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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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238 lines
7.0 KiB
C
238 lines
7.0 KiB
C
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#ifndef RPMATFX_H
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#define RPMATFX_H
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/*===========================================================================*
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*--- Include files ---------------------------------------------------------*
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*===========================================================================*/
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#include "rwcore.h"
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#include "rpworld.h"
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/*---- start: ./matfx.h----*/
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#ifndef RPMATFX_MATFX_H
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#define RPMATFX_MATFX_H
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/**
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* \defgroup rpmatfx RpMatFX
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* \ingroup rpplugin
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*
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* Material Effects Plugin for RenderWare Graphics.
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*/
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/*===========================================================================*
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*--- Global Types ----------------------------------------------------------*
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*===========================================================================*/
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/**
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* \ingroup rpmatfx
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* RpMatFXMaterialFlags, this type represents the different types of
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* material effects that can be used on a material. The effects are
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* initialized with \ref RpMatFXMaterialSetEffects:
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*/
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enum RpMatFXMaterialFlags
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{
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rpMATFXEFFECTNULL = 0,
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rpMATFXEFFECTBUMPMAP = 1, /**<Bump mapping */
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rpMATFXEFFECTENVMAP = 2, /**<Environment mapping */
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rpMATFXEFFECTBUMPENVMAP = 3, /**<Bump and environment mapping */
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rpMATFXEFFECTDUAL = 4, /**<Dual pass */
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rpMATFXEFFECTMAX,
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rpMATFXNUMEFFECTS = rpMATFXEFFECTMAX - 1,
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rpMATFXFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
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};
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typedef enum RpMatFXMaterialFlags RpMatFXMaterialFlags;
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/*===========================================================================*
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*--- Plugin API Functions --------------------------------------------------*
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*===========================================================================*/
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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/*--- Plugin functions ------------------------------------------------------*/
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extern RwBool
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RpMatFXPluginAttach( void );
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/*--- Setup functions -------------------------------------------------------*/
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extern RpAtomic *
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RpMatFXAtomicEnableEffects( RpAtomic *atomic );
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extern RwBool
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RpMatFXAtomicQueryEffects( RpAtomic *atomic );
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extern RpWorldSector *
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RpMatFXWorldSectorEnableEffects( RpWorldSector *worldSector );
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extern RwBool
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RpMatFXWorldSectorQueryEffects( RpWorldSector *worldSector );
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extern RpMaterial *
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RpMatFXMaterialSetEffects( RpMaterial *material,
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RpMatFXMaterialFlags flags );
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/*--- Setup Effects ---------------------------------------------------------*/
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extern RpMaterial *
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RpMatFXMaterialSetupBumpMap( RpMaterial *material,
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RwTexture *texture,
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RwFrame *frame,
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RwReal coef );
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extern RpMaterial *
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RpMatFXMaterialSetupEnvMap( RpMaterial *material,
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RwTexture *texture,
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RwFrame *frame,
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RwBool useFrameBufferAlpha,
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RwReal coef );
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extern RpMaterial *
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RpMatFXMaterialSetupDualTexture( RpMaterial *material,
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RwTexture *texture,
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RwBlendFunction srcBlendMode,
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RwBlendFunction dstBlendMode );
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/*--- Tinker with effects ---------------------------------------------------*/
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extern RpMatFXMaterialFlags
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RpMatFXMaterialGetEffects( const RpMaterial *material );
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/*--- Bump Map --------------------------------------------------------------*/
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extern RpMaterial *
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RpMatFXMaterialSetBumpMapTexture( RpMaterial *material,
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RwTexture *texture );
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extern RpMaterial *
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RpMatFXMaterialSetBumpMapFrame( RpMaterial *material,
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RwFrame *frame );
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extern RpMaterial *
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RpMatFXMaterialSetBumpMapCoefficient( RpMaterial *material,
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RwReal coef );
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extern RwTexture *
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RpMatFXMaterialGetBumpMapTexture( const RpMaterial *material );
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extern RwTexture *
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RpMatFXMaterialGetBumpMapBumpedTexture( const RpMaterial *material );
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extern RwFrame *
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RpMatFXMaterialGetBumpMapFrame( const RpMaterial *material );
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extern RwReal
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RpMatFXMaterialGetBumpMapCoefficient( const RpMaterial *material );
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/*--- Env Map ---------------------------------------------------------------*/
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extern RpMaterial *
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RpMatFXMaterialSetEnvMapTexture( RpMaterial *material,
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RwTexture *texture );
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extern RpMaterial *
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RpMatFXMaterialSetEnvMapFrame( RpMaterial *material,
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RwFrame *frame );
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extern RpMaterial *
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RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material,
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RwBool useFrameBufferAlpha );
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extern RpMaterial *
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RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material,
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RwReal coef );
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extern RwTexture *
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RpMatFXMaterialGetEnvMapTexture( const RpMaterial *material );
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extern RwFrame *
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RpMatFXMaterialGetEnvMapFrame( const RpMaterial *material );
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extern RwBool
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RpMatFXMaterialGetEnvMapFrameBufferAlpha( const RpMaterial *material );
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extern RwReal
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RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material );
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/*--- Dual Pass -------------------------------------------------------------*/
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extern RpMaterial *
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RpMatFXMaterialSetDualTexture( RpMaterial *material,
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RwTexture *texture );
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extern RpMaterial *
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RpMatFXMaterialSetDualBlendModes( RpMaterial *material,
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RwBlendFunction srcBlendMode,
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RwBlendFunction dstBlendMode );
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extern RwTexture *
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RpMatFXMaterialGetDualTexture( const RpMaterial *material );
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extern const RpMaterial *
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RpMatFXMaterialGetDualBlendModes( const RpMaterial *material,
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RwBlendFunction *srcBlendMode,
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RwBlendFunction *dstBlendMode );
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* RPMATFX_MATFX_H */
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/*---- end: ./matfx.h----*/
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/*---- start: c:/daily/rwsdk/plugin/matfx/d3d8/matfxplatform.h----*/
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/**
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* \defgroup rpmatfxd3d8 D3D8
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* \ingroup rpmatfx
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*
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* D3D8 specific documentation.
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*/
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/******************************************************************************
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* Enum types
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*/
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/**
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* \ingroup rpmatfxd3d8
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* \ref RpMatFXD3D8Pipeline
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*/
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enum RpMatFXD3D8Pipeline
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{
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rpNAMATFXD3D8PIPELINE = 0,
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rpMATFXD3D8ATOMICPIPELINE = 1, /**<D3D8 atomic material effect rendering pipeline. */
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rpMATFXD3D8WORLDSECTORPIPELINE = 2, /**<D3D8 world sector material effect rendering pipeline. */
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rpMATFXD3D8PIPELINEMAX,
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rpMATFXD3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
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};
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typedef enum RpMatFXD3D8Pipeline RpMatFXD3D8Pipeline;
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/******************************************************************************
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* Global types
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*/
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/******************************************************************************
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* Functions
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*/
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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extern RxPipeline *
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RpMatFXGetD3D8Pipeline( RpMatFXD3D8Pipeline d3d8Pipeline );
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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/*---- end: c:/daily/rwsdk/plugin/matfx/d3d8/matfxplatform.h----*/
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#endif /* RPMATFX_H */
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