mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-27 10:11:49 +01:00
625 lines
21 KiB
C++
625 lines
21 KiB
C++
#include "common.h"
|
|
|
|
#include "GameLogic.h"
|
|
#include "Clock.h"
|
|
#include "Stats.h"
|
|
#include "Pickups.h"
|
|
#include "Timer.h"
|
|
#include "Streaming.h"
|
|
#include "CutsceneMgr.h"
|
|
#include "World.h"
|
|
#include "PlayerPed.h"
|
|
#include "Wanted.h"
|
|
#include "Camera.h"
|
|
#include "Messages.h"
|
|
#include "CarCtrl.h"
|
|
#include "Restart.h"
|
|
#include "Pad.h"
|
|
#include "References.h"
|
|
#include "Fire.h"
|
|
#include "Script.h"
|
|
#include "Garages.h"
|
|
#include "Population.h"
|
|
#include "General.h"
|
|
#include "DMAudio.h"
|
|
#include "Radar.h"
|
|
#include "Pools.h"
|
|
#include "Hud.h"
|
|
#include "Particle.h"
|
|
#include "ColStore.h"
|
|
#include "Automobile.h"
|
|
#include "MBlur.h"
|
|
#include "screendroplets.h"
|
|
|
|
uint8 CGameLogic::ActivePlayers;
|
|
uint8 CGameLogic::ShortCutState;
|
|
CAutomobile* CGameLogic::pShortCutTaxi;
|
|
uint32 CGameLogic::NumAfterDeathStartPoints;
|
|
CVector CGameLogic::ShortCutStart;
|
|
float CGameLogic::ShortCutStartOrientation;
|
|
CVector CGameLogic::ShortCutDestination;
|
|
float CGameLogic::ShortCutDestinationOrientation;
|
|
uint32 CGameLogic::ShortCutTimer;
|
|
CVector CGameLogic::AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS];
|
|
float CGameLogic::AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
|
|
CVector CGameLogic::ShortCutDropOffForMission;
|
|
float CGameLogic::ShortCutDropOffOrientationForMission;
|
|
bool CGameLogic::MissionDropOffReadyToBeUsed;
|
|
|
|
//--MIAMI: file done
|
|
|
|
#define SHORTCUT_TAXI_COST (9)
|
|
#define TOTAL_BUSTED_AUDIO (28)
|
|
|
|
void
|
|
CGameLogic::InitAtStartOfGame()
|
|
{
|
|
ActivePlayers = 1;
|
|
ShortCutState = SHORTCUT_NONE;
|
|
pShortCutTaxi = nil;
|
|
NumAfterDeathStartPoints = 0;
|
|
}
|
|
|
|
void
|
|
CGameLogic::PassTime(uint32 time)
|
|
{
|
|
int32 minutes, hours, days;
|
|
|
|
minutes = time + CClock::GetMinutes();
|
|
hours = CClock::GetHours();
|
|
|
|
for (; minutes >= 60; minutes -= 60)
|
|
hours++;
|
|
|
|
if (hours > 23) {
|
|
days = CStats::DaysPassed;
|
|
for (; hours >= 24; hours -= 24)
|
|
days++;
|
|
CStats::DaysPassed = days;
|
|
}
|
|
|
|
CClock::SetGameClock(hours, minutes);
|
|
CPickups::PassTime(time * 1000);
|
|
}
|
|
|
|
void
|
|
CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
|
|
{
|
|
CTimer::Stop();
|
|
CStreaming::FlushRequestList();
|
|
CStreaming::DeleteRwObjectsAfterDeath(pos);
|
|
CStreaming::RemoveUnusedModelsInLoadedList();
|
|
CGame::DrasticTidyUpMemory(true);
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress("player");
|
|
CStreaming::LoadSceneCollision(pos);
|
|
CStreaming::LoadScene(pos);
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pPed->Dress();
|
|
CTimer::Update();
|
|
}
|
|
|
|
void
|
|
CGameLogic::Update()
|
|
{
|
|
CVector vecRestartPos;
|
|
float fRestartFloat;
|
|
|
|
if (CCutsceneMgr::IsCutsceneProcessing()) return;
|
|
|
|
UpdateShortCut();
|
|
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
|
|
|
|
switch (pPlayerInfo.m_WBState) {
|
|
case WBSTATE_PLAYING:
|
|
if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
|
|
pPlayerInfo.m_pPed->ClearAdrenaline();
|
|
pPlayerInfo.KillPlayer();
|
|
}
|
|
if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
|
|
pPlayerInfo.m_pPed->ClearAdrenaline();
|
|
pPlayerInfo.ArrestPlayer();
|
|
}
