mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-17 21:31:52 +01:00
408 lines
18 KiB
C
408 lines
18 KiB
C
/*==========================================================================
|
|
*
|
|
* Copyright (C) 2000 Microsoft Corporation. All Rights Reserved.
|
|
*
|
|
* File: DPLobby.h
|
|
* Content: DirectPlay8 Lobby Include File
|
|
*
|
|
***************************************************************************/
|
|
|
|
#ifndef __DPLOBBY_H__
|
|
#define __DPLOBBY_H__
|
|
|
|
#include <ole2.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8Lobby CLSIDs
|
|
*
|
|
****************************************************************************/
|
|
|
|
// {667955AD-6B3B-43ca-B949-BC69B5BAFF7F}
|
|
DEFINE_GUID(CLSID_DirectPlay8LobbiedApplication,
|
|
0x667955ad, 0x6b3b, 0x43ca, 0xb9, 0x49, 0xbc, 0x69, 0xb5, 0xba, 0xff, 0x7f);
|
|
|
|
// {3B2B6775-70B6-45af-8DEA-A209C69559F3}
|
|
DEFINE_GUID(CLSID_DirectPlay8LobbyClient,
|
|
0x3b2b6775, 0x70b6, 0x45af, 0x8d, 0xea, 0xa2, 0x9, 0xc6, 0x95, 0x59, 0xf3);
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8Lobby Interface IIDs
|
|
*
|
|
****************************************************************************/
|
|
|
|
// {819074A3-016C-11d3-AE14-006097B01411}
|
|
DEFINE_GUID(IID_IDirectPlay8LobbiedApplication,
|
|
0x819074a3, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
|
|
|
|
// {819074A2-016C-11d3-AE14-006097B01411}
|
|
DEFINE_GUID(IID_IDirectPlay8LobbyClient,
|
|
0x819074a2, 0x16c, 0x11d3, 0xae, 0x14, 0x0, 0x60, 0x97, 0xb0, 0x14, 0x11);
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8Lobby Interface Pointer
|
|
*
|
|
****************************************************************************/
|
|
|
|
typedef struct IDirectPlay8LobbiedApplication *PDIRECTPLAY8LOBBIEDAPPLICATION;
|
|
typedef struct IDirectPlay8LobbyClient *PDIRECTPLAY8LOBBYCLIENT;
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8 Lobby Message IDs
|
|
*
|
|
****************************************************************************/
|
|
|
|
#define DPL_MSGID_LOBBY 0x8000
|
|
#define DPL_MSGID_RECEIVE (0x0001 | DPL_MSGID_LOBBY)
|
|
#define DPL_MSGID_CONNECT (0x0002 | DPL_MSGID_LOBBY)
|
|
#define DPL_MSGID_DISCONNECT (0x0003 | DPL_MSGID_LOBBY)
|
|
#define DPL_MSGID_SESSION_STATUS (0x0004 | DPL_MSGID_LOBBY)
|
|
#define DPL_MSGID_CONNECTION_SETTINGS (0x0005 | DPL_MSGID_LOBBY)
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8Lobby Constants
|
|
*
|
|
****************************************************************************/
|
|
|
|
//
|
|
// Specifies that operation should be performed on all open connections
|
|
//
|
|
#define DPLHANDLE_ALLCONNECTIONS 0xFFFFFFFF
|
|
|
|
//
|
|
// The associated game session has suceeded in connecting / hosting
|
|
//
|
|
#define DPLSESSION_CONNECTED 0x0001
|
|
|
|
// The associated game session failed connecting / hosting
|
|
//
|
