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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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385 lines
9.0 KiB
C++
385 lines
9.0 KiB
C++
#pragma once
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#include "common.h"
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#include "Text.h"
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#include "Sprite2d.h"
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class CEntity;
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class CBuilding;
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class CVehicle;
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class CPed;
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class CObject;
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struct CScriptRectangle
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{
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int8 m_bIsUsed;
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bool m_bBeforeFade;
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int16 m_nTextureId;
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CRect m_sRect;
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CRGBA m_sColor;
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};
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static_assert(sizeof(CScriptRectangle) == 0x18, "Script.h: error");
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enum {
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SCRIPT_TEXT_MAX_LENGTH = 500
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};
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struct CTextLine
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{
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float m_fScaleX;
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float m_fScaleY;
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CRGBA m_sColor;
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bool m_bJustify;
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bool m_bCentered;
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bool m_bBackground;
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bool m_bBackgroundOnly;
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float m_fWrapX;
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float m_fCenterSize;
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CRGBA m_sBackgroundColor;
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bool m_bTextProportional;
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bool m_bTextBeforeFade;
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bool m_bRightJustify;
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int32 m_nFont;
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float m_fAtX;
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float m_fAtY;
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wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
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void Reset();
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};
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static_assert(sizeof(CTextLine) == 0x414, "Script.h: error");
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struct CScriptSphere
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{
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bool m_bInUse;
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uint16 m_Index;
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uint32 m_Id;
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CVector m_vecCenter;
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float m_fRadius;
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};
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enum {
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MAX_STACK_DEPTH = 6,
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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CRunningScript *next;
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CRunningScript *prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() { return next; }
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void UpdateTimers(float timeStep){
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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void Init();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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void Process();
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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int8 ProcessCommandsFrom0To99(int32);
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int8 ProcessCommandsFrom100To199(int32);
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int8 ProcessCommandsFrom200To299(int32);
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int8 ProcessCommandsFrom300To399(int32);
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int8 ProcessCommandsFrom400To499(int32);
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int8 ProcessCommandsFrom500To599(int32);
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int8 ProcessCommandsFrom600To699(int32);
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int8 ProcessCommandsFrom700To799(int32);
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int8 ProcessCommandsFrom800To899(int32);
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int8 ProcessCommandsFrom900To999(int32);
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int8 ProcessCommandsFrom1000To1099(int32);
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int8 ProcessCommandsFrom1100To1199(int32);
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void LocatePlayerInAreaCheckCommand(int32, uint32*);
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void LocatePlayerInAngledAreaCheckCommand(int32, uint32*);
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void LocateCharInAreaCheckCommand(int32, uint32*);
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void LocateCharInAngledAreaCheckCommand(int32, uint32*);
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private:
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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};
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enum {
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CLEANUP_UNUSED = 0,
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CLEANUP_CAR,
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CLEANUP_CHAR,
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CLEANUP_OBJECT
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};
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struct CMissionCleanupEntity
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{
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uint8 type;
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int32 id;
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};
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enum {
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MAX_CLEANUP = 50,
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MAX_UPSIDEDOWN_CAR_CHECKS = 6,
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MAX_STUCK_CAR_CHECKS = 6
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};
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class CMissionCleanup
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{
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CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
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uint8 m_nCount;
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public:
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CMissionCleanup();
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void Init();
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CMissionCleanupEntity* FindFree();
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void AddEntityToList(int32, uint8);
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void RemoveEntityFromList(int32, uint8);
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void Process();
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};
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struct CUpsideDownCarCheckEntry
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{
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int32 m_nVehicleIndex;
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uint32 m_nUpsideDownTimer;
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};
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class CUpsideDownCarCheck
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{
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CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
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public:
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void Init();
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bool IsCarUpsideDown(int32);
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void UpdateTimers();
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bool AreAnyCarsUpsideDown();
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void AddCarToCheck(int32);
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void RemoveCarFromCheck(int32);
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bool HasCarBeenUpsideDownForAWhile(int32);
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};
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struct CStuckCarCheckEntry
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{
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int32 m_nVehicleIndex;
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CVector m_vecPos;
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int32 m_nLastCheck;
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float m_fRadius;
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uint32 m_nStuckTime;
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bool m_bStuck;
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inline void Reset();
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};
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class CStuckCarCheck
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{
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CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];
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public:
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void Init();
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void Process();
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void AddCarToCheck(int32, float, uint32);
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void RemoveCarFromCheck(int32);
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bool HasCarBeenStuckForAWhile(int32);
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};
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enum {
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ARGUMENT_END = 0,
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ARGUMENT_INT32,
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ARGUMENT_GLOBALVAR,
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ARGUMENT_LOCALVAR,
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ARGUMENT_INT8,