|
|
break;
|
|
case WBSTATE_WASTED:
|
|
#ifdef MISSION_REPLAY
|
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
|
#else
|
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
|
#endif
|
|
TheCamera.SetFadeColour(200, 200, 200);
|
|
TheCamera.Fade(2.0f, FADE_OUT);
|
|
}
|
|
|
|
#ifdef MISSION_REPLAY
|
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
|
#else
|
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
|
#endif
|
|
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
|
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
|
|
pPlayerInfo.m_bGetOutOfHospitalFree = false;
|
|
} else {
|
|
pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 100);
|
|
pPlayerInfo.m_pPed->ClearWeapons();
|
|
}
|
|
|
|
if (pPlayerInfo.m_pPed->bInVehicle) {
|
|
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
|
if (pVehicle != nil) {
|
|
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
|
pVehicle->pDriver = nil;
|
|
if (pVehicle->GetStatus() != STATUS_WRECKED)
|
|
pVehicle->SetStatus(STATUS_ABANDONED);
|
|
} else
|
|
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
|
}
|
|
}
|
|
CEventList::Initialise();
|
|
#ifdef SCREEN_DROPLETS
|
|
ScreenDroplets::Initialise();
|
|
#endif
|
|
CMessages::ClearMessages();
|
|
CCarCtrl::ClearInterestingVehicleList();
|
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
|
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
|
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
|
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
|
PassTime(720);
|
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
|
AfterDeathArrestSetUpShortCutTaxi();
|
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
|
TheCamera.m_fCamShakeForce = 0.0f;
|
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
|
CPad::GetPad(0)->StopShaking(0);
|
|
CReferences::RemoveReferencesToPlayer();
|
|
CPopulation::m_CountDownToPedsAtStart = 10;
|
|
CCarCtrl::CountDownToCarsAtStart = 10;
|
|
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
|
if (CRestart::bFadeInAfterNextDeath) {
|
|
TheCamera.SetFadeColour(200, 200, 200);
|
|
TheCamera.Fade(4.0f, FADE_IN);
|
|
} else
|
|
CRestart::bFadeInAfterNextDeath = true;
|
|
}
|
|
break;
|
|
case WBSTATE_BUSTED:
|
|
#ifdef MISSION_REPLAY
|
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
|
#else
|
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
|
#endif
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
TheCamera.Fade(2.0f, FADE_OUT);
|
|
}
|
|
|
|
|
|
if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
|
|
if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
|
|
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
|
|
else {
|
|
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING;
|
|
char name[12];
|
|
sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
|
|
DMAudio.ClearMissionAudio(0);
|
|
DMAudio.PreloadMissionAudio(0, name);
|
|
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1;
|
|
}
|
|
}
|
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
|
|
pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING &&
|
|
DMAudio.GetMissionAudioLoadingStatus(0) == 1) {
|
|
DMAudio.PlayLoadedMissionAudio(0);
|
|
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
|
|
}
|
|
|
|
#ifdef MISSION_REPLAY
|
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
|
#else
|
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
|
#endif
|
|
#ifdef FIX_BUGS
|
|
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
