mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
1034 lines
35 KiB
C++
1034 lines
35 KiB
C++
#include <csignal>
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#define WITHWINDOWS
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#include "common.h"
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#include "platform.h"
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#include "crossplatform.h"
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#include "Renderer.h"
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#include "Credits.h"
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#include "Camera.h"
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#include "Weather.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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#include "PathFind.h"
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#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Ped.h"
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#include "Console.h"
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#include "Debug.h"
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#include "Hud.h"
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#include "SceneEdit.h"
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#include "Pad.h"
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#include "PlayerPed.h"
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#include "Radar.h"
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#include "debugmenu.h"
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#include "Frontend.h"
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#include "Text.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "MBlur.h"
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#include "postfx.h"
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#include "custompipes.h"
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#include "FileMgr.h"
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#include "ControllerConfig.h"
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#endif
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#ifndef _WIN32
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#include "assert.h"
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#include <stdarg.h>
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#endif
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#ifdef RWLIBS
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extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
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#endif
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#ifdef USE_PS2_RAND
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unsigned long long myrand_seed = 1;
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#else
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unsigned long int myrand_seed = 1;
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#endif
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int
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myrand(void)
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{
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#ifdef USE_PS2_RAND
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// Use our own implementation of rand, stolen from PS2
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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#else
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// or original codewarrior rand
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myrand_seed = myrand_seed * 1103515245 + 12345;
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return((myrand_seed >> 16) & 0x7FFF);
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#endif
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}
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void
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mysrand(unsigned int seed)
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{
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myrand_seed = seed;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#include "Font.h"
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void ReloadFrontendOptions(void)
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{
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CustomFrontendOptionsPopulate();
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}
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void RestoreDefGraphics(int8 action) {
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if (action != FEOPTION_ACTION_SELECT)
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return;
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#ifdef PS2_ALPHA_TEST
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gPS2alphaTest = false;
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#endif
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#ifdef MULTISAMPLING
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FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
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CMenuManager::m_PrefsFrameLimiter = true;
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CMenuManager::m_PrefsVsyncDisp = true;
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CMenuManager::m_PrefsVsync = true;
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CMenuManager::m_PrefsUseWideScreen = false;
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FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
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#ifdef GTA3_1_1_PATCH
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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} else {
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CMBlur::BlurOn = true;
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CMBlur::MotionBlurOpen(Scene.camera);
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}
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#else
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CMBlur::BlurOn = true;
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#endif
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FrontEndMenuManager.SaveSettings();
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#endif
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}
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void RestoreDefDisplay(int8 action) {
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if (action != FEOPTION_ACTION_SELECT)
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return;
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#ifdef CUTSCENE_BORDERS_SWITCH
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CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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#ifdef FREE_CAM
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TheCamera.bFreeCam = false;
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
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CMenuManager::m_PrefsBrightness = 256;
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CMenuManager::m_PrefsLOD = 1.2f;
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CRenderer::ms_lodDistScale = 1.2f;
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CMenuManager::m_PrefsShowSubtitles = true;
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FrontEndMenuManager.SaveSettings();
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#endif
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}
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#ifdef MULTISAMPLING
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void MultiSamplingGoBack() {
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FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
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}
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void MultiSamplingButtonPress(int8 action) {
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if (action == FEOPTION_ACTION_SELECT) {
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if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
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FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
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FrontEndMenuManager.SetHelperText(0);
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FrontEndMenuManager.SaveSettings();
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}
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} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
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if (FrontEndMenuManager.m_bGameNotLoaded) {
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FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
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int i = 0;
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int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
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while (maxAA != 1) {
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i++;
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maxAA >>= 1;
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}
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if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
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FrontEndMenuManager.m_nDisplayMSAALevel = i;
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else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
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FrontEndMenuManager.m_nDisplayMSAALevel = 0;
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}
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} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
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if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
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FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
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FrontEndMenuManager.SetHelperText(3);
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}
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}
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}
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wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
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static wchar unicodeTemp[64];
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if (userHovering) {
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if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
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if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
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FrontEndMenuManager.ResetHelperText();
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} else {
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FrontEndMenuManager.SetHelperText(1);
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}
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} else {
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if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
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FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
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}
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}
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if (!FrontEndMenuManager.m_bGameNotLoaded)
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*disabled = true;
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switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
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case 0:
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return TheText.Get("FEM_OFF");
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default:
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sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
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AsciiToUnicode(gString, unicodeTemp);
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return unicodeTemp;
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}
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}
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const char* multisamplingKey = "MultiSampling";
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#endif
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#ifdef MORE_LANGUAGES
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void LangPolSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangRusSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangJapSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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#ifdef IMPROVED_VIDEOMODE
