mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 18:51:49 +01:00
597 lines
12 KiB
C++
597 lines
12 KiB
C++
#if defined RW_D3D9 || defined RWLIBS
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#define WITHD3D
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#endif
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#include "common.h"
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#include "Timecycle.h"
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#include "skeleton.h"
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#include "Debug.h"
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#ifndef FINAL
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#include "rtcharse.h"
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RtCharset *debugCharset;
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#endif
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bool gPS2alphaTest = 1;
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#ifndef FINAL
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static bool charsetOpen;
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void OpenCharsetSafe()
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{
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if(!charsetOpen)
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RtCharsetOpen();
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charsetOpen = true;
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}
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#endif
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void CreateDebugFont()
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{
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#ifndef FINAL
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RwRGBA color = { 255, 255, 128, 255 };
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RwRGBA colorbg = { 0, 0, 0, 0 };
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OpenCharsetSafe();
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debugCharset = RtCharsetCreate(&color, &colorbg);
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#endif
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}
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void DestroyDebugFont()
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{
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#ifndef FINAL
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RtCharsetDestroy(debugCharset);
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RtCharsetClose();
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charsetOpen = false;
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#endif
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}
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void ObrsPrintfString(const char *str, short x, short y)
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{
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#ifndef FINAL
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RtCharsetPrintBuffered(debugCharset, str, x*8, y*16, true);
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#endif
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}
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void FlushObrsPrintfs()
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{
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#ifndef FINAL
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RtCharsetBufferFlush();
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#endif
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}
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void *
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RwMallocAlign(RwUInt32 size, RwUInt32 align)
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{
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void *mem = (void *)malloc(size + align);
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ASSERT(mem != nil);
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void *addr = (void *)((((RwUInt32)mem) + align) & ~(align - 1));
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ASSERT(addr != nil);
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*(((void **)addr) - 1) = mem;
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return addr;
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}
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void
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RwFreeAlign(void *mem)
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{
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ASSERT(mem != nil);
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void *addr = *(((void **)mem) - 1);
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ASSERT(addr != nil);
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free(addr);
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}
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void
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DefinedState(void)
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{
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
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RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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#ifdef LIBRW
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rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
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rw::SetRenderState(rw::ALPHATESTREF, 3);
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rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest);
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#else
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// D3D stuff
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RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
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#endif
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}
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RwFrame*
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GetFirstFrameCallback(RwFrame *child, void *data)
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{
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*(RwFrame**)data = child;
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return nil;
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}
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RwFrame*
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GetFirstChild(RwFrame *frame)
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{
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RwFrame *child;
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child = nil;
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RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
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return child;
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}
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RwObject*
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GetFirstObjectCallback(RwObject *object, void *data)
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{
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*(RwObject**)data = object;
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return nil;
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}
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RwObject*
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GetFirstObject(RwFrame *frame)
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{
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RwObject *obj;
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obj = nil;
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RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj);
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return obj;
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}
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RpAtomic*
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GetFirstAtomicCallback(RpAtomic *atm, void *data)
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{
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*(RpAtomic**)data = atm;
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return nil;
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}
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RpAtomic*
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GetFirstAtomic(RpClump *clump)
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{
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RpAtomic *atm;
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atm = nil;
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RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
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return atm;
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}
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RwTexture*
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GetFirstTextureCallback(RwTexture *tex, void *data)
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{
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*(RwTexture**)data = tex;
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return nil;
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}
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RwTexture*
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GetFirstTexture(RwTexDictionary *txd)
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{
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RwTexture *tex;
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tex = nil;
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RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
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return tex;
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}
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#ifdef PED_SKIN
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static RpAtomic*
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isSkinnedCb(RpAtomic *atomic, void *data)
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{
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RpAtomic **pAtomic = (RpAtomic**)data;
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if(*pAtomic)
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return nil; // already found one
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if(RpSkinGeometryGetSkin(atomic->geometry))
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*pAtomic = atomic; // we could just return nil here directly...