|
|
#endif
|
|
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
|
int takeMoney;
|
|
|
|
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
|
|
case 0:
|
|
case 1:
|
|
takeMoney = 100;
|
|
break;
|
|
case 2:
|
|
takeMoney = 200;
|
|
break;
|
|
case 3:
|
|
takeMoney = 400;
|
|
break;
|
|
case 4:
|
|
takeMoney = 600;
|
|
break;
|
|
case 5:
|
|
takeMoney = 900;
|
|
break;
|
|
case 6:
|
|
takeMoney = 1500;
|
|
break;
|
|
}
|
|
if (pPlayerInfo.m_bGetOutOfJailFree) {
|
|
pPlayerInfo.m_bGetOutOfJailFree = false;
|
|
} else {
|
|
pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - takeMoney);
|
|
pPlayerInfo.m_pPed->ClearWeapons();
|
|
}
|
|
|
|
if (pPlayerInfo.m_pPed->bInVehicle) {
|
|
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
|
if (pVehicle != nil) {
|
|
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
|
pVehicle->pDriver = nil;
|
|
if (pVehicle->GetStatus() != STATUS_WRECKED)
|
|
pVehicle->SetStatus(STATUS_ABANDONED);
|
|
}
|
|
else
|
|
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
|
}
|
|
}
|
|
CEventList::Initialise();
|
|
#ifdef SCREEN_DROPLETS
|
|
ScreenDroplets::Initialise();
|
|
#endif
|
|
CMessages::ClearMessages();
|
|
CCarCtrl::ClearInterestingVehicleList();
|
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
|
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
|
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
|
PassTime(720);
|
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
|
AfterDeathArrestSetUpShortCutTaxi();
|
|
pPlayerInfo.m_pPed->ClearWeapons();
|
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
|
TheCamera.m_fCamShakeForce = 0.0f;
|
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
|
CPad::GetPad(0)->StopShaking(0);
|
|
CReferences::RemoveReferencesToPlayer();
|
|
CPopulation::m_CountDownToPedsAtStart = 10;
|
|
CCarCtrl::CountDownToCarsAtStart = 10;
|
|
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
|
if (CRestart::bFadeInAfterNextArrest) {
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
TheCamera.Fade(4.0f, FADE_IN);
|
|
} else
|
|
CRestart::bFadeInAfterNextArrest = true;
|
|
}
|
|
break;
|
|
case WBSTATE_FAILED_CRITICAL_MISSION:
|
|
#ifdef MISSION_REPLAY
|
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
|
#else
|
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
|
#endif
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
TheCamera.Fade(2.0f, FADE_OUT);
|
|
}
|
|
#ifdef MISSION_REPLAY
|
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
|
#else
|
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
|
#endif
|
|
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
|
if (pPlayerInfo.m_pPed->bInVehicle) {
|
|
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
|
if (pVehicle != nil) {
|
|
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
|
pVehicle->pDriver = nil;
|
|
if (pVehicle->GetStatus() != STATUS_WRECKED)
|
|
pVehicle->SetStatus(STATUS_ABANDONED);
|
|
} else
|
|
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
|
}
|
|
}
|
|
CEventList::Initialise();
|
|
#ifdef SCREEN_DROPLETS
|
|
ScreenDroplets::Initialise();
|
|
#endif
|
|
CMessages::ClearMessages();
|
|
CCarCtrl::ClearInterestingVehicleList();
|
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
|
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
|
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
|
TheCamera.m_fCamShakeForce = 0.0f;
|
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
