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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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147 lines
3.7 KiB
C++
147 lines
3.7 KiB
C++
#pragma once
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#include "Weapon.h"
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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PICKUP_ON_STREET,
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PICKUP_ONCE,
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PICKUP_ONCE_TIMEOUT,
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PICKUP_COLLECTABLE1,
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PICKUP_IN_SHOP_OUT_OF_STOCK,
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PICKUP_MONEY,
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PICKUP_MINE_INACTIVE,
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PICKUP_MINE_ARMED,
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PICKUP_NAUTICAL_MINE_INACTIVE,
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PICKUP_NAUTICAL_MINE_ARMED,
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PICKUP_FLOATINGPACKAGE,
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PICKUP_FLOATINGPACKAGE_FLOATING,
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PICKUP_ON_STREET_SLOW,
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PICKUP_NUMOFTYPES
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};
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class CEntity;
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class CObject;
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class CVehicle;
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class CPlayerPed;
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class CPickup
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{
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public:
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uint8 m_eType;
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bool m_bRemoved;
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uint16 m_nQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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uint16 m_nIndex;
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CVector m_vecPos;
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CObject *GiveUsAPickUpObject(int32 handle);
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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private:
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inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player);
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inline void Remove();
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};
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VALIDATE_SIZE(CPickup, 0x1C);
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struct tPickupMessage
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{
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CVector2D m_pos;
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eWeaponType m_weaponType;
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CVector2D m_dist;
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CRGBA m_color;
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uint8 m_bOutOfStock : 1;
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uint8 m_quantity;
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};
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class CPickups
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{
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static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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static int16 CollectedPickUpIndex;
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static int16 NumMessages;
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static tPickupMessage aMessages[NUMPICKUPMESSAGES];
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public:
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static void Init();
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static void Update();
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static void RenderPickUpText();
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static void DoCollectableEffects(CEntity *ent);
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
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static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
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static void RemovePickUp(int32 pickupIndex);
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static void RemoveAllFloatingPickups();
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static void AddToCollectedPickupsArray(int32 index);
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static bool IsPickUpPickedUp(int32 pickupId);
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static int32 ModelForWeapon(eWeaponType weaponType);
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static enum eWeaponType WeaponForModel(int32 model);
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static int32 FindColourIndexForWeaponMI(int32 model);
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static int32 GetActualPickupIndex(int32 index);
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static int32 GetNewUniquePickupIndex(int32 slot);
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static void PassTime(uint32 time);
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static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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static CPickup aPickUps[NUMPICKUPS];
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// unused
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static bool bPickUpcamActivated;
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static CVehicle *pPlayerVehicle;
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static CVector StaticCamCoors;
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static uint32 StaticCamStartTime;
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};
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extern uint16 AmmoForWeapon[20];
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extern uint16 AmmoForWeapon_OnStreet[20];
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extern uint16 CostOfWeapon[20];
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enum ePacmanPickupType
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{
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PACMAN_NONE,
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PACMAN_SCRAMBLE,
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PACMAN_RACE,
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};
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class CPacManPickup
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{
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public:
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CVector m_vecPosn;
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CObject *m_pObject;
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uint8 m_eType;
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void Update();
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};
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class CPacManPickups
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{
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friend CPacManPickup;
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static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
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static CVector LastPickUpCoors;
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static int PillsEatenInRace;
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static bool bPMActive;
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public:
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static void Init(void);
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static void Update(void);
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static void GeneratePMPickUps(CVector, float, int16, uint8);
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static void GeneratePMPickUpsForRace(int32);
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static void GenerateOnePMPickUp(CVector);
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static void Render(void);
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static void StartPacManRace(int32);
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static void StartPacManRecord(void);
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static uint32 QueryPowerPillsEatenInRace(void);
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static void ResetPowerPillsEatenInRace(void);
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static void ClearPMPickUps(void);
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static void CleanUpPacManStuff(void);
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static void StartPacManScramble(CVector, float, int16);
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static uint32 QueryPowerPillsCarriedByPlayer(void);
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static void ResetPowerPillsCarriedByPlayer(void);
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};
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