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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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227 lines
6.9 KiB
C
227 lines
6.9 KiB
C
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8effect.h
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// Content: D3DX effect types and functions
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//
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///////////////////////////////////////////////////////////////////////////
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#include "d3dx8.h"
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#ifndef __D3DX8EFFECT_H__
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#define __D3DX8EFFECT_H__
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#define D3DXFX_DONOTSAVESTATE (1 << 0)
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typedef enum _D3DXPARAMETERTYPE
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{
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D3DXPT_DWORD = 0,
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D3DXPT_FLOAT = 1,
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D3DXPT_VECTOR = 2,
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D3DXPT_MATRIX = 3,
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D3DXPT_TEXTURE = 4,
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D3DXPT_VERTEXSHADER = 5,
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D3DXPT_PIXELSHADER = 6,
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D3DXPT_CONSTANT = 7,
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D3DXPT_STRING = 8,
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D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
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} D3DXPARAMETERTYPE;
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typedef struct _D3DXEFFECT_DESC
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{
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UINT Parameters;
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UINT Techniques;
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} D3DXEFFECT_DESC;
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typedef struct _D3DXPARAMETER_DESC
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{
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LPCSTR Name;
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LPCSTR Index;
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D3DXPARAMETERTYPE Type;
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} D3DXPARAMETER_DESC;
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typedef struct _D3DXTECHNIQUE_DESC
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{
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LPCSTR Name;
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LPCSTR Index;
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UINT Passes;
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} D3DXTECHNIQUE_DESC;
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typedef struct _D3DXPASS_DESC
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{
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LPCSTR Name;
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LPCSTR Index;
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} D3DXPASS_DESC;
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//////////////////////////////////////////////////////////////////////////////
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// ID3DXEffect ///////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXEffect ID3DXEffect;
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typedef interface ID3DXEffect *LPD3DXEFFECT;
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// {648B1CEB-8D4E-4d66-B6FA-E44969E82E89}
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DEFINE_GUID( IID_ID3DXEffect,
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0x648b1ceb, 0x8d4e, 0x4d66, 0xb6, 0xfa, 0xe4, 0x49, 0x69, 0xe8, 0x2e, 0x89);
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#undef INTERFACE
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#define INTERFACE ID3DXEffect
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DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXEffect
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE;
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STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
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STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE;
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STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE;
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STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE;
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STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE;
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STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE;
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STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE;
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STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE;
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STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, CONST D3DXVECTOR4* pVector) PURE;
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STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
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STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, CONST D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
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STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
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STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
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STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
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STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
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STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
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STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
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STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE;
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STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE;
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STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE;
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STDMETHOD(Validate)(THIS) PURE;
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STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
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STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
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STDMETHOD(End)(THIS) PURE;
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STDMETHOD(OnLostDevice)(THIS) PURE;
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STDMETHOD(OnResetDevice)(THIS) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// APIs //////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//----------------------------------------------------------------------------
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// D3DXCreateEffect:
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// -----------------
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// Creates an effect from an ascii or binaray effect description.
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//
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// Parameters:
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// pDevice
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// Pointer of the device on which to create the effect
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// pSrcFile
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// Name of the file containing the effect description
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// hSrcModule
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// Module handle. if NULL, current module will be used.
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// pSrcResource
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// Resource name in module
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// pSrcData
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// Pointer to effect description
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// SrcDataSize
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// Size of the effect description in bytes
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// ppEffect
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// Returns a buffer containing created effect.
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// ppCompilationErrors
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// Returns a buffer containing any error messages which occurred during
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// compile. Or NULL if you do not care about the error messages.
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateEffectFromFileA(
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LPDIRECT3DDEVICE8 pDevice,
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LPCSTR pSrcFile,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI
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D3DXCreateEffectFromFileW(
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LPDIRECT3DDEVICE8 pDevice,
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LPCWSTR pSrcFile,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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#ifdef UNICODE
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#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
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#else
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#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
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#endif
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HRESULT WINAPI
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D3DXCreateEffectFromResourceA(
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LPDIRECT3DDEVICE8 pDevice,
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HMODULE hSrcModule,
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LPCSTR pSrcResource,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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HRESULT WINAPI
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D3DXCreateEffectFromResourceW(
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LPDIRECT3DDEVICE8 pDevice,
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HMODULE hSrcModule,
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LPCWSTR pSrcResource,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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#ifdef UNICODE
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#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
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#else
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#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
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#endif
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HRESULT WINAPI
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D3DXCreateEffect(
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LPDIRECT3DDEVICE8 pDevice,
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LPCVOID pSrcData,
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UINT SrcDataSize,
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LPD3DXEFFECT* ppEffect,
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LPD3DXBUFFER* ppCompilationErrors);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__D3DX8EFFECT_H__
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