mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
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552 lines
26 KiB
C++
552 lines
26 KiB
C++
#pragma once
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#include "audio_enums.h"
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#include "AudioCollision.h"
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#include "PoliceRadio.h"
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#include "VehicleModelInfo.h"
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#include "Vehicle.h"
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class tSound
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{
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public:
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int32 m_nEntityIndex;
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int32 m_nCounter;
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int32 m_nSampleIndex;
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uint8 m_nBankIndex;
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bool m_bIs2D;
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int32 m_nReleasingVolumeModificator;
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uint32 m_nFrequency;
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uint8 m_nVolume;
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float m_fDistance;
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int32 m_nLoopCount;
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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uint8 m_nEmittingVolume;
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float m_fSpeedMultiplier;
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float m_fSoundIntensity;
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bool m_bReleasingSoundFlag;
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CVector m_vecPos;
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bool m_bReverbFlag;
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uint8 m_nLoopsRemaining;
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bool m_bRequireReflection; // Used for oneshots
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uint8 m_nOffset;
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uint8 field_4C;
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int32 m_nReleasingVolumeDivider;
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bool m_bIsProcessed;
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bool m_bLoopEnded;
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int32 m_nCalculatedVolume;
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int8 m_nVolumeChange;
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};
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VALIDATE_SIZE(tSound, 96);
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class CPhysical;
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class CAutomobile;
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
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uint8 m_bStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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};
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VALIDATE_SIZE(tAudioEntity, 40);
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class tPedComment
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{
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public:
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uint32 m_nSampleIndex;
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int32 m_nEntityIndex;
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CVector m_vecPos;
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float m_fDistance;
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uint8 m_bVolume;
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int8 m_nProcess;
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};
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VALIDATE_SIZE(tPedComment, 28);
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class cPedComments
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{
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public:
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tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
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uint8 m_nActiveBank;
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#ifdef GTA_PC
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bool m_bDelay;
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uint32 m_nDelayTimer;
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#endif
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cPedComments()
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{
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for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
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for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
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m_asPedComments[j][i].m_nProcess = -1;
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m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
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}
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for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
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m_nCommentsInBank[i] = 0;
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m_nActiveBank = 0;
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}
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void Add(tPedComment *com); // done
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void Process(); // done
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};
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VALIDATE_SIZE(cPedComments, 0x490);
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class CEntity;
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#define MISSION_AUDIO_SLOTS (2)
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// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
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// Only someone with a VERY EXTRAORDINARY mind could have come up with that
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class cMissionAudio
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{
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public:
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CVector m_vecPos[MISSION_AUDIO_SLOTS];
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bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
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int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
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uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
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uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
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bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
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int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
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bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
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bool m_bIsMobile[MISSION_AUDIO_SLOTS];
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};
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VALIDATE_SIZE(cMissionAudio, 0x38);
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// name made up
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class cAudioScriptObjectManager
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{
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public:
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int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
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int32 m_nScriptObjectEntityTotal;
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cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
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~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
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};
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class cTransmission;
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class CPlane;
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class CVehicle;
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class CPed;
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class cPedParams
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{
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public:
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bool m_bDistanceCalculated;
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float m_fDistance;
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CPed *m_pPed;
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cPedParams()
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{
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m_bDistanceCalculated = false;
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m_fDistance = 0.0f;
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m_pPed = nil;
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}
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};
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class cVehicleParams
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{
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public:
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int32 m_VehicleType;
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bool m_bDistanceCalculated;
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float m_fDistance;
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CVehicle *m_pVehicle;
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cTransmission *m_pTransmission;
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int32 m_nIndex;
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float m_fVelocityChange;
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cVehicleParams()
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{
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m_VehicleType = -1;
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m_bDistanceCalculated = false;
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m_fDistance = 0.0f;
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m_pVehicle = nil;
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m_pTransmission = nil;
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m_nIndex = 0;
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m_fVelocityChange = 0.0f;
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}
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};
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VALIDATE_SIZE(cVehicleParams, 0x1C);
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enum {
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REFLECTION_NORTH = 0,
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REFLECTION_SOUTH,
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REFLECTION_WEST,
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REFLECTION_EAST,
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REFLECTION_CEIL_NORTH,
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REFLECTION_CEIL_SOUTH,
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REFLECTION_CEIL_WEST,
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REFLECTION_CEIL_EAST,
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MAX_REFLECTIONS,
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};
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class cAudioManager
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{
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public:
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bool m_bIsInitialised;
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uint8 m_bReverb; // unused
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bool m_bFifthFrameFlag;
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uint8 m_nActiveSamples;
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uint8 field_4; // unused
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bool m_bDynamicAcousticModelingStatus;
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int8 field_6;
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float m_fSpeedOfSound;
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bool m_bTimerJustReset;
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int32 m_nTimer;
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tSound m_sQueueSample;
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uint8 m_nActiveSampleQueue;
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
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tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