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void ScreenModeChange(int8 displayedValue)
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{
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if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
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FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
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FrontEndMenuManager.SetHelperText(0);
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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#ifdef FREE_CAM
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void FreeCamChange(int8 displayedValue)
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{
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TheCamera.bFreeCam = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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const char* freeCamKey = "FreeCam";
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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void BorderModeChange(int8 displayedValue)
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{
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CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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const char* cutsceneBordersKey = "CutsceneBorders";
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#endif
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#ifdef PS2_ALPHA_TEST
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void PS2AlphaTestChange(int8 displayedValue)
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{
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gPS2alphaTest = !!displayedValue;
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FrontEndMenuManager.SaveSettings();
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}
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const char* ps2alphaKey = "PS2AlphaTest";
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#endif
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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wchar selectedJoystickUnicode[128];
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wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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int numButtons;
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int found = -1;
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const char *joyname;
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if (userHovering) {
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for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
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if ((joyname = glfwGetJoystickName(i))) {
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const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
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for (int j = 0; j < numButtons; j++) {
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if (buttons[j]) {
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found = i;
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break;
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}
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}
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if (found != -1)
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break;
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}
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}
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if (found != -1 && PSGLOBAL(joy1id) != found) {
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if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
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PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
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else
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PSGLOBAL(joy2id) = -1;
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strcpy(gSelectedJoystickName, joyname);
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PSGLOBAL(joy1id) = found;
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}
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}
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if (PSGLOBAL(joy1id) == -1)
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AsciiToUnicode("Not found", selectedJoystickUnicode);
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else
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AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
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return selectedJoystickUnicode;
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}
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#endif
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// Important: Make sure to read the warnings/informations in frontendoption.h!!
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// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
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void
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CustomFrontendOptionsPopulate(void)
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{
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RemoveCustomFrontendOptions(); // if exist
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// -- Graphics/display seperation preperation starts - don't add options in here!
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#ifdef GRAPHICS_MENU_OPTIONS
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int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
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FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
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int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
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FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
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FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
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FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
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FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
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FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
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#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
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#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
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#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
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#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
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#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
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#else
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int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
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FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
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bool movedToAdvMenu = false;
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#define SWITCH_TO_GRAPHICS_MENU \
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if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
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FrontendOptionSetCursor(advancedDisplayMenu, -1); \
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movedToAdvMenu = true; \
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} else { \
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
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}
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#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
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#define CLONE_OPTION(a, b, c, d)
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#define ADD_BACK
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#define ADD_RESTORE_DEFAULTS(a)
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#endif
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// -- Graphics/display seperation preperation end
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const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
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#ifdef MORE_LANGUAGES
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FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
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FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
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FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
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FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
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#endif
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#ifdef MENU_MAP
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FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
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FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
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#endif
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// -- Start of graphics menu - add options in display order!
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SWITCH_TO_GRAPHICS_MENU
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CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
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CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
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#ifdef IMPROVED_VIDEOMODE
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const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
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// Storing isn't enabled because it's handled in Frontend
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FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
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#endif
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CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
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CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
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#ifdef MULTISAMPLING
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SWITCH_TO_GRAPHICS_MENU
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FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
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#endif
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CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
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#ifdef PS2_ALPHA_TEST
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SWITCH_TO_GRAPHICS_MENU
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FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
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#endif
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ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
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ADD_BACK
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// ---- End of Graphics Menu ----
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// -- Start of Display menu - add options in display order!
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SWITCH_TO_DISPLAY_MENU
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CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
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CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
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#ifdef CUTSCENE_BORDERS_SWITCH
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SWITCH_TO_DISPLAY_MENU
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FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
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#endif
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#ifdef FREE_CAM
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SWITCH_TO_DISPLAY_MENU
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FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
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#endif
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CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
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// Add link to advanced graphics menu if it's filled.
