re3-wiiu/src/fakerw/rphanim.h
2020-07-24 23:29:33 +02:00

73 lines
2.7 KiB
C

#pragma once
#include "rtquat.h"
//struct RpHAnimHierarchy;
typedef rw::HAnimHierarchy RpHAnimHierarchy;
//struct RpHAnimAnimation;
typedef rw::Animation RpHAnimAnimation;
#define rpHANIMSTDKEYFRAMETYPEID 0x1
// same as rw::HAnimKeyFrame, but we need RtQuat in this one
struct RpHAnimStdKeyFrame
{
RpHAnimStdKeyFrame *prevFrame;
RwReal time;
RtQuat q;
RwV3d t;
};
// same story, this one only exists in later RW versions
// but we need it for 64 bit builds because offset and size differs!
struct RpHAnimStdInterpFrame
{
RpHAnimStdKeyFrame *keyFrame1;
RpHAnimStdKeyFrame *keyFrame2;
RtQuat q;
RwV3d t;
};
enum RpHAnimHierarchyFlag
{
rpHANIMHIERARCHYSUBHIERARCHY = rw::HAnimHierarchy::SUBHIERARCHY,
rpHANIMHIERARCHYNOMATRICES = rw::HAnimHierarchy::NOMATRICES,
rpHANIMHIERARCHYUPDATEMODELLINGMATRICES = rw::HAnimHierarchy::UPDATEMODELLINGMATRICES,
rpHANIMHIERARCHYUPDATELTMS = rw::HAnimHierarchy::UPDATELTMS,
rpHANIMHIERARCHYLOCALSPACEMATRICES = rw::HAnimHierarchy::LOCALSPACEMATRICES
};
#define rpHANIMPOPPARENTMATRIX rw::HAnimHierarchy::POP
#define rpHANIMPUSHPARENTMATRIX rw::HAnimHierarchy::PUSH
RwBool RpHAnimPluginAttach(void);
RwBool RpHAnimFrameSetID(RwFrame *frame, RwInt32 id);
RwInt32 RpHAnimFrameGetID(RwFrame *frame);
RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy *hierarchy, RwInt32 ID);
RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy);
RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame);
RpHAnimHierarchy *RpHAnimHierarchySetFlags(RpHAnimHierarchy *hierarchy, RpHAnimHierarchyFlag flags);
RpHAnimHierarchyFlag RpHAnimHierarchyGetFlags(RpHAnimHierarchy *hierarchy);
RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim);
RwBool RpHAnimHierarchySetCurrentAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
RwMatrix *RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy *hierarchy);
RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
#define rpHANIMHIERARCHYGETINTERPFRAME( hierarchy, nodeIndex ) \
( (void *)( ( (RwUInt8 *)&(hierarchy->interpolator[1]) + \
((nodeIndex) * \
hierarchy->interpolator->currentInterpKeyFrameSize) ) ) )
RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration);
RpHAnimAnimation *RpHAnimAnimationDestroy(RpHAnimAnimation *animation);
RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream);