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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-26 09:41:49 +01:00
539 lines
17 KiB
C++
539 lines
17 KiB
C++
#include "common.h"
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#include "Camera.h"
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#include "Clock.h"
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#include "Coronas.h"
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#include "General.h"
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#include "PathFind.h"
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#include "PointLights.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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#include "Timecycle.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "World.h"
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//--MIAMI: file done
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bool CTrafficLights::bGreenLightsCheat;
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void
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CTrafficLights::DisplayActualLight(CEntity *ent)
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{
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if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
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return;
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int phase;
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if(FindTrafficLightType(ent) == 1)
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phase = LightForCars1_Visual();
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else
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phase = LightForCars2_Visual();
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int i, m = ent->GetModelIndex();
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if (MI_TRAFFICLIGHTS == m) {
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CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
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float x = mi->Get2dEffect(0)->pos.x;
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float yMin = mi->Get2dEffect(0)->pos.y;
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float yMax = mi->Get2dEffect(0)->pos.y;
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float zMin = mi->Get2dEffect(0)->pos.z;
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float zMax = mi->Get2dEffect(0)->pos.z;
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for (i = 1; i < 6; i++) {
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assert(mi->Get2dEffect(i));
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yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
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yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
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zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
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zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
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}
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CVector pos1, pos2;
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uint8 r, g;
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int id;
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switch (phase) {
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case CAR_LIGHTS_GREEN:
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r = 0;
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g = 255;
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pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
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pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
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id = 0;
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break;
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case CAR_LIGHTS_YELLOW:
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r = 255;
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g = 128;
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pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
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pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
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id = 1;
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break;
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case CAR_LIGHTS_RED:
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r = 255;
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g = 0;
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pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
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pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
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id = 2;
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break;
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default:
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r = 0;
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g = 0;
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pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
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pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
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id = -1;
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break;
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}
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if (CWeather::TrafficLightBrightness > 0.5f)
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
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r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
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if (CWeather::TrafficLightBrightness > 0.05f)
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CShadows::StoreStaticShadow((uintptr)ent,
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SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
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8.0f, 0.0f, 0.0f, -8.0f, 128,
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r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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12.0f, 1.0f, 40.0f, false, 0.0f);
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if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
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CCoronas::RegisterCorona((uintptr)ent + id,
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r * CTimeCycle::GetSpriteBrightness() * 0.7f,
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g * CTimeCycle::GetSpriteBrightness() * 0.7f,
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0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
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255,
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pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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else
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CCoronas::RegisterCorona((uintptr)ent + id + 3,
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r * CTimeCycle::GetSpriteBrightness() * 0.7f,
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g * CTimeCycle::GetSpriteBrightness() * 0.7f,
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0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
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255,
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pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
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CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
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}
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else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
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CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
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float x = mi->Get2dEffect(0)->pos.x;
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float yMin = mi->Get2dEffect(0)->pos.y;
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float yMax = mi->Get2dEffect(0)->pos.y;
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float zMin = mi->Get2dEffect(0)->pos.z;
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float zMax = mi->Get2dEffect(0)->pos.z;
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for (i = 1; i < 6; i++) {
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assert(mi->Get2dEffect(i));
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yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
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yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
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zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
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zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
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}
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CVector pos1;
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uint8 r, g;
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int id;
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switch (phase) {
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case CAR_LIGHTS_GREEN:
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r = 0;
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g = 255;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
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id = 0;
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break;
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case CAR_LIGHTS_YELLOW:
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r = 255;
