
|
|
|
|
CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]);
|
|
CWorld::Remove(pHelis[i]);
|
|
delete pHelis[i];
|
|
pHelis[i] = nil;
|
|
if(i != HELI_SCRIPT && i != HELI_CATALINA)
|
|
NumRandomHelis--;
|
|
if(i == HELI_CATALINA)
|
|
CatalinaHasBeenShotDown = true;
|
|
|
|
CStats::PeopleKilledByPlayer += 2;
|
|
CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250;
|
|
pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI,
|
|
pos, i + 19843, false);
|
|
|
|
TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000;
|
|
}else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){
|
|
// First part of explosion
|
|
if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){
|
|
pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR);
|
|
pHelis[i]->SpawnFlyingComponent(HELI_TAIL);
|
|
pHelis[i]->m_fAngularSpeed *= -2.5f;
|
|
pHelis[i]->bRenderScorched = true;
|
|
|
|
TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
|
|
|
|
CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward();
|
|
CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI2, pos, 0);
|
|
}else
|
|
pHelis[i]->m_fAngularSpeed *= 1.03f;
|
|
}
|
|
}
|
|
|
|
// Find police helis to remove
|
|
for(i = 0; i < 2; i++)
|
|
if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){
|
|
if(numHelisRequired > 0)
|
|
numHelisRequired--;
|
|
else
|
|
pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
|
|
}
|
|
|
|
// Remove all helis if in a tunnel or under water
|
|
if(FindPlayerCoors().z < - 2.0f)
|
|
for(i = 0; i < NUM_HELIS; i++)
|
|
if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN)
|
|
pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
|
|
}
|
|
|
|
void
|
|
CHeli::SpecialHeliPreRender(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < NUM_HELIS; i++)
|
|
if(pHelis[i])
|
|
pHelis[i]->PreRenderAlways();
|
|
}
|
|
|
|
bool
|
|
CHeli::TestRocketCollision(CVector *rocketPos)
|
|
{
|
|
int i;
|
|
bool hit = false;
|
|
|
|
for(i = 0; i < NUM_HELIS; i++){
|
|
if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){
|
|
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
|
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
|
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
|
hit = true;
|
|
}
|
|
}
|
|
return hit;
|
|
}
|
|
|
|
bool
|
|
CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage)
|
|
{
|
|
int i;
|
|
bool hit = false;
|
|
|
|
for(i = 0; i < NUM_HELIS; i++)
|
|
if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){
|
|
// Find bullet position
|
|
float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude();
|
|
CVector line = (*line1 - *line0);
|
|
float lineLength = line.Magnitude();
|
|
*bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength;
|
|
|
|
pHelis[i]->m_nBulletDamage += damage;
|
|
|
|
if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 ||
|
|
pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){
|
|
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
|
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
|
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
|
}
|
|
|
|
hit = true;
|
|
}
|
|
return hit;
|
|
}
|
|
|
|
bool
|
|
CHeli::TestSniperCollision(CVector *line0, CVector *line1)
|
|
{
|
|
int i;
|
|
bool hit = false;
|
|
|
|
for(i = 0; i < NUM_HELIS; i++){
|
|
CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f);
|
|
if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){
|
|
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
|
|
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
|
|
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999;
|
|
pHelis[i]->m_numSwat = 0;
|
|
|
|
hit = true;
|
|
}
|
|
}
|
|
return hit;
|
|
}
|
|
|
|
void CHeli::StartCatalinaFlyBy(void)
|
|
{
|
|
CatalinaHeliOn = true;
|
|
CatalinaHasBeenShotDown = false;
|
|
}
|
|
|
|
void
|
|
CHeli::RemoveCatalinaHeli(void)
|
|
{
|
|
CatalinaHeliOn = false;
|
|
if(pHelis[HELI_CATALINA]){
|
|
CWorld::Remove(pHelis[HELI_CATALINA]);
|
|
delete pHelis[HELI_CATALINA];
|
|
pHelis[HELI_CATALINA] = nil;
|
|
}
|
|
}
|
|
|
|
CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; }
|
|
void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; }
|
|
void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; }
|
|
bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; }
|
|
|
|
void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }
|