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ARGUMENT_INT16,
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ARGUMENT_FLOAT
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};
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struct tCollectiveData
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{
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int32 index;
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uint32 unk_data;
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};
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enum {
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USED_OBJECT_NAME_LENGTH = 24
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};
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struct tUsedObject
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{
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char name[USED_OBJECT_NAME_LENGTH];
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int32 index;
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};
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struct tBuildingSwap
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{
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CBuilding* m_pBuilding;
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int32 m_nNewModel;
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int32 m_nOldModel;
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};
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enum {
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VAR_LOCAL = 1,
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VAR_GLOBAL = 2,
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};
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enum {
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SIZE_MAIN_SCRIPT = 128 * 1024,
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SIZE_MISSION_SCRIPT = 32 * 1024,
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SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
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};
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enum {
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MAX_NUM_SCRIPTS = 128,
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MAX_NUM_CONTACTS = 16,
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MAX_NUM_INTRO_TEXT_LINES = 2,
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MAX_NUM_INTRO_RECTANGLES = 16,
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MAX_NUM_SCRIPT_SRPITES = 16,
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MAX_NUM_SCRIPT_SPHERES = 16,
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MAX_NUM_COLLECTIVES = 32,
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MAX_NUM_USED_OBJECTS = 200,
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MAX_NUM_MISSION_SCRIPTS = 120,
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MAX_NUM_BUILDING_SWAPS = 25,
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MAX_NUM_INVISIBILITY_SETTINGS = 20
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};
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class CTheScripts
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{
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public:
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static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE];
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static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS];
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static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS];
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static int32(&OnAMissionForContactFlag)[MAX_NUM_CONTACTS];
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static CTextLine(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES];
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static CScriptRectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES];
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static CSprite2d(&ScriptSprites)[MAX_NUM_SCRIPT_SRPITES];
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static CScriptSphere(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES];
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static tCollectiveData(&CollectiveArray)[MAX_NUM_COLLECTIVES];
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static tUsedObject(&UsedObjectArray)[MAX_NUM_USED_OBJECTS];
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static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS];
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static tBuildingSwap(&BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS];
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static CEntity*(&InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS];
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static bool &DbgFlag;
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static uint32 &OnAMissionFlag;
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static CMissionCleanup &MissionCleanup;
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static CStuckCarCheck &StuckCars;
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static CUpsideDownCarCheck &UpsideDownCars;
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static int32 &StoreVehicleIndex;
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static bool &StoreVehicleWasRandom;
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static CRunningScript *&pIdleScripts;
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static CRunningScript *&pActiveScripts;
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static uint32 &NextFreeCollectiveIndex;
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static int32 &LastRandomPedId;
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static uint16 &NumberOfUsedObjects;
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static bool &bAlreadyRunningAMissionScript;
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static bool &bUsingAMultiScriptFile;
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static uint16 &NumberOfMissionScripts;
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static uint32 &LargestMissionScriptSize;
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static uint32 &MainScriptSize;
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static uint8 &FailCurrentMission;
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static uint8 &CountdownToMakePlayerUnsafe;
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static uint8 &DelayMakingPlayerUnsafeThisTime;
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static uint16 &NumScriptDebugLines;
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static uint16 &NumberOfIntroRectanglesThisFrame;
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static uint16 &NumberOfIntroTextLinesThisFrame;
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static bool &UseTextCommands;
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static uint16 &CommandsExecuted;
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static uint16 &ScriptsUpdated;
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public:
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
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static void CleanUpThisVehicle(CVehicle*);
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static void CleanUpThisPed(CPed*);
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static void CleanUpThisObject(CObject*);
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static void Init();
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static CRunningScript* StartNewScript(uint32);
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static void Process();
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static CRunningScript* StartTestScript();
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static bool IsPlayerOnAMission();
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static void ReadObjectNamesFromScript();
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static void UpdateObjectIndices();
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static void ReadMultiScriptFileOffsetsFromScript();
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static void DrawScriptSpheres();
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
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static void HighlightImportantArea(uint32, float, float, float, float, float);
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static void DrawDebugSquare(float, float, float, float);
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static void DrawDebugCube(float, float, float, float, float, float);
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static int32 Read4BytesFromScript(uint32* pIp){
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int32 retval = 0;
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for (int i = 0; i < 4; i++){
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retval |= ScriptSpace[(*pIp)++] << (8 * i);
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}
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return retval;
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}
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static int16 Read2BytesFromScript(uint32* pIp){
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int16 retval = 0;
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for (int i = 0; i < 2; i++){
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retval |= ScriptSpace[(*pIp)++] << (8 * i);
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}
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return retval;
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}
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static int8 Read1ByteFromScript(uint32* pIp){
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int8 retval = 0;
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for (int i = 0; i < 1; i++){
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retval |= ScriptSpace[(*pIp)++] << (8 * i);
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}
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return retval;
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}
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static float ReadFloatFromScript(uint32* pIp){
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return Read2BytesFromScript(pIp) / 16.0f;
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}
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static void ReadTextLabelFromScript(uint32* pIp, char* buf){
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strncpy(buf, (const char*)&ScriptSpace[*pIp], 8);
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}
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static wchar* GetTextByKeyFromScript(uint32* pIp) {
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wchar* text = TheText.Get((const char*)&ScriptSpace[*pIp]);
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*pIp += 8;
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return text;
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}
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};
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