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g = 128;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
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id = 1;
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break;
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case CAR_LIGHTS_RED:
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r = 255;
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g = 0;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
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id = 2;
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break;
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default:
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r = 0;
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g = 0;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
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id = -1;
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break;
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}
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CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
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if (CWeather::TrafficLightBrightness > 0.5f)
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
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r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
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if (CWeather::TrafficLightBrightness > 0.05f)
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CShadows::StoreStaticShadow((uintptr)ent,
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SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
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8.0f, 0.0f, 0.0f, -8.0f, 128,
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r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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12.0f, 1.0f, 40.0f, false, 0.0f);
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if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
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CCoronas::RegisterCorona((uintptr)ent + id,
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r * CTimeCycle::GetSpriteBrightness() * 0.7f,
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g * CTimeCycle::GetSpriteBrightness() * 0.7f,
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0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
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255,
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pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}
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else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
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CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
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CVector pos1, pos2;
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uint8 r, g;
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int id;
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if (MI_TRAFFICLIGHTS_MIAMI == m) {
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switch (phase) {
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case CAR_LIGHTS_GREEN:
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r = 0;
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g = 255;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
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id = 0;
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break;
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case CAR_LIGHTS_YELLOW:
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r = 255;
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g = 128;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
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id = 1;
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break;
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case CAR_LIGHTS_RED:
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r = 255;
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g = 0;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
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id = 2;
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break;
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default:
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r = 0;
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g = 0;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
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id = -1;
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break;
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}
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}
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else {
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switch (phase) {
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case CAR_LIGHTS_GREEN:
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r = 0;
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g = 255;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
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id = 0;
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break;
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case CAR_LIGHTS_YELLOW:
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r = 255;
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g = 128;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
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id = 1;
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break;
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case CAR_LIGHTS_RED:
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r = 255;
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g = 0;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
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id = 2;
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break;
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default:
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r = 0;
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g = 0;
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pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
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pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
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id = -1;
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break;
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}
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}
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CVector pos = (pos1 + pos2) / 2;
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if (id >= 0) {
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CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
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CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
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}
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if (CWeather::TrafficLightBrightness > 0.5f)
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
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r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
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if (CWeather::TrafficLightBrightness > 0.05f)
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CShadows::StoreStaticShadow((uintptr)ent,
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SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
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8.0f, 0.0f, 0.0f, -8.0f, 128,
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r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
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12.0f, 1.0f, 40.0f, false, 0.0f);
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if (id >= 0) {
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if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
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CCoronas::RegisterCorona((uintptr)ent + id,
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r * CTimeCycle::GetSpriteBrightness() * 0.7f,
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g * CTimeCycle::GetSpriteBrightness() * 0.7f,
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0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
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255,
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pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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else
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CCoronas::RegisterCorona((uintptr)ent + id,
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r * CTimeCycle::GetSpriteBrightness() * 0.7f,
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g * CTimeCycle::GetSpriteBrightness() * 0.7f,
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0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
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255,
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pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
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CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}
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}
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}
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bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
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{
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return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
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((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
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((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