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return atomic;
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}
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RpAtomic*
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IsClumpSkinned(RpClump *clump)
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{
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RpAtomic *atomic = nil;
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RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
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return atomic;
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}
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static RpAtomic*
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GetAnimHierarchyCallback(RpAtomic *atomic, void *data)
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{
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*(RpHAnimHierarchy**)data = RpSkinAtomicGetHAnimHierarchy(atomic);
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return nil;
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}
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RpHAnimHierarchy*
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GetAnimHierarchyFromSkinClump(RpClump *clump)
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{
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RpHAnimHierarchy *hier = nil;
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RpClumpForAllAtomics(clump, GetAnimHierarchyCallback, &hier);
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return hier;
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}
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static RwFrame*
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GetAnimHierarchyFromClumpCB(RwFrame *frame, void *data)
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{
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RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
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if(hier){
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*(RpHAnimHierarchy**)data = hier;
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return nil;
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}
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RwFrameForAllChildren(frame, GetAnimHierarchyFromClumpCB, data);
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return frame;
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}
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RpHAnimHierarchy*
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GetAnimHierarchyFromClump(RpClump *clump)
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{
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RpHAnimHierarchy *hier = nil;
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RwFrameForAllChildren(RpClumpGetFrame(clump), GetAnimHierarchyFromClumpCB, &hier);
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return hier;
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}
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RwFrame*
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GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
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{
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RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
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RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
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if(hier == nil)
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RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
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*pHier = hier;
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return nil;
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}
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void
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SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
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{
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int i, parent;
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RpAtomic *atomic;
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RpSkin *skin;
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RpHAnimHierarchy *hier;
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int numBones;
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RwMatrix m, invmat;
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int stack[32];
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int sp;
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if(boneTable == nil)
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return;
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// atomic = GetFirstAtomic(clump); // mobile, also VC
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atomic = IsClumpSkinned(clump); // xbox, seems safer
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assert(atomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
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assert(skin);
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hier = GetAnimHierarchyFromSkinClump(clump);
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assert(hier);
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boneTable[0].x = 0.0f;
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boneTable[0].y = 0.0f;
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boneTable[0].z = 0.0f;
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numBones = RpSkinGetNumBones(skin);
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parent = 0;
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sp = 0;
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#ifdef FIX_BUGS
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stack[0] = 0; // i think this is ok
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#endif
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for(i = 1; i < numBones; i++){
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RwMatrixCopy(&m, &RpSkinGetSkinToBoneMatrices(skin)[i]);
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RwMatrixInvert(&invmat, &m);
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const RwMatrix *x = RpSkinGetSkinToBoneMatrices(skin);
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RwV3dTransformPoints(&boneTable[i], &invmat.pos, 1, &x[parent]);
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX)
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stack[++sp] = parent;
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX)
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parent = stack[sp--];
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else
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parent = i;
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assert(parent >= 0 && parent < numBones);
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}
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}
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RpHAnimAnimation*
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HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
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{
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int i;
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#ifdef FIX_BUGS
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int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
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#else
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int numNodes = hier->numNodes;
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#endif
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RpHAnimAnimation *anim = RpHAnimAnimationCreate(rpHANIMSTDKEYFRAMETYPEID, numNodes, 0, 0.0f);
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if(anim == nil)
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return nil;
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RpHAnimStdKeyFrame *frame = (RpHAnimStdKeyFrame*)HANIMFRAMES(anim);
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for(i = 0; i < numNodes; i++){
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frame->q.real = 1.0f;
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frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
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frame->t.x = frame->t.y = frame->t.z = 0.0f;
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frame->time = 0.0f;
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frame->prevFrame = nil;
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frame++;
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}
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return anim;
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}
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RpAtomic*
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AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
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{
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if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
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RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
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#ifdef LIBRW
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if(hier && hier->interpolator->currentAnim){
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RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
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hier->interpolator->currentAnim = nil;
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}
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#else
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if(hier && hier->pCurrentAnim){
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RpHAnimAnimationDestroy(hier->pCurrentAnim);
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hier->pCurrentAnim = nil;
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}
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#endif
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}
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return atomic;
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}
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void
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RenderSkeleton(RpHAnimHierarchy *hier)
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{
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int i;
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int sp;
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int stack[32];
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int par;
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CVector p1, p2;
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int numNodes = hier->numNodes;
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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p1 = mats[0].pos;
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par = 0;
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sp = 0;
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stack[sp++] = par;
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for(i = 1; i < numNodes; i++){
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p1 = mats[par].pos;
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p2 = mats[i].pos;
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CDebug::AddLine(p1, p2, 0xFFFFFFFF, 0xFFFFFFFF);
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX)
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stack[sp++] = par;
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par = i;
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX)
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par = stack[--sp];
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}
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}
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#endif
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void
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CameraSize(RwCamera * camera, RwRect * rect,
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RwReal viewWindow, RwReal aspectRatio)
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{
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if (camera)
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{
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RwVideoMode videoMode;
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RwRect r;
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RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy
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RwV2d vw;
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RwEngineGetVideoModeInfo(&videoMode,
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RwEngineGetCurrentVideoMode());
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origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera));
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origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera));
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if (!rect)
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{
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if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
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{
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/* For full screen applications, resizing the camera just doesn't
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* make sense, use the video mode size.
