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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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112 lines
2.4 KiB
C++
112 lines
2.4 KiB
C++
#pragma once
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class CSpecialFX
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{
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public:
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static void Render(void);
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static void Update(void);
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};
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class CMotionBlurStreaks
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{
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public:
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static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
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};
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struct CBulletTrace
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{
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CVector m_vecInf;
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CVector m_vecSup;
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bool m_bInUse;
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uint8 m_framesInUse;
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uint8 m_lifeTime;
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};
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class CBulletTraces
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{
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public:
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static CBulletTrace (&aTraces)[16];
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static void Init(void);
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};
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class CBrightLights
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{
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public:
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static void RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1 = 0, uint8 unk2 = 0, uint8 unk3 = 0);
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};
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enum
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{
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MARKERTYPE_0 = 0,
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MARKERTYPE_ARROW,
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MARKERTYPE_2,
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MARKERTYPE_3,
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MARKERTYPE_CYLINDER,
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NUMMARKERTYPES,
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MARKERTYPE_INVALID = 0x101
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};
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class C3dMarker
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{
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public:
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CMatrix m_Matrix;
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RpAtomic *m_pAtomic;
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RpMaterial *m_pMaterial;
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uint16 m_nType;
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bool m_bIsUsed;
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uint32 m_nIdentifier;
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RwRGBA m_Color;
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uint16 m_nPulsePeriod;
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int16 m_nRotateRate;
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uint32 m_nStartTime;
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float m_fPulseFraction;
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float m_fStdSize;
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float m_fSize;
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float m_fBrightness;
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float m_fCameraRange;
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bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
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void DeleteMarkerObject();
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void Render();
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};
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class C3dMarkers
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{
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public:
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static void Init();
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static void Shutdown();
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static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
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static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
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static void Render();
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static void Update();
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static C3dMarker(&m_aMarkerArray)[NUM3DMARKERS];
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static int32 &NumActiveMarkers;
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static RpClump* (&m_pRpClumpArray)[NUMMARKERTYPES];
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};
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class CMoneyMessage
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{
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friend class CMoneyMessages;
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uint32 m_nTimeRegistered;
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CVector m_vecPosition;
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wchar m_aText[16];
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CRGBA m_Colour;
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float m_fSize;
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float m_fOpacity;
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public:
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void Render();
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};
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class CMoneyMessages
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{
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static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
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public:
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static void Init();
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static void Render();
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static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
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}; |