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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "ModelInfo.h"
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#include "Object.h"
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#include "FileMgr.h"
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#include "ObjectData.h"
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CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
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// Another ugly file reader
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void
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CObjectData::Initialise(const char *filename)
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{
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char *p, *lp;
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char line[1024], name[256];
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int id;
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float percentSubmerged;
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int damageEffect, responseCase, camAvoid;
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CBaseModelInfo *mi;
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CFileMgr::SetDir("");
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CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
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id = 0;
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p = (char*)work_buff;
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while(*p != '*'){
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// skip over white space and comments
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while(*p == ' ' || *p == '\n' || *p == '\r' || *p == ';')
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if(*p == ';')
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while(*p != '\n' && *p != '*')
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p++;
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else
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p++;
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if(*p == '*')
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break;
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// read one line
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lp = line;
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while(*p != '\n' && *p != '*'){
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*lp++ = *p == ',' ? ' ' : *p;
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p++;
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}
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if(*p == '\n')
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p++;
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*lp = '\0'; // FIX: game wrote '\n' here
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assert(id < NUMOBJECTINFO);
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sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name,
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&ms_aObjectInfo[id].m_fMass,
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&ms_aObjectInfo[id].m_fTurnMass,
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&ms_aObjectInfo[id].m_fAirResistance,
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&ms_aObjectInfo[id].m_fElasticity,
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&percentSubmerged,
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&ms_aObjectInfo[id].m_fUprootLimit,
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&ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
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&damageEffect, &responseCase, &camAvoid);
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ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * GRAVITY *ms_aObjectInfo[id].m_fMass;
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ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
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ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
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ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
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mi = CModelInfo::GetModelInfo(name, nil);
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if(mi)
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mi->SetObjectID(id++);
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else
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debug("CObjectData: Cannot find object %s\n", name);
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}
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}
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void
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CObjectData::SetObjectData(int32 modelId, CObject &object)
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{
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CObjectInfo *objinfo;
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if(CModelInfo::GetModelInfo(modelId)->GetObjectID() == -1)
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return;
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objinfo = &ms_aObjectInfo[CModelInfo::GetModelInfo(modelId)->GetObjectID()];
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object.m_fMass = objinfo->m_fMass;
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object.m_fTurnMass = objinfo->m_fTurnMass;
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object.m_fAirResistance = objinfo->m_fAirResistance;
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object.m_fElasticity = objinfo->m_fElasticity;
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object.m_fBuoyancy = objinfo->m_fBuoyancy;
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object.m_fUprootLimit = objinfo->m_fUprootLimit;
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object.m_fCollisionDamageMultiplier = objinfo->m_fCollisionDamageMultiplier;
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object.m_nCollisionDamageEffect = objinfo->m_nCollisionDamageEffect;
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object.m_nSpecialCollisionResponseCases = objinfo->m_nSpecialCollisionResponseCases;
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object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
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if(object.m_fMass >= 99998.0f){
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object.bInfiniteMass = true;
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object.bAffectedByGravity = false;
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object.bExplosionProof = true;
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}
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}
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STARTPATCHES
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InjectHook(0x4BC0E0, CObjectData::Initialise, PATCH_JUMP);
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InjectHook(0x4BC270, CObjectData::SetObjectData, PATCH_JUMP);
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ENDPATCHES
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