|
#define DPLSESSION_COULDNOTCONNECT 0x0002
|
|
|
|
//
|
|
// The associated game session has disconnected
|
|
//
|
|
#define DPLSESSION_DISCONNECTED 0x0003
|
|
|
|
//
|
|
// The associated game session has terminated
|
|
//
|
|
#define DPLSESSION_TERMINATED 0x0004
|
|
|
|
//
|
|
// The associated game session's host has migrated
|
|
//
|
|
#define DPLSESSION_HOSTMIGRATED 0x0005
|
|
|
|
//
|
|
// The associated game session's host has migrated to the local client
|
|
//
|
|
#define DPLSESSION_HOSTMIGRATEDHERE 0x0006
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8 Lobby Flags
|
|
*
|
|
****************************************************************************/
|
|
|
|
//
|
|
// Do not automatically make the lobby app unavailable when a connection is established
|
|
//
|
|
#define DPLAVAILABLE_ALLOWMULTIPLECONNECT 0x0001
|
|
|
|
//
|
|
// Launch a new instance of the application to connect to
|
|
//
|
|
#define DPLCONNECT_LAUNCHNEW 0x0001
|
|
|
|
//
|
|
// Launch a new instance of the application if one is not waiting
|
|
//
|
|
#define DPLCONNECT_LAUNCHNOTFOUND 0x0002
|
|
|
|
//
|
|
// When starting the associated game session, start it as a host
|
|
//
|
|
#define DPLCONNECTSETTINGS_HOST 0x0001
|
|
|
|
//
|
|
// Disable parameter validation
|
|
//
|
|
#define DPLINITIALIZE_DISABLEPARAMVAL 0x0001
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8Lobby Structures (Non-Message)
|
|
*
|
|
****************************************************************************/
|
|
|
|
//
|
|
// Information on a registered game
|
|
//
|
|
typedef struct _DPL_APPLICATION_INFO {
|
|
GUID guidApplication; // GUID of the application
|
|
PWSTR pwszApplicationName; // Name of the application
|
|
DWORD dwNumRunning; // # of instances of this application running
|
|
DWORD dwNumWaiting; // # of instances of this application waiting
|
|
DWORD dwFlags; // Flags
|
|
} DPL_APPLICATION_INFO, *PDPL_APPLICATION_INFO;
|
|
|
|
//
|
|
// Settings to be used for connecting / hosting a game session
|
|
//
|
|
typedef struct _DPL_CONNECTION_SETTINGS {
|
|
DWORD dwSize; // Size of this structure
|
|
DWORD dwFlags; // Connection settings flags (DPLCONNECTSETTINGS_...)
|
|
DPN_APPLICATION_DESC dpnAppDesc; // Application desc for the associated DirectPlay session
|
|
IDirectPlay8Address *pdp8HostAddress; // Address of host to connect to
|
|
IDirectPlay8Address **ppdp8DeviceAddresses; // Address of device to connect from / host on
|
|
DWORD cNumDeviceAddresses; // # of addresses specified in ppdp8DeviceAddresses
|
|
PWSTR pwszPlayerName; // Name to give the player
|
|
} DPL_CONNECTION_SETTINGS, *PDPL_CONNECTION_SETTINGS;
|
|
|
|
//
|
|
// Information for performing a lobby connect
|
|
// (ConnectApplication)
|
|
//
|
|
typedef struct _DPL_CONNECT_INFO {
|
|
DWORD dwSize; // Size of this structure
|
|
DWORD dwFlags; // Flags (DPLCONNECT_...)
