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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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110 lines
1.9 KiB
C++
110 lines
1.9 KiB
C++
#include "common.h"
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#include "Record.h"
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#include "FileMgr.h"
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#include "Pad.h"
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#include "Pools.h"
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#include "Streaming.h"
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#include "Timer.h"
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#include "VehicleModelInfo.h"
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#include "World.h"
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//--MIAMI: file done
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uint16 CRecordDataForGame::RecordingState;
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void CRecordDataForGame::Init(void)
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{
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RecordingState = STATE_NONE;
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}
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void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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{
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}
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uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
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{
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return nil;
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}
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uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
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{
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return nil;
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}
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uint16 CRecordDataForGame::CalcGameChecksum(void)
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{
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return 0;
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}
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uint8 CRecordDataForChase::Status;
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void CRecordDataForChase::Init(void)
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{
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Status = STATE_NONE;
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}
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void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
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{
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}
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void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
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{
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}
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void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
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{
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}
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void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
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{
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}
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void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
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{
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}
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void CRecordDataForChase::ProcessControlCars(void)
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{
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}
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bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
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{
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return false;
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}
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void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
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{
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}
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void RemoveUnusedCollision(void)
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{
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}
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void CRecordDataForChase::StartChaseScene(float startTime)
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{
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}
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void CRecordDataForChase::CleanUpChaseScene(void)
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{
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}
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void CRecordDataForChase::SetUpCarsForChaseScene(void)
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{
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}
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void CRecordDataForChase::CleanUpCarsForChaseScene(void)
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{
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}
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void CRecordDataForChase::RemoveCarFromChase(int32 i)
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{
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}
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CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
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{
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return nil;
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}
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