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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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73 lines
2.7 KiB
C
73 lines
2.7 KiB
C
#pragma once
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#include "rtquat.h"
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//struct RpHAnimHierarchy;
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typedef rw::HAnimHierarchy RpHAnimHierarchy;
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//struct RpHAnimAnimation;
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typedef rw::Animation RpHAnimAnimation;
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#define rpHANIMSTDKEYFRAMETYPEID 0x1
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// same as rw::HAnimKeyFrame, but we need RtQuat in this one
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struct RpHAnimStdKeyFrame
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{
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RpHAnimStdKeyFrame *prevFrame;
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RwReal time;
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RtQuat q;
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RwV3d t;
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};
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// same story, this one only exists in later RW versions
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// but we need it for 64 bit builds because offset and size differs!
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struct RpHAnimStdInterpFrame
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{
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RpHAnimStdKeyFrame *keyFrame1;
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RpHAnimStdKeyFrame *keyFrame2;
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RtQuat q;
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RwV3d t;
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};
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enum RpHAnimHierarchyFlag
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{
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rpHANIMHIERARCHYSUBHIERARCHY = rw::HAnimHierarchy::SUBHIERARCHY,
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rpHANIMHIERARCHYNOMATRICES = rw::HAnimHierarchy::NOMATRICES,
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rpHANIMHIERARCHYUPDATEMODELLINGMATRICES = rw::HAnimHierarchy::UPDATEMODELLINGMATRICES,
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rpHANIMHIERARCHYUPDATELTMS = rw::HAnimHierarchy::UPDATELTMS,
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rpHANIMHIERARCHYLOCALSPACEMATRICES = rw::HAnimHierarchy::LOCALSPACEMATRICES
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};
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#define rpHANIMPOPPARENTMATRIX rw::HAnimHierarchy::POP
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#define rpHANIMPUSHPARENTMATRIX rw::HAnimHierarchy::PUSH
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RwBool RpHAnimPluginAttach(void);
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RwBool RpHAnimFrameSetID(RwFrame *frame, RwInt32 id);
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RwInt32 RpHAnimFrameGetID(RwFrame *frame);
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RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy *hierarchy, RwInt32 ID);
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RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy);
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RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame);
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RpHAnimHierarchy *RpHAnimHierarchySetFlags(RpHAnimHierarchy *hierarchy, RpHAnimHierarchyFlag flags);
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RpHAnimHierarchyFlag RpHAnimHierarchyGetFlags(RpHAnimHierarchy *hierarchy);
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RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim);
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RwBool RpHAnimHierarchySetCurrentAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
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RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
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RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
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RwMatrix *RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy *hierarchy);
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RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
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#define rpHANIMHIERARCHYGETINTERPFRAME( hierarchy, nodeIndex ) \
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( (void *)( ( (RwUInt8 *)&(hierarchy->interpolator[1]) + \
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((nodeIndex) * \
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hierarchy->interpolator->currentInterpKeyFrameSize) ) ) )
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RpHAnimAnimation *RpHAnimAnimationCreate(RwInt32 typeID, RwInt32 numFrames, RwInt32 flags, RwReal duration);
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RpHAnimAnimation *RpHAnimAnimationDestroy(RpHAnimAnimation *animation);
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RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream);
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