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int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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int32 m_nAudioEntitiesTotal;
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CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
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float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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// miami
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uint8 m_bIsPlayerShutUp;
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uint8 m_nPlayerMood;
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uint32 m_nPlayerMoodTimer;
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uint8 field_rest[4];
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bool m_bGenericSfx;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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cPoliceRadioQueue m_sPoliceRadioQueue;
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int32 m_nProjectileEntity;
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#ifdef GTA_BRIDGE
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int32 m_nBridgeEntity;
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#endif
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int32 m_nEscalatorEntity;
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int32 m_nExtraSoundsEntity;
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cMissionAudio m_sMissionAudio;
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uint8 field_5538; // something related to phone dialogues
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int32 m_anRandomTable[5];
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uint8 m_nTimeSpent;
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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cAudioManager();
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~cAudioManager();
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// getters
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uint32 GetFrameCounter() const { return m_FrameCounter; } // done
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
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bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
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bool ShouldDuckMissionAudio(uint8 slot) const;
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
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void AddReflectionsToRequestedQueue(); // done
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void AddReleasingSounds(); // done
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void AddSampleToRequestedQueue(); // done
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void AgeCrimes(); // done (inlined in vc)
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void CalculateDistance(bool &condition, float dist); // done
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bool CheckForAnAudioFileOnCD() const; // done
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void ClearActiveSamples(); // done
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void ClearMissionAudio(uint8 slot); // done (inlined in vc)
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void ClearRequestedQueue(); // done (inlined in vc)
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uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
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int32 ComputePan(float, CVector *); // done
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
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int32 CreateEntity(eAudioType type, void *entity); // done
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void DestroyAllGameCreatedEntities(); // done
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void DestroyEntity(int32 id); // done (inlined in vc)
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void DoPoliceRadioCrackle(); // done
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// functions returning talk sfx,
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// order from GetPedCommentSfx
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uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
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uint32 GetCopTalkSfx(CPed *ped, int16 sound);
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uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
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uint32 GetFBITalkSfx(CPed *ped, int16 sound);
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uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
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uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
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uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
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uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
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uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
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uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
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uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
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uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
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uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
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uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
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uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
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uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
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uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
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uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
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uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
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uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
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uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
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uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
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uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
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uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
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uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
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uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
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uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
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uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
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uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
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uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
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uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
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uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
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uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
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uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
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uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
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uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
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uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
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uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
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uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
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uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
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uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
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uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
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uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
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uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
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uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
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uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
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uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
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uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
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uint32 GetCBTalkSfx(CPed *ped, int16 sound);
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uint32 GetHNTalkSfx(CPed *ped, int16 sound);
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uint32 GetSGTalkSfx(CPed *ped, int16 sound);
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uint32 GetCLTalkSfx(CPed *ped, int16 sound);
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uint32 GetGDTalkSfx(CPed *ped, int16 sound);
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uint32 GetBKTalkSfx(CPed *ped, int16 sound);
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uint32 GetPGTalkSfx(CPed *ped, int16 sound);
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uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
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uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
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uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
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uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
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uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
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// end of functions returning talk sfx
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void GenerateIntegerRandomNumberTable(); // done
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char *Get3DProviderName(uint8 id) const; // done
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uint8 GetCDAudioDriveLetter() const; // done
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int8 GetCurrent3DProviderIndex() const; // done
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int8 AutoDetect3DProviders() const; // done
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(int32 a, float b) const; // done
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float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
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float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
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int32 GetJumboTaxiFreq() const; // done (inlined in vc)
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uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
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int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
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uint8 GetNum3DProvidersAvailable() const; // done
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uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
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void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
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float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
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float velocityChange); // done
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float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
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bool HasAirBrakes(int32 model) const; // done
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void Initialise(); // done
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void InitialisePoliceRadio(); // done
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void InitialisePoliceRadioZones(); // done
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void InterrogateAudioEntities(); // done (inlined)
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bool IsAudioInitialised() const; // done
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bool IsMissionAudioSampleFinished(uint8 slot); // done