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#ifndef GRAPHICS_MENU_OPTIONS
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if (movedToAdvMenu) {
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
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FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
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FrontendOptionSetCursor(advancedDisplayMenu, -1);
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FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
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}
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#endif
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ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
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ADD_BACK
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
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FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
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FrontendOptionSetCursor(detectJoystickMenu, 0);
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FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
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FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
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FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
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FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
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FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifdef LOAD_INI_SETTINGS
|
|
#include "ini_parser.hpp"
|
|
void LoadINISettings()
|
|
{
|
|
linb::ini cfg;
|
|
cfg.load_file("re3.ini");
|
|
char defaultStr[4];
|
|
|
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
|
// Written by assuming the codes below will run after _InputInitialiseJoys().
|
|
strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
|
|
|
|
if(gSelectedJoystickName[0] != '\0') {
|
|
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
|
if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
|
|
if (PSGLOBAL(joy1id) != -1) {
|
|
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
|
}
|
|
PSGLOBAL(joy1id) = i;
|
|
int count;
|
|
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
|
|
|
// We need to init and reload bindings, because;
|
|
// 1-joypad button number may differ with saved/prvly connected one
|
|
// 2-bindings are not init'ed if there is no joypad at the start
|
|
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
|
CFileMgr::SetDirMyDocuments();
|
|
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
|
if (gta3set) {
|
|
ControlsManager.LoadSettings(gta3set);
|
|
CFileMgr::CloseFile(gta3set);
|
|
}
|
|
CFileMgr::SetDir("");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
|
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
|
FrontendOption& option = customFrontendOptions[i];
|
|
if (option.save) {
|
|
// CFO only supports saving uint8 right now
|
|
sprintf(defaultStr, "%u", *option.value);
|
|
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef NO_ISLAND_LOADING
|
|
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
|
|
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
|
|
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
|
|
#endif
|
|
|
|
}
|
|
|
|
void SaveINISettings()
|
|
{
|
|
linb::ini cfg;
|
|
cfg.load_file("re3.ini");
|
|
bool changed = false;
|
|
char temp[4];
|
|
|
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
|
if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
|
|
changed = true;
|
|
cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
|
|
}
|
|
#endif
|
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
|
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
|
FrontendOption &option = customFrontendOptions[i];
|
|
if (option.save) {
|
|
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
|
|
changed = true;
|
|
sprintf(temp, "%u", *option.value);
|
|
cfg.set("FrontendOptions", option.save, temp);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef NO_ISLAND_LOADING
|
|
if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
|
|
changed = true;
|
|
sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
|
|
cfg.set("FrontendOptions", "NoIslandLoading", temp);
|
|
}
|
|
#endif
|
|
|
|
if (changed)
|
|
cfg.write_file("re3.ini");
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#ifdef DEBUGMENU
|
|
void WeaponCheat();
|
|
void HealthCheat();
|
|
void TankCheat();
|
|
void BlowUpCarsCheat();
|
|
void ChangePlayerCheat();
|
|
void MayhemCheat();
|
|
void EverybodyAttacksPlayerCheat();
|
|
void WeaponsForAllCheat();
|
|
void FastTimeCheat();
|
|
void SlowTimeCheat();
|
|
void MoneyCheat();
|
|
void ArmourCheat();
|
|
void WantedLevelUpCheat();
|
|
void WantedLevelDownCheat();
|
|
void SunnyWeatherCheat();
|
|
void CloudyWeatherCheat();
|
|
void RainyWeatherCheat();
|
|
void FoggyWeatherCheat();
|
|
void FastWeatherCheat();
|
|
void OnlyRenderWheelsCheat();
|
|
void ChittyChittyBangBangCheat();
|
|
void StrongGripCheat();
|
|
void NastyLimbsCheat();
|
|
|
|
DebugMenuEntry *carCol1;
|
|
DebugMenuEntry *carCol2;
|
|
|
|
void
|
|
SpawnCar(int id)
|
|
{
|
|
CVector playerpos;
|
|
CStreaming::RequestModel(id, 0);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
if(CStreaming::HasModelLoaded(id)){
|
|
playerpos = FindPlayerCoors();
|
|
int node;
|
|
if(!CModelInfo::IsBoatModel(id)){
|
|
node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