|
|
GUID guidApplication; // GUID of application to launch
|
|
PDPL_CONNECTION_SETTINGS pdplConnectionSettings;
|
|
// Settings application should use
|
|
PVOID pvLobbyConnectData; // User defined data block
|
|
DWORD dwLobbyConnectDataSize;
|
|
// Size of user defined data block
|
|
} DPL_CONNECT_INFO, *PDPL_CONNECT_INFO;
|
|
|
|
//
|
|
// Information for registering an application
|
|
// (RegisterApplication)
|
|
//
|
|
typedef struct _DPL_PROGRAM_DESC {
|
|
DWORD dwSize;
|
|
DWORD dwFlags;
|
|
GUID guidApplication; // Application GUID
|
|
PWSTR pwszApplicationName; // Unicode application name
|
|
PWSTR pwszCommandLine; // Unicode command line arguments
|
|
PWSTR pwszCurrentDirectory; // Unicode current directory
|
|
PWSTR pwszDescription; // Unicode application description
|
|
PWSTR pwszExecutableFilename; // Unicode filename of application executable
|
|
PWSTR pwszExecutablePath; // Unicode path of application executable
|
|
PWSTR pwszLauncherFilename; // Unicode filename of launcher executable
|
|
PWSTR pwszLauncherPath; // Unicode path of launcher executable
|
|
} DPL_PROGRAM_DESC, *PDPL_PROGRAM_DESC;
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8 Lobby Message Structures
|
|
*
|
|
****************************************************************************/
|
|
|
|
//
|
|
// A connection was established
|
|
// (DPL_MSGID_CONNECT)
|
|
//
|
|
typedef struct _DPL_MESSAGE_CONNECT
|
|
{
|
|
DWORD dwSize; // Size of this structure
|
|
DPNHANDLE hConnectId; // Handle of new connection
|
|
PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings for this connection
|
|
PVOID pvLobbyConnectData; // User defined lobby data block
|
|
DWORD dwLobbyConnectDataSize; // Size of user defined lobby data block
|
|
PVOID pvConnectionContext; // Context value for this connection (user set)
|
|
} DPL_MESSAGE_CONNECT, *PDPL_MESSAGE_CONNECT;
|
|
|
|
//
|
|
// Connection settings have been updated
|
|
// (DPL_MSGID_CONNECTION_SETTINGS)
|
|
//
|
|
typedef struct _DPL_MESSAGE_CONNECTION_SETTINGS
|
|
{
|
|
DWORD dwSize; // Size of this structure
|
|
DPNHANDLE hSender; // Handle of the connection for these settings
|
|
PDPL_CONNECTION_SETTINGS pdplConnectionSettings; // Connection settings
|
|
PVOID pvConnectionContext; // Context value for this connection
|
|
} DPL_MESSAGE_CONNECTION_SETTINGS, *PDPL_MESSAGE_CONNECTION_SETTINGS;
|
|
|
|
//
|
|
// A connection has been disconnected
|
|
// (DPL_MSGID_DISCONNECT)
|
|
//
|
|
typedef struct _DPL_MESSAGE_DISCONNECT
|
|
{
|
|
DWORD dwSize; // Size of this structure
|
|
DPNHANDLE hDisconnectId; // Handle of the connection that was terminated
|
|
HRESULT hrReason; // Reason the connection was broken
|
|
PVOID pvConnectionContext; // Context value for this connection
|
|
} DPL_MESSAGE_DISCONNECT, *PDPL_MESSAGE_DISCONNECT;
|
|
|
|
//
|
|
// Data was received through a connection
|
|
// (DPL_MSGID_RECEIVE)
|
|
//
|
|
typedef struct _DPL_MESSAGE_RECEIVE
|
|
{
|
|
DWORD dwSize; // Size of this structure
|
|
DPNHANDLE hSender; // Handle of the connection that is from
|
|
BYTE *pBuffer; // Contents of the message
|
|
DWORD dwBufferSize; // Size of the message context
|
|
PVOID pvConnectionContext; // Context value for this connection
|
|
} DPL_MESSAGE_RECEIVE, *PDPL_MESSAGE_RECEIVE;
|
|
|
|
//
|
|
// Current status of the associated connection
|
|
// (DPL_MSGID_SESSION_STATUS)
|
|
//
|
|
typedef struct _DPL_MESSAGE_SESSION_STATUS
|
|
{
|
|
DWORD dwSize; // Size of this structure
|
|
DPNHANDLE hSender; // Handle of the connection that this is from
|
|
DWORD dwStatus; // Status (DPLSESSION_...)
|
|
PVOID pvConnectionContext; // Context value for this connection
|
|
} DPL_MESSAGE_SESSION_STATUS, *PDPL_MESSAGE_SESSION_STATUS;
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8Lobby Create
|
|
*
|
|
****************************************************************************/
|
|
|
|
/*
|
|
* This function is no longer supported. It is recommended that CoCreateInstance be used to create
|
|
* DirectPlay8 lobby objects.
