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45 lines
851 B
C++
45 lines
851 B
C++
#pragma once
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struct CGangInfo
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{
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int32 m_nVehicleMI;
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int8 m_nPedModelOverride;
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int32 m_Weapon1;
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int32 m_Weapon2;
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CGangInfo();
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};
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VALIDATE_SIZE(CGangInfo, 0x10);
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enum {
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GANG_MAFIA = 0,
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GANG_TRIAD,
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GANG_DIABLOS,
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GANG_YAKUZA,
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GANG_YARDIE,
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GANG_COLUMB,
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GANG_HOODS,
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GANG_7,
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GANG_8,
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NUM_GANGS
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};
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class CGangs
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{
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public:
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static void Initialise(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, int32, int32);
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static void SetGangPedModelOverride(int16, int8);
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static int8 GetGangPedModelOverride(int16);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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static CGangInfo Gang[NUM_GANGS];
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};
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