|
CPad::GetPad(0)->StopShaking(0);
|
|
CReferences::RemoveReferencesToPlayer();
|
|
CPopulation::m_CountDownToPedsAtStart = 10;
|
|
CCarCtrl::CountDownToCarsAtStart = 10;
|
|
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
TheCamera.Fade(4.0f, FADE_IN);
|
|
}
|
|
break;
|
|
case 4:
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
|
|
{
|
|
ClearShortCut();
|
|
CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed();
|
|
pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
|
|
pPlayerPed->m_fArmour = 0.0f;
|
|
pPlayerPed->bIsVisible = true;
|
|
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
|
|
pPlayerPed->bDoBloodyFootprints = false;
|
|
pPlayerPed->m_nDrunkenness = 0;
|
|
pPlayerPed->m_nFadeDrunkenness = 0;
|
|
CMBlur::ClearDrunkBlur();
|
|
pPlayerPed->m_nDrunkCountdown = 0;
|
|
pPlayerPed->ClearAdrenaline();
|
|
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
|
if (pPlayerPed->m_pFire)
|
|
pPlayerPed->m_pFire->Extinguish();
|
|
pPlayerPed->bInVehicle = false;
|
|
pPlayerPed->m_pMyVehicle = nil;
|
|
pPlayerPed->m_pVehicleAnim = nil;
|
|
pPlayerPed->m_pWanted->Reset();
|
|
pPlayerPed->bCancelEnteringCar = false;
|
|
pPlayerPed->RestartNonPartialAnims();
|
|
pPlayerInfo->MakePlayerSafe(false);
|
|
pPlayerPed->bRemoveFromWorld = false;
|
|
pPlayerPed->ClearWeaponTarget();
|
|
pPlayerPed->SetInitialState();
|
|
CCarCtrl::ClearInterestingVehicleList();
|
|
pPlayerPed->Teleport(pos + CVector(0.0f, 0.0f, 1.0f));
|
|
pPlayerPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
pPlayerPed->m_fRotationCur = DEGTORAD(angle);
|
|
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
|
|
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
|
|
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
|
|
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
|
|
pPlayerPed->RestoreHeadingRate();
|
|
CGame::currArea = AREA_MAIN_MAP;
|
|
CStreaming::RemoveBuildingsNotInArea(0);
|
|
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
|
|
TheCamera.Restore();
|
|
CReferences::RemoveReferencesToPlayer();
|
|
CGarages::PlayerArrestedOrDied();
|
|
CStats::CheckPointReachedUnsuccessfully();
|
|
CWorld::Remove(pPlayerPed);
|
|
CWorld::Add(pPlayerPed);
|
|
CHud::ResetWastedText();
|
|
CStreaming::StreamZoneModels(pos);
|
|
clearWaterDrop = true;
|
|
}
|
|
|
|
void
|
|
CGameLogic::ClearShortCut()
|
|
{
|
|
if (pShortCutTaxi) {
|
|
if (pShortCutTaxi->VehicleCreatedBy == MISSION_VEHICLE) {
|
|
pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
|
|
--CCarCtrl::NumMissionCars;
|
|
++CCarCtrl::NumRandomCars;
|
|
}
|
|
CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
|
|
pShortCutTaxi = nil;
|
|
}
|
|
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
|
|
}
|
|
|
|
void
|
|
CGameLogic::SetUpShortCut(CVector vStartPos, float fStartAngle, CVector vEndPos, float fEndAngle)
|
|
{
|
|
ClearShortCut();
|
|
ShortCutState = SHORTCUT_INIT;
|
|
ShortCutStart = vStartPos;
|
|
ShortCutStartOrientation = fStartAngle;
|
|
ShortCutDestination = vEndPos;
|
|
ShortCutDestinationOrientation = fEndAngle;
|
|
CStreaming::RequestModel(MI_KAUFMAN, 0);
|
|
}
|
|
|
|
void
|
|
CGameLogic::AbandonShortCutIfTaxiHasBeenMessedWith()
|
|
{
|
|
if (!pShortCutTaxi)
|
|
return;
|
|
if (pShortCutTaxi->pDriver == nil ||
|
|
pShortCutTaxi->pDriver->DyingOrDead() ||
|
|
pShortCutTaxi->pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
|
|
pShortCutTaxi->pDriver->GetPedState() == PED_ON_FIRE ||
