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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#pragma once
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#include "2dEffect.h"
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#include "BaseModelInfo.h"
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#include "SimpleModelInfo.h"
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#include "TimeModelInfo.h"
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#include "WeaponModelInfo.h"
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#include "ClumpModelInfo.h"
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#include "PedModelInfo.h"
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#include "VehicleModelInfo.h"
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#include "Instance.h"
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class CModelInfo
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{
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static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
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static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
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static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
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static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore;
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static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
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static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
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static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
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static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore;
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public:
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static void Initialise(void);
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static void ShutDown(void);
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static CSimpleModelInfo *AddSimpleModel(int id);
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static CTimeModelInfo *AddTimeModel(int id);
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static CWeaponModelInfo *AddWeaponModel(int id);
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static CClumpModelInfo *AddClumpModel(int id);
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static CPedModelInfo *AddPedModel(int id);
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static CVehicleModelInfo *AddVehicleModel(int id);
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static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; }
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static CBaseModelInfo *GetModelInfo(const char *name, int *id);
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static CBaseModelInfo *GetModelInfo(int id){
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return ms_modelInfoPtrs[id];
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}
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static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
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static bool IsBoatModel(int32 id);
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static bool IsBikeModel(int32 id);
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static bool IsCarModel(int32 id);
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static bool IsHeliModel(int32 id);
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static bool IsPlaneModel(int32 id);
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static void ReInit2dEffects();
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};
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