mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#pragma once
|
|
|
|
class CRegisteredPointLight
|
|
{
|
|
public:
|
|
CVector coors;
|
|
CVector dir;
|
|
float radius;
|
|
float red;
|
|
float green;
|
|
float blue;
|
|
int8 type;
|
|
int8 fogType;
|
|
bool castExtraShadows;
|
|
};
|
|
VALIDATE_SIZE(CRegisteredPointLight, 0x2C);
|
|
|
|
class CPointLights
|
|
{
|
|
public:
|
|
static int16 NumLights;
|
|
static CRegisteredPointLight aLights[NUMPOINTLIGHTS];
|
|
|
|
enum {
|
|
LIGHT_POINT,
|
|
LIGHT_DIRECTIONAL,
|
|
LIGHT_DARKEN, // no effects at all
|
|
// these have only fog, otherwise no difference?
|
|
// only used by CEntity::ProcessLightsForEntity it seems
|
|
// and there used together with fog type
|
|
LIGHT_FOGONLY_ALWAYS,
|
|
LIGHT_FOGONLY,
|
|
};
|
|
enum {
|
|
FOG_NONE,
|
|
FOG_NORMAL, // taken from Foggyness
|
|
FOG_ALWAYS
|
|
};
|
|
|
|
static void InitPerFrame(void);
|
|
static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
|
|
static float GenerateLightsAffectingObject(Const CVector *objCoors);
|
|
static void RemoveLightsAffectingObject(void);
|
|
static void RenderFogEffect(void);
|
|
};
|