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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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137 lines
4.7 KiB
C++
137 lines
4.7 KiB
C++
#pragma once
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#include "templates.h"
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class CEntity;
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class CSimpleModelInfo;
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class CClumpModelInfo;
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typedef bool (*ClumpVisibilityCB)(RpClump*);
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class CVisibilityPlugins
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{
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public:
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struct AlphaObjectInfo
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{
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union {
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CEntity *entity;
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RpAtomic *atomic;
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};
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float sort;
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};
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static CLinkList<AlphaObjectInfo> m_alphaList;
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static CLinkList<AlphaObjectInfo> m_alphaEntityList;
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static RwCamera *ms_pCamera;
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static RwV3d *ms_pCameraPosn;
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static float ms_cullCompsDist;
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static float ms_vehicleLod0Dist;
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static float ms_vehicleLod1Dist;
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static float ms_vehicleFadeDist;
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static float ms_bigVehicleLod0Dist;
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static float ms_bigVehicleLod1Dist;
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static float ms_pedLod0Dist;
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static float ms_pedLod1Dist;
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static float ms_pedFadeDist;
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static void Initialise(void);
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static void Shutdown(void);
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static void InitAlphaEntityList(void);
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static bool InsertEntityIntoSortedList(CEntity *e, float dist);
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static void InitAlphaAtomicList(void);
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static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
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static void SetRenderWareCamera(RwCamera *camera);
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static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
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static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
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static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
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static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
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static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
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static RpAtomic *RenderVehicleHiDetailAlphaCB(RpAtomic *atomic);
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static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
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static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
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static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
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static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
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static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
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static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
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static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic);
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static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic);
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static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic);
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static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
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static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic);
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static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic);
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static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump
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static void RenderAlphaAtomics(void);
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static void RenderFadingEntities(void);
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// All actually unused
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static bool DefaultVisibilityCB(RpClump *clump);
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static bool FrustumSphereCB(RpClump *clump);
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static bool MloVisibilityCB(RpClump *clump);
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static bool VehicleVisibilityCB(RpClump *clump);
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static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
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static float GetDistanceSquaredFromCamera(RwFrame *frame);
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static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags);
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//
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// RW Plugins
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//
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union AtomicExt
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{
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CSimpleModelInfo *modelInfo; // used by SimpleModelInfo
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int flags; // used by ClumpModelInfo
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};
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static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*);
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static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic);
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static void SetAtomicFlag(RpAtomic*, int);
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static void ClearAtomicFlag(RpAtomic*, int);
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static int GetAtomicId(RpAtomic *atomic);
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static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender);
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static void *AtomicConstructor(void *object, int32 offset, int32 len);
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static void *AtomicDestructor(void *object, int32 offset, int32 len);
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static void *AtomicCopyConstructor(void *dst, const void *src,
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int32 offset, int32 len);
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static int32 ms_atomicPluginOffset;
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struct FrameExt
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{
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// BUG: this is abused to hold a pointer by SetClumpModelInfo
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int32 id;
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};
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static void SetFrameHierarchyId(RwFrame *frame, int32 id);
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static int32 GetFrameHierarchyId(RwFrame *frame);
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static void *FrameConstructor(void *object, int32 offset, int32 len);
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static void *FrameDestructor(void *object, int32 offset, int32 len);
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static void *FrameCopyConstructor(void *dst, const void *src,
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int32 offset, int32 len);
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static int32 ms_framePluginOffset;
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// Not actually used
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struct ClumpExt
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{
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ClumpVisibilityCB visibilityCB;
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int alpha;
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};
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static void SetClumpModelInfo(RpClump*, CClumpModelInfo*);
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static void SetClumpAlpha(RpClump*, int);
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static int GetClumpAlpha(RpClump*);
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static void *ClumpConstructor(void *object, int32 offset, int32 len);
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static void *ClumpDestructor(void *object, int32 offset, int32 len);
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static void *ClumpCopyConstructor(void *dst, const void *src,
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int32 offset, int32 len);
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static int32 ms_clumpPluginOffset;
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static bool PluginAttach(void);
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};
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RpMaterial *SetAlphaCB(RpMaterial *material, void *data);
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