|
|
if(node < 0)
|
|
return;
|
|
}
|
|
|
|
CVehicle *v;
|
|
if(CModelInfo::IsBoatModel(id))
|
|
v = new CBoat(id, RANDOM_VEHICLE);
|
|
else
|
|
v = new CAutomobile(id, RANDOM_VEHICLE);
|
|
|
|
v->bHasBeenOwnedByPlayer = true;
|
|
if(carCol1)
|
|
DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
|
|
if(carCol2)
|
|
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
|
|
|
|
if(CModelInfo::IsBoatModel(id))
|
|
v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
|
|
else
|
|
v->SetPosition(ThePaths.m_pathNodes[node].GetPosition());
|
|
|
|
v->GetMatrix().GetPosition().z += 4.0f;
|
|
v->SetOrientation(0.0f, 0.0f, 3.49f);
|
|
v->SetStatus(STATUS_ABANDONED);
|
|
v->m_nDoorLock = CARLOCK_UNLOCKED;
|
|
CWorld::Add(v);
|
|
}
|
|
}
|
|
|
|
static void
|
|
FixCar(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
veh->m_fHealth = 1000.0f;
|
|
if(!veh->IsCar())
|
|
return;
|
|
((CAutomobile*)veh)->Damage.SetEngineStatus(0);
|
|
((CAutomobile*)veh)->Fix();
|
|
}
|
|
|
|
#ifdef MENU_MAP
|
|
static void
|
|
TeleportToWaypoint(void)
|
|
{
|
|
if (FindPlayerVehicle()) {
|
|
if (CRadar::TargetMarkerId != -1)
|
|
FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
|
|
} else
|
|
if(CRadar::TargetMarkerId != -1)
|
|
FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
SwitchCarCollision(void)
|
|
{
|
|
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
|
|
FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
|
|
}
|
|
|
|
static int engineStatus;
|
|
static void
|
|
SetEngineStatus(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
if(!veh->IsCar())
|
|
return;
|
|
((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
|
|
}
|
|
|
|
static void
|
|
ToggleComedy(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
veh->bComedyControls = !veh->bComedyControls;
|
|
}
|
|
|
|
static void
|
|
PlaceOnRoad(void)
|
|
{
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
if(veh == nil)
|
|
return;
|
|
|
|
if(veh->IsCar())
|
|
((CAutomobile*)veh)->PlaceOnRoadProperly();
|
|
}
|
|
|
|
static void
|
|
ResetCamStatics(void)
|
|
{
|
|
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
|
|
}
|
|
|
|
static const char *carnames[] = {
|
|
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
|
|
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
|
|
"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
|
|
"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
|
|
"yankee", "escape", "borgnine", "toyz", "ghost",
|
|
};
|
|
|
|
//#include <list>
|
|
|
|
static CTweakVar** TweakVarsList;
|
|
static int TweakVarsListSize = -1;
|
|
static bool bAddTweakVarsNow = false;
|
|
static const char *pTweakVarsDefaultPath = NULL;
|
|
|
|
void CTweakVars::Add(CTweakVar *var)
|
|
{
|
|
if(TweakVarsListSize == -1) {
|
|
TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*));
|
|
TweakVarsListSize = 0;
|
|
}
|
|
if(TweakVarsListSize > 63)
|
|
TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var));
|
|
|
|
TweakVarsList[TweakVarsListSize++] = var;
|
|
// TweakVarsList.push_back(var);
|
|
|
|
if ( bAddTweakVarsNow )
|
|
var->AddDBG(pTweakVarsDefaultPath);
|
|
}
|
|
|
|
void CTweakVars::AddDBG(const char *path)
|
|
{
|
|
pTweakVarsDefaultPath = path;
|
|
|
|
for(int i = 0; i < TweakVarsListSize; ++i)
|
|
TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath);
|
|
|
|
bAddTweakVarsNow = true;
|
|
}
|
|
|
|
void CTweakSwitch::AddDBG(const char *path)
|
|
{
|
|
DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
}
|
|
|
|
void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
|
|
void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); }
|
|
void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
|
|
void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }
|
|
|
|
/*
|
|
static const char *wt[] = {
|
|
"Sunny", "Cloudy", "Rainy", "Foggy"
|
|
};
|
|
|
|
SETTWEAKPATH("TEST");
|
|
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
|
|
*/
|
|
|
|
void
|
|
DebugMenuPopulate(void)
|
|
{
|
|
if(1){
|
|
static const char *weathers[] = {
|
|
"Sunny", "Cloudy", "Rainy", "Foggy"
|
|
};
|
|
DebugMenuEntry *e;
|
|
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
|
|
[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
|
|
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
|
|
|
|
DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
|
|
DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
|
|
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
|
|
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
|
|
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
|
|
DebugMenuAddCmd("Cheats", "Tank", TankCheat);
|
|
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
|
|
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
|
|
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
|
|
DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
|
|
DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
|
|
DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
|
|
DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
|
|
DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
|
|
DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
|
|
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
|
|
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
|
|
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
|
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
|
|
|
static int spawnCarId = MI_LANDSTAL;
|
|
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
|
|
if(spawnCarId == MI_TRAIN ||
|
|
spawnCarId == MI_CHOPPER ||
