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0aa7f13c32
# Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
30 lines
648 B
C++
30 lines
648 B
C++
#pragma once
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#include "templates.h"
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class CAnimBlendSequence;
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// A collection of sequences
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class CAnimBlendHierarchy
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{
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public:
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char name[24];
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CAnimBlendSequence *sequences;
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int16 numSequences;
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bool compressed; // not really used
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bool compressed2; // not really used
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float totalLength;
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CLink<CAnimBlendHierarchy*> *linkPtr;
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CAnimBlendHierarchy(void);
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void Shutdown(void);
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void SetName(char *name);
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void CalcTotalTime(void);
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void CalcTotalTimeCompressed(void);
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void RemoveQuaternionFlips(void);
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void RemoveAnimSequences(void);
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void Uncompress(void);
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void RemoveUncompressedData(void);
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};
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VALIDATE_SIZE(CAnimBlendHierarchy, 0x28); |