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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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a8a28c1512
# Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
119 lines
2.6 KiB
C++
119 lines
2.6 KiB
C++
#include "common.h"
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#include "VuVector.h"
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// TODO: move more stuff into here
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void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in)
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{
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#ifdef GTA_PS2
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__asm__ __volatile__("\n\
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lqc2 vf01,0x0(%2)\n\
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lqc2 vf02,0x0(%1)\n\
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lqc2 vf03,0x10(%1)\n\
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lqc2 vf04,0x20(%1)\n\
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lqc2 vf05,0x30(%1)\n\
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vmulax.xyz ACC, vf02,vf01\n\
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vmadday.xyz ACC, vf03,vf01\n\
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vmaddaz.xyz ACC, vf04,vf01\n\
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vmaddw.xyz vf06,vf05,vf00\n\
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sqc2 vf06,0x0(%0)\n\
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": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
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#else
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out = mat * in;
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#endif
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}
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void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in)
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{
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#ifdef GTA_PS2
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__asm__ __volatile__("\n\
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ldr $8,0x0(%2)\n\
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ldl $8,0x7(%2)\n\
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lw $9,0x8(%2)\n\
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pcpyld $10,$9,$8\n\
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qmtc2 $10,vf01\n\
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lqc2 vf02,0x0(%1)\n\
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lqc2 vf03,0x10(%1)\n\
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lqc2 vf04,0x20(%1)\n\
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lqc2 vf05,0x30(%1)\n\
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vmulax.xyz ACC, vf02,vf01\n\
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vmadday.xyz ACC, vf03,vf01\n\
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vmaddaz.xyz ACC, vf04,vf01\n\
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vmaddw.xyz vf06,vf05,vf00\n\
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sqc2 vf06,0x0(%0)\n\
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": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
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#else
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out = mat * in;
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#endif
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}
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void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride)
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{
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#ifdef GTA_PS3
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__asm__ __volatile__("\n\
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paddub $3,%4,$0\n\
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lqc2 vf02,0x0(%2)\n\
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lqc2 vf03,0x10(%2)\n\
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lqc2 vf04,0x20(%2)\n\
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lqc2 vf05,0x30(%2)\n\
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ldr $8,0x0(%3)\n\
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ldl $8,0x7(%3)\n\
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lw $9,0x8(%3)\n\
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pcpyld $10,$9,$8\n\
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qmtc2 $10,vf01\n\
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1: vmulax.xyz ACC, vf02,vf01\n\
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vmadday.xyz ACC, vf03,vf01\n\
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vmaddaz.xyz ACC, vf04,vf01\n\
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vmaddw.xyz vf06,vf05,vf00\n\
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add %3,%3,$3\n\
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ldr $8,0x0(%3)\n\
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ldl $8,0x7(%3)\n\
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lw $9,0x8(%3)\n\
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pcpyld $10,$9,$8\n\
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qmtc2 $10,vf01\n\
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addi %1,%1,-1\n\
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addiu %0,%0,0x10\n\
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sqc2 vf06,-0x10(%0)\n\
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bnez %1,1b\n\
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": : "r" (out) , "r" (n), "r" (&mat), "r" (in), "r" (stride): "memory");
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#else
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while(n--){
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*out = mat * *in;
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in = (RwV3d*)((uint8*)in + stride);
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out++;
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}
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#endif
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}
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void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in)
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{
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#ifdef GTA_PS2
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__asm__ __volatile__("\n\
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lqc2 vf02,0x0(%2)\n\
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lqc2 vf03,0x10(%2)\n\
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lqc2 vf04,0x20(%2)\n\
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lqc2 vf05,0x30(%2)\n\
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lqc2 vf01,0x0(%3)\n\
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nop\n\
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1: vmulax.xyz ACC, vf02,vf01\n\
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vmadday.xyz ACC, vf03,vf01\n\
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vmaddaz.xyz ACC, vf04,vf01\n\
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vmaddw.xyz vf06,vf05,vf00\n\
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lqc2 vf01,0x10(%3)\n\
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addiu %3,%3,0x10\n\
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addi %1,%1,-1\n\
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addiu %0,%0,0x10\n\
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sqc2 vf06,-0x10(%0)\n\
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bnez %1,1b\n\
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": : "r" (out) , "r" (n), "r" (&mat) ,"r" (in): "memory");
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#else
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while(n--){
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*out = mat * *in;
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in++;
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out++;
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}
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#endif
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}
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