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44 lines
799 B
C++
44 lines
799 B
C++
#pragma once
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class CSpecialFX
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{
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public:
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static void Render(void);
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};
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class CMotionBlurStreaks
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{
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public:
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static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
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};
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struct CBulletTrace
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{
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CVector m_vecInf;
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CVector m_vecSup;
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bool m_bInUse;
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uint8 m_framesInUse;
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uint8 m_lifeTime;
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};
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class CBulletTraces
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{
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public:
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static CBulletTrace (&aTraces)[16];
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static void Init(void);
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};
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class CBrightLights
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{
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public:
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static void RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1 = 0, uint8 unk2 = 0, uint8 unk3 = 0);
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};
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class C3dMarkers
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{
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public:
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static void PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
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};
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