re3-wiiu/src/objects/CutsceneHead.cpp

129 lines
3.3 KiB
C++

#include "common.h"
#include <rpskin.h>
#include "patcher.h"
#include "main.h"
#include "RwHelper.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
#include "Directory.h"
#include "CutsceneMgr.h"
#include "Streaming.h"
#include "CutsceneHead.h"
#include "CdStream.h"
CCutsceneHead::CCutsceneHead(CObject *obj)
{
RpAtomic *atm;
assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP);
m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
if(atm){
assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
}
}
void
CCutsceneHead::CreateRwObject(void)
{
RpAtomic *atm;
CEntity::CreateRwObject();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject))));
}
void
CCutsceneHead::DeleteRwObject(void)
{
CEntity::DeleteRwObject();
}
void
CCutsceneHead::ProcessControl(void)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
CPhysical::ProcessControl();
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
}
void
CCutsceneHead::Render(void)
{
RpAtomic *atm;
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm));
CObject::Render();
}
void
CCutsceneHead::PlayAnimation(const char *animName)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
uint32 offset, size;
RwStream *stream;
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
sprintf(gString, "%s.anm", animName);
if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
assert(stream);
CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset*2048);
if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){
anim = RpHAnimAnimationStreamRead(stream);
RpHAnimHierarchySetCurrentAnim(hier, anim);
}
CStreaming::IHaveUsedStreamingMemory();
RwStreamClose(stream, nil);
}
}
class CCutsceneHead_ : public CCutsceneHead
{
public:
void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); }
void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); }
void ProcessControl_(void) { CCutsceneHead::ProcessControl(); }
void Render_(void) { CCutsceneHead::Render(); }
};
STARTPATCHES
InjectHook(0x4BA650, &CCutsceneHead_::CreateRwObject_, PATCH_JUMP);
InjectHook(0x4BA690, &CCutsceneHead_::DeleteRwObject_, PATCH_JUMP);
InjectHook(0x4BA760, &CCutsceneHead_::ProcessControl_, PATCH_JUMP);
InjectHook(0x4BA800, &CCutsceneHead_::Render_, PATCH_JUMP);
InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP);
ENDPATCHES