|
|
*
|
|
* extern HRESULT WINAPI DirectPlay8LobbyCreate( const GUID * pcIID, void **ppvInterface, IUnknown *pUnknown);
|
|
*
|
|
*/
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlay8 Functions
|
|
*
|
|
****************************************************************************/
|
|
|
|
//
|
|
// COM definition for DirectPlayLobbyClient
|
|
//
|
|
#undef INTERFACE // External COM Implementation
|
|
#define INTERFACE IDirectPlay8LobbyClient
|
|
DECLARE_INTERFACE_(IDirectPlay8LobbyClient,IUnknown)
|
|
{
|
|
// IUnknown methods
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *ppvObj) PURE;
|
|
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG,Release) (THIS) PURE;
|
|
// IDirectPlayLobbyClient methods
|
|
STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,const DWORD dwFlags) PURE;
|
|
STDMETHOD(EnumLocalPrograms) (THIS_ GUID *const pGuidApplication,BYTE *const pEnumData,DWORD *const pdwEnumData,DWORD *const pdwItems, const DWORD dwFlags) PURE;
|
|
STDMETHOD(ConnectApplication) (THIS_ DPL_CONNECT_INFO *const pdplConnectionInfo,const PVOID pvConnectionContext,DPNHANDLE *const hApplication,const DWORD dwTimeOut,const DWORD dwFlags) PURE;
|
|
STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE;
|
|
STDMETHOD(ReleaseApplication) (THIS_ const DPNHANDLE hConnection, const DWORD dwFlags ) PURE;
|
|
STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE;
|
|
STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE;
|
|
STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE;
|
|
};
|
|
|
|
|
|
//
|
|
// COM definition for DirectPlayLobbiedApplication
|
|
//
|
|
#undef INTERFACE // External COM Implementation
|
|
#define INTERFACE IDirectPlay8LobbiedApplication
|
|
DECLARE_INTERFACE_(IDirectPlay8LobbiedApplication,IUnknown)
|
|
{
|
|
// IUnknown methods
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid,LPVOID *ppvObj) PURE;
|
|
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG,Release) (THIS) PURE;
|
|
// IDirectPlayLobbiedApplication methods
|
|
STDMETHOD(Initialize) (THIS_ const PVOID pvUserContext,const PFNDPNMESSAGEHANDLER pfn,DPNHANDLE * const pdpnhConnection, const DWORD dwFlags) PURE;
|
|
STDMETHOD(RegisterProgram) (THIS_ PDPL_PROGRAM_DESC pdplProgramDesc,const DWORD dwFlags) PURE;
|
|
STDMETHOD(UnRegisterProgram) (THIS_ GUID *pguidApplication,const DWORD dwFlags) PURE;
|
|
STDMETHOD(Send) (THIS_ const DPNHANDLE hConnection,BYTE *const pBuffer,const DWORD pBufferSize,const DWORD dwFlags) PURE;
|
|
STDMETHOD(SetAppAvailable) (THIS_ const BOOL fAvailable, const DWORD dwFlags ) PURE;
|
|
STDMETHOD(UpdateStatus) (THIS_ const DPNHANDLE hConnection, const DWORD dwStatus, const DWORD dwFlags ) PURE;
|
|
STDMETHOD(Close) (THIS_ const DWORD dwFlags ) PURE;
|
|
STDMETHOD(GetConnectionSettings) (THIS_ const DPNHANDLE hConnection, DPL_CONNECTION_SETTINGS * const pdplSessionInfo, DWORD *pdwInfoSize, const DWORD dwFlags ) PURE;
|
|
STDMETHOD(SetConnectionSettings) (THIS_ const DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS * const pdplSessionInfo, const DWORD dwFlags ) PURE;
|
|
};
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* DirectPlayLobby Interface Macros
|
|
*
|
|
****************************************************************************/
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
|
|
#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirectPlay8LobbyClient_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirectPlay8LobbyClient_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
|
|
