re3-wiiu/src/collision/ColStore.h
2020-11-16 12:49:23 +02:00

44 lines
1.2 KiB
C++

#pragma once
#include "templates.h"
struct ColDef { // made up name
int32 unused;
bool isLoaded;
CRect bounds;
char name[20];
int16 minIndex;
int16 maxIndex;
};
class CColStore
{
static CPool<ColDef,ColDef> *ms_pColPool;
public:
static void Initialise(void);
static void Shutdown(void);
static int AddColSlot(const char *name);
static void RemoveColSlot(int32 slot);
static int FindColSlot(const char *name);
static char *GetColName(int32 slot);
static CRect &GetBoundingBox(int32 slot);
static void IncludeModelIndex(int32 slot, int32 modelIndex);
static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
static void RemoveCol(int32 slot);
static void AddCollisionNeededAtPosn(const CVector2D &pos);
static void LoadAllCollision(void);
static void RemoveAllCollision(void);
static void LoadCollision(const CVector2D &pos);
static void RequestCollision(const CVector2D &pos);
static void EnsureCollisionIsInMemory(const CVector2D &pos);
static bool HasCollisionLoaded(const CVector2D &pos);
static ColDef *GetSlot(int slot) {
assert(slot >= 0);
assert(ms_pColPool);
assert(slot < ms_pColPool->GetSize());
return ms_pColPool->GetSlot(slot);
}
};