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*/
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r.x = r.y = 0;
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r.w = videoMode.width;
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r.h = videoMode.height;
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rect = &r;
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}
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else
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{
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/*
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rect not specified - reuse current values
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*/
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r.w = RwRasterGetWidth(RwCameraGetRaster(camera));
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r.h = RwRasterGetHeight(RwCameraGetRaster(camera));
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r.x = r.y = 0;
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rect = &r;
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}
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}
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if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
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{
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RwRaster *raster;
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RwRaster *zRaster;
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/*
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* Destroy rasters...
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*/
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raster = RwCameraGetRaster(camera);
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if( raster )
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{
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RwRasterDestroy(raster);
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}
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zRaster = RwCameraGetZRaster(camera);
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if( zRaster )
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{
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RwRasterDestroy(zRaster);
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}
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/*
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* Create new rasters...
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*/
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raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
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zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
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if( raster && zRaster )
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{
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RwCameraSetRaster(camera, raster);
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RwCameraSetZRaster(camera, zRaster);
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}
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else
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{
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if( raster )
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{
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RwRasterDestroy(raster);
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}
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if( zRaster )
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{
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RwRasterDestroy(zRaster);
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}
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rect->x = origSize.x;
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rect->y = origSize.y;
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rect->w = origSize.w;
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rect->h = origSize.h;
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/*
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* Use default values...
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*/
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raster =
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RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
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zRaster =
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RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
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RwCameraSetRaster(camera, raster);
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RwCameraSetZRaster(camera, zRaster);
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}
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}
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/* Figure out the view window */
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if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
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{
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/* derive ratio from aspect ratio */
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vw.x = viewWindow;
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vw.y = viewWindow / aspectRatio;
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}
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else
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{
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/* derive from pixel ratios */
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if (rect->w > rect->h)
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{
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vw.x = viewWindow;
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vw.y = (rect->h * viewWindow) / rect->w;
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}
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else
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{
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vw.x = (rect->w * viewWindow) / rect->h;
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vw.y = viewWindow;
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}
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}
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RwCameraSetViewWindow(camera, &vw);
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RsGlobal.width = rect->w;
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RsGlobal.height = rect->h;
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}
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return;
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}
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void
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CameraDestroy(RwCamera *camera)
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{
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RwRaster *raster, *tmpRaster;
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RwFrame *frame;
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if (camera)
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{
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frame = RwCameraGetFrame(camera);
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if (frame)
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{
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RwFrameDestroy(frame);
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}
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raster = RwCameraGetRaster(camera);
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if (raster)
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{
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tmpRaster = RwRasterGetParent(raster);
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RwRasterDestroy(raster);
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if ((tmpRaster != nil) && (tmpRaster != raster))
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{
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RwRasterDestroy(tmpRaster);
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}
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}
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raster = RwCameraGetZRaster(camera);
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if (raster)
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{
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tmpRaster = RwRasterGetParent(raster);
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RwRasterDestroy(raster);
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if ((tmpRaster != nil) && (tmpRaster != raster))
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{
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RwRasterDestroy(tmpRaster);
|
|
}
|
|
}
|
|
|
|
RwCameraDestroy(camera);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
RwCamera *
|
|
CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
|
{
|
|
RwCamera *camera;
|
|
|
|
camera = RwCameraCreate();
|
|
|
|
if (camera)
|
|
{
|
|
RwCameraSetFrame(camera, RwFrameCreate());
|
|
RwCameraSetRaster(camera,
|
|
RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA));
|
|
|
|
if (zBuffer)
|
|
{
|
|
RwCameraSetZRaster(camera,
|
|
RwRasterCreate(0, 0, 0,
|
|
rwRASTERTYPEZBUFFER));
|
|
}
|
|
|
|
/* now check that everything is valid */
|
|
if (RwCameraGetFrame(camera) &&
|
|
RwCameraGetRaster(camera) &&
|
|
RwRasterGetParent(RwCameraGetRaster(camera)) &&
|
|
(!zBuffer || (RwCameraGetZRaster(camera) &&
|
|
RwRasterGetParent(RwCameraGetZRaster
|
|
(camera)))))
|
|
{
|
|
/* everything OK */
|
|
return (camera);
|
|
}
|
|
}
|
|
|
|
/* if we're here then an error must have occurred so clean up */
|
|
|
|
CameraDestroy(camera);
|
|
return (nil);
|
|
}
|
|
|
|
#ifdef USE_TEXTURE_POOL
|
|
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
|
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
|
#endif
|