re3-wiiu/src/animation/AnimBlendHierarchy.h
Sergeanur 0aa7f13c32 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimBlendAssociation.h
#	src/animation/AnimBlendClumpData.h
#	src/animation/AnimManager.h
#	src/animation/FrameUpdate.cpp
#	src/control/AutoPilot.h
#	src/control/PathFind.h
#	src/core/PlayerInfo.h
#	src/entities/Building.h
#	src/entities/Dummy.h
#	src/entities/Entity.h
#	src/entities/Physical.h
#	src/entities/Treadable.h
#	src/modelinfo/BaseModelInfo.h
#	src/modelinfo/ClumpModelInfo.cpp
#	src/modelinfo/ClumpModelInfo.h
#	src/modelinfo/PedModelInfo.h
#	src/modelinfo/SimpleModelInfo.h
#	src/modelinfo/TimeModelInfo.h
#	src/modelinfo/VehicleModelInfo.h
#	src/objects/CutsceneHead.h
#	src/objects/CutsceneObject.h
#	src/objects/DummyObject.h
#	src/objects/Object.h
#	src/peds/DummyPed.h
#	src/peds/PedIK.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Boat.h
#	src/vehicles/Heli.h
#	src/vehicles/Plane.h
#	src/vehicles/Train.h
#	src/vehicles/Vehicle.h
2020-05-11 21:07:12 +03:00

30 lines
648 B
C++

#pragma once
#include "templates.h"
class CAnimBlendSequence;
// A collection of sequences
class CAnimBlendHierarchy
{
public:
char name[24];
CAnimBlendSequence *sequences;
int16 numSequences;
bool compressed; // not really used
bool compressed2; // not really used
float totalLength;
CLink<CAnimBlendHierarchy*> *linkPtr;
CAnimBlendHierarchy(void);
void Shutdown(void);
void SetName(char *name);
void CalcTotalTime(void);
void CalcTotalTimeCompressed(void);
void RemoveQuaternionFlips(void);
void RemoveAnimSequences(void);
void Uncompress(void);
void RemoveUncompressedData(void);
};
VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);