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((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
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}
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void
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CTrafficLights::ScanForLightsOnMap(void)
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{
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int x, y;
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int i, j, k, l;
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CPtrNode *node;
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for(x = 0; x < NUMSECTORS_X; x++)
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for(y = 0; y < NUMSECTORS_Y; y++){
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CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
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for(node = list.first; node; node = node->next){
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CEntity *light = (CEntity*)node->item;
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if (!IsTrafficLight(light->GetModelIndex()))
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continue;
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CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
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CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
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// Check cars
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for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
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if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
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continue;
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for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
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int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
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if (i < con) {
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CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
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CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
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if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
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DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
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//debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
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int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
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ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
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if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
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con = i;
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if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
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ThePaths.m_carPathLinks[link].trafficLightDirection = true;
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}
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}
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}
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}
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// Check peds
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for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
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float dist1, dist2;
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dist1 = Abs(ThePaths.m_pathNodes[i].GetX() - light->GetPosition().x) +
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Abs(ThePaths.m_pathNodes[i].GetY() - light->GetPosition().y);
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if(dist1 < 50.0f){
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for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
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j = ThePaths.m_pathNodes[i].firstLink + l;
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if(ThePaths.ConnectionCrossesRoad(j)){
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k = ThePaths.ConnectedNode(j);
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dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
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Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
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if(dist1 < 15.0f || dist2 < 15.0f)
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ThePaths.ConnectionSetTrafficLight(j);
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}
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}
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}
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}
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}
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}
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}
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bool
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CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
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{
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int node, type;
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bool direction;
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node = vehicle->AutoPilot.m_nNextPathNodeInfo;
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type = ThePaths.m_carPathLinks[node].trafficLightType;
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direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
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if(type){
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if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
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(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
|
|
if(alwaysStop ||
|
|
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
|
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
|
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
|
ThePaths.m_carPathLinks[node].GetDirection());
|
|
if(vehicle->AutoPilot.m_nNextDirection == -1){
|
|
if(dist > 0.0f && dist < 8.0f)
|
|
return true;
|
|
}else{
|
|
if(dist < 0.0f && dist > -8.0f)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
|
|
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
|
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
|
|
if(type){
|
|
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
|
|
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
|
|
if(alwaysStop ||
|
|
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
|
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
|
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
|
ThePaths.m_carPathLinks[node].GetDirection());
|
|
if(vehicle->AutoPilot.m_nCurrentDirection == -1){
|
|
if(dist > 0.0f && dist < 8.0f)
|
|
return true;
|
|
}else{
|
|
if(dist < 0.0f && dist > -8.0f)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(vehicle->GetStatus() == STATUS_PHYSICS){
|
|
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
|
|
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
|
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
|
|
if(type){
|
|
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
|
|
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
|
|
if(alwaysStop ||
|
|
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
|
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
|
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
|
ThePaths.m_carPathLinks[node].GetDirection());
|
|
if(vehicle->AutoPilot.m_nPreviousDirection == -1){
|
|
if(dist > 0.0f && dist < 6.0f)
|
|
return true;
|
|
}else{
|
|
if(dist < 0.0f && dist > -6.0f)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
|
|
{
|
|
#ifdef GTA_BRIDGE
|
|
return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
|
|
!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
int
|
|
CTrafficLights::FindTrafficLightType(CEntity *light)
|
|
{
|
|
float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
|
|
if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
|
|
(orientation > 240.0f && orientation < 240.0f + 90.0f))
|
|
return 1;
|
|
return 2;
|
|
}
|
|
|
|
uint8
|
|
CTrafficLights::LightForPeds(void)
|
|
{
|
|
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
|
|
|
|
if(period < 12000)
|
|
return PED_LIGHTS_DONT_WALK;
|
|
else if(period < 16384 - 1000)
|
|
return PED_LIGHTS_WALK;
|
|
else
|
|
return PED_LIGHTS_WALK_BLINK;
|
|
}
|
|
|
|
uint8
|
|
CTrafficLights::LightForCars1(void)
|
|
{
|
|
if (CWeather::Wind > 1.1f)
|
|
return CAR_LIGHTS_GREEN;
|
|
|
|
if (bGreenLightsCheat)
|
|
return CAR_LIGHTS_GREEN;
|
|
|
|
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
|
|
|
|
if(period < 5000)
|
|
return CAR_LIGHTS_GREEN;
|
|
else if(period < 5000 + 1000)
|
|
return CAR_LIGHTS_YELLOW;
|
|
else
|
|
return CAR_LIGHTS_RED;
|
|
}
|
|
|
|
uint8
|
|
CTrafficLights::LightForCars2(void)
|
|
{
|
|
if (CWeather::Wind > 1.1f)
|
|
return CAR_LIGHTS_GREEN;
|
|
|
|
if (bGreenLightsCheat)
|
|
return CAR_LIGHTS_GREEN;
|
|
|
|
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
|
|
|
|
if(period < 6000)
|
|
return CAR_LIGHTS_RED;
|
|
else if(period < 12000 - 1000)
|
|
return CAR_LIGHTS_GREEN;
|
|
else if(period < 12000)
|
|
return CAR_LIGHTS_YELLOW;
|
|
else
|
|
return CAR_LIGHTS_RED;
|
|
}
|
|
|
|
uint8
|
|
CTrafficLights::LightForCars1_Visual(void)
|
|
{
|
|
if (CWeather::Wind <= 1.1f)
|
|
return LightForCars1();
|
|
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
|
|
}
|
|
|
|
uint8
|
|
CTrafficLights::LightForCars2_Visual(void)
|
|
{
|
|
if (CWeather::Wind <= 1.1f)
|
|
return LightForCars2();
|
|
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
|
|
}
|