.. |
animation
|
anim velocity union
|
2021-01-13 13:06:38 +01:00 |
audio
|
Fix gOneShotCol
|
2021-01-08 00:47:21 +02:00 |
buildings
|
buildings directory
|
2020-12-20 12:40:59 +02:00 |
collision
|
colmodel fix
|
2021-01-12 12:42:29 +01:00 |
control
|
rename m_vehEnterType -> m_vehDoor
|
2021-01-13 13:01:20 +01:00 |
core
|
rename m_vehEnterType -> m_vehDoor
|
2021-01-13 13:01:20 +01:00 |
entities
|
Fix build without FIX_BUGS, divide to 0 fixes
|
2021-01-13 03:08:50 +03:00 |
extras
|
moved new renderer
|
2021-01-09 18:22:09 +01:00 |
fakerw
|
Entity/Physical proof-read 1
|
2021-01-04 13:41:41 +03:00 |
math
|
merge master to miami
|
2021-01-01 14:53:20 +03:00 |
modelinfo
|
fix CreateInstance virtual overload order
|
2021-01-12 23:32:45 +01:00 |
objects
|
anim velocity union
|
2021-01-13 13:06:38 +01:00 |
peds
|
anim velocity union
|
2021-01-13 13:06:38 +01:00 |
render
|
some loose ends
|
2021-01-13 12:31:33 +01:00 |
rw
|
Fix build without FIX_BUGS, divide to 0 fixes
|
2021-01-13 03:08:50 +03:00 |
save
|
merge attempt
|
2020-12-19 03:21:04 +03:00 |
skel
|
some PS2 things
|
2020-12-20 14:27:48 +01:00 |
text
|
Fix build without FIX_BUGS, divide to 0 fixes
|
2021-01-13 03:08:50 +03:00 |
vehicles
|
rename m_vehEnterType -> m_vehDoor
|
2021-01-13 13:01:20 +01:00 |
weapons
|
Fix UB in ProjectileInfo.cpp
|
2020-12-31 16:34:50 +01:00 |
CMakeLists.txt
|
Port cmake improvements to miami
|
2021-01-13 12:45:10 +01:00 |