#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->lpVtbl->EnumLocalPrograms(p,a,b,c,d,e)
|
|
#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->lpVtbl->ConnectApplication(p,a,b,c,d,e)
|
|
#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d)
|
|
#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->lpVtbl->ReleaseApplication(p,a,b)
|
|
#define IDirectPlay8LobbyClient_Close(p,a) (p)->lpVtbl->Close(p,a)
|
|
#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d)
|
|
#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
|
|
|
|
#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirectPlay8LobbiedApplication_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->lpVtbl->Initialize(p,a,b,c,d)
|
|
#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->lpVtbl->RegisterProgram(p,a,b)
|
|
#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->lpVtbl->UnRegisterProgram(p,a,b)
|
|
#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->lpVtbl->Send(p,a,b,c,d)
|
|
#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->lpVtbl->SetAppAvailable(p,a,b)
|
|
#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->lpVtbl->UpdateStatus(p,a,b,c)
|
|
#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->lpVtbl->Close(p,a)
|
|
#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetConnectionSettings(p,a,b,c,d)
|
|
#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->lpVtbl->SetConnectionSettings(p,a,b,c)
|
|
|
|
#else /* C++ */
|
|
|
|
#define IDirectPlay8LobbyClient_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
|
#define IDirectPlay8LobbyClient_AddRef(p) (p)->AddRef()
|
|
#define IDirectPlay8LobbyClient_Release(p) (p)->Release()
|
|
#define IDirectPlay8LobbyClient_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
|
|
#define IDirectPlay8LobbyClient_EnumLocalPrograms(p,a,b,c,d,e) (p)->EnumLocalPrograms(a,b,c,d,e)
|
|
#define IDirectPlay8LobbyClient_ConnectApplication(p,a,b,c,d,e) (p)->ConnectApplication(a,b,c,d,e)
|
|
#define IDirectPlay8LobbyClient_Send(p,a,b,c,d) (p)->Send(a,b,c,d)
|
|
#define IDirectPlay8LobbyClient_ReleaseApplication(p,a,b) (p)->ReleaseApplication(a,b)
|
|
#define IDirectPlay8LobbyClient_Close(p,a) (p)->Close(a)
|
|
#define IDirectPlay8LobbyClient_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d)
|
|
#define IDirectPlay8LobbyClient_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
|
|
|
|
#define IDirectPlay8LobbiedApplication_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
|
|
#define IDirectPlay8LobbiedApplication_AddRef(p) (p)->AddRef()
|
|
#define IDirectPlay8LobbiedApplication_Release(p) (p)->Release()
|
|
#define IDirectPlay8LobbiedApplication_Initialize(p,a,b,c,d) (p)->Initialize(a,b,c,d)
|
|
#define IDirectPlay8LobbiedApplication_RegisterProgram(p,a,b) (p)->RegisterProgram(a,b)
|
|
#define IDirectPlay8LobbiedApplication_UnRegisterProgram(p,a,b) (p)->UnRegisterProgram(a,b)
|
|
#define IDirectPlay8LobbiedApplication_Send(p,a,b,c,d) (p)->Send(a,b,c,d)
|
|
#define IDirectPlay8LobbiedApplication_SetAppAvailable(p,a,b) (p)->SetAppAvailable(a,b)
|
|
#define IDirectPlay8LobbiedApplication_UpdateStatus(p,a,b,c) (p)->UpdateStatus(a,b,c)
|
|
#define IDirectPlay8LobbiedApplication_Close(p,a) (p)->Close(a)
|
|
#define IDirectPlay8LobbiedApplication_GetConnectionSettings(p,a,b,c,d) (p)->GetConnectionSettings(a,b,c,d)
|
|
#define IDirectPlay8LobbiedApplication_SetConnectionSettings(p,a,b,c) (p)->SetConnectionSettings(a,b,c)
|
|
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // __DPLOBBY_H__
|
|
|