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bool IsMP3RadioChannelAvailable() const; // done
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
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void PlayLoadedMissionAudio(uint8 slot); // done
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void PlayOneShot(int32 index, uint16 sound, float vol); // done
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void PlaySuspectLastSeen(float x, float y, float z); // done
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void PlayerJustGotInCar() const; // done
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void PlayerJustLeftCar() const; // done
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void PostInitialiseGameSpecificSetup(); // done
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void PostTerminateGameSpecificShutdown(); // done
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void PreInitialiseGameSpecificSetup() const; // done
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void PreloadMissionAudio(uint8 slot, Const char *name); // done
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void PreTerminateGameSpecificShutdown(); // done
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues(); // done
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bool ProcessAirBrakes(cVehicleParams& params); // done
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bool ProcessBoatEngine(cVehicleParams& params);
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bool ProcessBoatMovingOverWater(cVehicleParams& params); //done
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#ifdef GTA_BRIDGE
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void ProcessBridge(); // done(bcs not exists in VC)
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void ProcessBridgeMotor(); // done(bcs not exists in VC)
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void ProcessBridgeOneShots(); // done(bcs not exists in VC)
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void ProcessBridgeWarning(); // done(bcs not exists in VC)
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#endif
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bool ProcessCarBombTick(cVehicleParams& params); // done
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void ProcessCarHeli(cVehicleParams& params); // done
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void ProcessCesna(cVehicleParams& params); // done
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//void ProcessCrane(); // done(bcs not exists in VC)
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bool ProcessEngineDamage(cVehicleParams& params); // done
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void ProcessEntity(int32 sound); // done
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void ProcessExplosions(int32 explosion); // done
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void ProcessFireHydrant(); // done
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void ProcessFires(int32 entity); // done
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void ProcessFrontEnd(); // done
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void ProcessGarages(); // done
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void ProcessJumbo(cVehicleParams& params); // done
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void ProcessJumboAccel(CPlane *plane); // done
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void ProcessJumboDecel(CPlane *plane); // done
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void ProcessJumboFlying(); // done
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void ProcessJumboLanding(CPlane *plane); // done
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void ProcessJumboTakeOff(CPlane *plane); // done
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void ProcessJumboTaxi(); // done
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void ProcessLoopingScriptObject(uint8 sound); // done
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void ProcessMissionAudio(); // done
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void ProcessMissionAudioSlot(uint8 slot); // done
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void ProcessModelHeliVehicle(cVehicleParams& params); // done
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void ProcessModelVehicle(cVehicleParams& params); // done
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void ProcessOneShotScriptObject(uint8 sound); //
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void ProcessPed(CPhysical *ped); // done
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void ProcessPedOneShots(cPedParams ¶ms); //
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void ProcessPhysical(int32 id); // done
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void ProcessPlane(cVehicleParams& params); // done
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void ProcessPlayerMood(); // done
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void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
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void ProcessProjectiles(); // done
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void ProcessRainOnVehicle(cVehicleParams& params); // done
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void ProcessReverb() const; // done
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bool ProcessReverseGear(cVehicleParams& params); // done
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void ProcessScriptObject(int32 id); // done
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void ProcessSpecial(); // done
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#ifdef GTA_TRAIN
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bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
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#endif
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void ProcessVehicle(CVehicle *vehicle); // done
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bool ProcessVehicleDoors(cVehicleParams ¶ms); // done
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void ProcessVehicleEngine(cVehicleParams ¶ms); // done
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void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done
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bool ProcessVehicleHorn(cVehicleParams ¶ms); // done
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void ProcessVehicleOneShots(cVehicleParams ¶ms); // done
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bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done
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bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done
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bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done
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bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done
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void ProcessWaterCannon(int32); // done
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void ProcessWeather(int32 id); // done
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bool ProcessWetRoadNoise(cVehicleParams& params); // done
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void ProcessEscalators(); // done
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void ProcessExtraSounds(); // done
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int32 RandomDisplacement(uint32 seed) const; // done
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void ReacquireDigitalHandle() const; // done
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void ReleaseDigitalHandle() const; // done
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
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void ReportCrime(eCrimeType crime, const CVector &pos); // done
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void ResetAudioLogicTimers(uint32 timer); // done
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void ResetPoliceRadio(); // done
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void ResetTimers(uint32 time); // done
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void Service(); // done
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void ServiceCollisions(); // done
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void ServicePoliceRadio(); // done
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void ServicePoliceRadioChannel(uint8 wantedLevel); // done
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void ServiceSoundEffects(); // done
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int8 SetCurrent3DProvider(uint8 which); // done
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void SetDynamicAcousticModelingStatus(uint8 status); // done
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void SetEffectsFadeVol(uint8 volume) const; // done
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void SetEffectsMasterVolume(uint8 volume) const; // done
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void SetMP3BoostVolume(uint8 volume) const; // done
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void SetEntityStatus(int32 id, uint8 status); // done
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
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void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
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void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
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void SetMonoMode(uint8 mono); // done
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void SetMusicFadeVol(uint8 volume) const; // done
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void SetMusicMasterVolume(uint8 volume) const; // done
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void SetSpeakerConfig(int32 conf) const; // done
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void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
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void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
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bool SetupCrimeReport(); // done
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bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done
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bool SetupJumboFlySound(uint8 emittingVol); // done
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bool SetupJumboRumbleSound(uint8 emittingVol); // done
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bool SetupJumboTaxiSound(uint8 vol); // done
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bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
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void SetupPedComments(cPedParams ¶ms, uint16 sound); // done
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void SetupSuspectLastSeenReport();
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void Terminate(); // done
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void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
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void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
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void UpdateReflections(); // done
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bool UsesReverseWarning(int32 model) const; // done
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bool UsesSiren(cVehicleParams ¶ms) const; // done
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bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done
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CVehicle *FindVehicleOfPlayer(); // done
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void SetPedTalkingStatus(CPed *ped, uint8 status); // done
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void SetPlayersMood(uint8 mood, uint32 time); // done
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float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
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#ifdef GTA_PC
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// only used in pc
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void AdjustSamplesVolume(); // done (inlined)
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uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
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#endif
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};
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#ifdef AUDIO_MSS
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static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
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#endif
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extern cAudioManager AudioManager;
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