|
|
pShortCutTaxi->pDriver->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
|
|
pShortCutTaxi->m_fHealth < 250.0f ||
|
|
pShortCutTaxi->bRenderScorched)
|
|
ClearShortCut();
|
|
}
|
|
|
|
void
|
|
CGameLogic::AbandonShortCutIfPlayerMilesAway()
|
|
{
|
|
if (!pShortCutTaxi)
|
|
return;
|
|
if ((FindPlayerCoors() - pShortCutTaxi->GetPosition()).Magnitude() > 120.0f)
|
|
ClearShortCut();
|
|
}
|
|
|
|
void
|
|
CGameLogic::UpdateShortCut()
|
|
{
|
|
switch (ShortCutState) {
|
|
case SHORTCUT_INIT:
|
|
if (!CStreaming::HasModelLoaded(MI_KAUFMAN)) {
|
|
CStreaming::RequestModel(MI_KAUFMAN, 0);
|
|
return;
|
|
}
|
|
pShortCutTaxi = new CAutomobile(MI_KAUFMAN, RANDOM_VEHICLE);
|
|
if (!pShortCutTaxi)
|
|
return;
|
|
pShortCutTaxi->SetPosition(ShortCutStart);
|
|
pShortCutTaxi->SetHeading(DEGTORAD(ShortCutStartOrientation));
|
|
pShortCutTaxi->PlaceOnRoadProperly();
|
|
pShortCutTaxi->SetStatus(STATUS_PHYSICS);
|
|
pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
|
pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 0;
|
|
pShortCutTaxi->SetUpDriver();
|
|
pShortCutTaxi->VehicleCreatedBy = MISSION_VEHICLE;
|
|
++CCarCtrl::NumMissionCars;
|
|
--CCarCtrl::NumRandomCars;
|
|
CTheScripts::ClearSpaceForMissionEntity(ShortCutStart, pShortCutTaxi);
|
|
CWorld::Add(pShortCutTaxi);
|
|
CRadar::SetEntityBlip(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi), 0, BLIP_DISPLAY_MARKER_ONLY);
|
|
ShortCutState = SHORTCUT_IDLE;
|
|
break;
|
|
case SHORTCUT_IDLE:
|
|
if (FindPlayerPed()->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && FindPlayerPed()->m_carInObjective == pShortCutTaxi) {
|
|
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
|
|
FindPlayerPed()->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pShortCutTaxi);
|
|
ShortCutState = SHORTCUT_GETTING_IN;
|
|
}
|
|
AbandonShortCutIfTaxiHasBeenMessedWith();
|
|
AbandonShortCutIfPlayerMilesAway();
|
|
break;
|
|
case SHORTCUT_GETTING_IN:
|
|
if (pShortCutTaxi->pPassengers[0] == FindPlayerPed() ||
|
|
pShortCutTaxi->pPassengers[1] == FindPlayerPed() ||
|
|
pShortCutTaxi->pPassengers[2] == FindPlayerPed()) {
|
|
pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
|
|
pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
TheCamera.Fade(2.5f, 0);
|
|
ShortCutState = SHORTCUT_TRANSITION;
|
|
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
|
CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
|
|
}
|
|
AbandonShortCutIfTaxiHasBeenMessedWith();
|
|
break;
|
|
case SHORTCUT_TRANSITION:
|
|
if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
|
|
CTimer::Suspend();
|
|
CColStore::RequestCollision(ShortCutDestination);
|
|
CStreaming::LoadSceneCollision(ShortCutDestination);
|
|
CStreaming::LoadScene(ShortCutDestination);
|
|
CTheScripts::ClearSpaceForMissionEntity(ShortCutDestination, pShortCutTaxi);
|
|
pShortCutTaxi->Teleport(ShortCutDestination);
|
|
pShortCutTaxi->SetHeading(DEGTORAD(ShortCutDestinationOrientation));
|
|
pShortCutTaxi->PlaceOnRoadProperly();
|
|
pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
|
|
ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
|
TheCamera.Fade(1.0f, 1);
|
|
ShortCutState = SHORTCUT_ARRIVING;
|
|
CTimer::Resume();
|
|
}
|
|
break;
|
|
case SHORTCUT_ARRIVING:
|
|
if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - SHORTCUT_TAXI_COST);
|
|
FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_CAR, pShortCutTaxi);
|
|