|
|
spawnCarId == MI_AIRTRAIN ||
|
|
spawnCarId == MI_DEADDODO ||
|
|
spawnCarId == MI_ESCAPE)
|
|
return;
|
|
SpawnCar(spawnCarId);
|
|
});
|
|
static uint8 dummy;
|
|
carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
|
|
carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
|
|
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
|
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
|
|
|
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
|
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
|
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
|
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
|
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
|
#ifdef EXTENDED_COLOURFILTER
|
|
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
|
|
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
|
|
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
|
|
#endif
|
|
#ifdef EXTENDED_PIPELINES
|
|
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
|
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
|
|
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
|
|
DebugMenuEntrySetWrap(e, true);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
|
|
DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
|
#endif
|
|
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
|
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
|
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
|
|
|
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
|
|
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
|
#ifdef MENU_MAP
|
|
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
|
#endif
|
|
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
|
|
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
|
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
|
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
|
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
|
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
|
|
|
|
DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil);
|
|
DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
|
|
DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
|
|
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
|
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
|
|
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
|
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
|
#endif
|
|
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
|
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
|
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
|
|
|
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
|
#ifdef TIMEBARS
|
|
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
|
#endif
|
|
|
|
extern bool PrintDebugCode;
|
|
extern int16 DebugCamMode;
|
|
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
|
|
#ifdef FREE_CAM
|
|
DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil);
|
|
#endif
|
|
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
|
|
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
|
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
|
DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
|
|
DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
|
|
DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
|
|
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
|
|
|
|
CTweakVars::AddDBG("Debug");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
const int re3_buffsize = 1024;
|
|
static char re3_buff[re3_buffsize];
|
|
|
|
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
|
|
{
|
|
#ifdef _WIN32
|
|
int nCode;
|
|
|
|
strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "File: ");
|
|
strcat_s(re3_buff, re3_buffsize, filename );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Line: " );
|
|
_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Function: ");
|
|
strcat_s(re3_buff, re3_buffsize, func );
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "Expression: ");
|
|
strcat_s(re3_buff, re3_buffsize, expr);
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
|
|
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
|
|
|
|
|
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
|
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
if (nCode == IDABORT)
|
|
{
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
}
|
|
|
|
if (nCode == IDRETRY)
|
|
{
|
|
__debugbreak();
|
|
return;
|
|
}
|
|
|
|
if (nCode == IDIGNORE)
|
|
return;
|
|
|
|
abort();
|
|
#else
|
|
// TODO
|
|
printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
void re3_debug(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
#endif
|
|
va_end(va);
|
|
|
|
printf("%s", re3_buff);
|
|
CDebug::DebugAddText(re3_buff);
|
|
}
|
|
|
|
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
|
|
{
|
|
char buff[re3_buffsize *2];
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
va_end(va);
|
|
|
|
sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
#endif
|
|
|
|
OutputDebugString(buff);
|
|
}
|
|
|
|
void re3_usererror(const char *format, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, format);
|
|
#ifdef _WIN32
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
va_end(va);
|
|
|
|
::MessageBoxA(nil, re3_buff, "RE3 Error!",
|
|
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
raise(SIGABRT);
|
|
_exit(3);
|
|
#else
|
|
vsprintf(re3_buff, format, va);
|
|
printf("\nRE3 Error!\n\t%s\n",re3_buff);
|
|
assert(false);
|
|
#endif
|
|
}
|
|
|
|
#ifdef VALIDATE_SAVE_SIZE
|
|
int32 _saveBufCount;
|
|
#endif
|