FindPlayerPed()->m_carInObjective = pShortCutTaxi;
|
|
ShortCutState = SHORTCUT_GETTING_OUT;
|
|
}
|
|
AbandonShortCutIfTaxiHasBeenMessedWith();
|
|
break;
|
|
case SHORTCUT_GETTING_OUT:
|
|
if (pShortCutTaxi->pPassengers[0] != FindPlayerPed() &&
|
|
pShortCutTaxi->pPassengers[1] != FindPlayerPed() &&
|
|
pShortCutTaxi->pPassengers[2] != FindPlayerPed()) {
|
|
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
|
|
pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
|
pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 18;
|
|
CCarCtrl::JoinCarWithRoadSystem(pShortCutTaxi);
|
|
pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
|
|
++CCarCtrl::NumRandomCars;
|
|
--CCarCtrl::NumMissionCars;
|
|
CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
|
|
ShortCutState = SHORTCUT_NONE;
|
|
pShortCutTaxi = nil;
|
|
}
|
|
AbandonShortCutIfTaxiHasBeenMessedWith();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
CGameLogic::AddShortCutPointAfterDeath(CVector point, float angle)
|
|
{
|
|
if (NumAfterDeathStartPoints >= NUM_SHORTCUT_START_POINTS)
|
|
return;
|
|
AfterDeathStartPoints[NumAfterDeathStartPoints] = point;
|
|
AfterDeathStartPointOrientation[NumAfterDeathStartPoints] = angle;
|
|
NumAfterDeathStartPoints++;
|
|
}
|
|
|
|
void
|
|
CGameLogic::AddShortCutDropOffPointForMission(CVector point, float angle)
|
|
{
|
|
ShortCutDropOffForMission = point;
|
|
ShortCutDropOffOrientationForMission = angle;
|
|
MissionDropOffReadyToBeUsed = true;
|
|
}
|
|
|
|
void
|
|
CGameLogic::RemoveShortCutDropOffPointForMission()
|
|
{
|
|
MissionDropOffReadyToBeUsed = false;
|
|
}
|
|
|
|
void
|
|
CGameLogic::AfterDeathArrestSetUpShortCutTaxi()
|
|
{
|
|
if (!MissionDropOffReadyToBeUsed)
|
|
return;
|
|
int nClosestPoint = -1;
|
|
float fDistanceToPoint = 999999.9f;
|
|
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
|
|
float dist = (AfterDeathStartPoints[i] - FindPlayerCoors()).Magnitude();
|
|
if (dist < fDistanceToPoint) {
|
|
fDistanceToPoint = dist;
|
|
nClosestPoint = i;
|
|
}
|
|
}
|
|
if (fDistanceToPoint < 100.0f)
|
|
SetUpShortCut(AfterDeathStartPoints[nClosestPoint],
|
|
AfterDeathStartPointOrientation[nClosestPoint],
|
|
ShortCutDropOffForMission,
|
|
ShortCutDropOffOrientationForMission);
|
|
MissionDropOffReadyToBeUsed = false;
|
|
}
|
|
|
|
void
|
|
CGameLogic::Save(uint8* buf, uint32* size)
|
|
{
|
|
INITSAVEBUF
|
|
WriteSaveBuf(buf, NumAfterDeathStartPoints);
|
|
*size += sizeof(NumAfterDeathStartPoints);
|
|
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
|
|
WriteSaveBuf(buf, AfterDeathStartPoints[i].x);
|
|
*size += sizeof(AfterDeathStartPoints[i].x);
|
|
WriteSaveBuf(buf, AfterDeathStartPoints[i].y);
|
|
*size += sizeof(AfterDeathStartPoints[i].y);
|
|
WriteSaveBuf(buf, AfterDeathStartPoints[i].z);
|
|
*size += sizeof(AfterDeathStartPoints[i].z);
|
|
WriteSaveBuf(buf, AfterDeathStartPointOrientation[i]);
|
|
*size += sizeof(AfterDeathStartPointOrientation[i]);
|
|
}
|
|
VALIDATESAVEBUF(*size)
|
|
}
|
|
|
|
void
|
|
CGameLogic::Load(uint8* buf, uint32 size)
|
|
{
|
|
INITSAVEBUF
|
|
NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
|
|
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
|
|
AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
|
|
AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
|
|
AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
|
|
AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
|
|
}
|
|
VALIDATESAVEBUF(size)
|
|
}
|