mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-26 17:51:50 +01:00
241 lines
6.3 KiB
C++
241 lines
6.3 KiB
C++
#include "common.h"
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#include "Pools.h"
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#include "ModelIndices.h"
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#include "World.h"
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#include "Wanted.h"
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#include "EventList.h"
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#include "Messages.h"
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#include "Text.h"
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#include "main.h"
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int32 CEventList::ms_nFirstFreeSlotIndex;
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CEvent gaEvent[NUMEVENTS];
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enum
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{
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EVENT_STATE_0,
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EVENT_STATE_CANDELETE,
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EVENT_STATE_CLEAR,
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};
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void
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CEventList::Initialise(void)
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{
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int i;
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debug("Initialising CEventList...");
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for(i = 0; i < NUMEVENTS; i++){
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gaEvent[i].type = EVENT_NULL;
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gaEvent[i].entityType = EVENT_ENTITY_NONE;
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gaEvent[i].entityRef = 0;
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gaEvent[i].posn.x = 0.0f;
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gaEvent[i].posn.y = 0.0f;
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gaEvent[i].posn.z = 0.0f;
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gaEvent[i].timeout = 0;
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gaEvent[i].state = EVENT_STATE_0;
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}
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ms_nFirstFreeSlotIndex = 0;
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}
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void
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CEventList::Update(void)
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{
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int i;
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ms_nFirstFreeSlotIndex = 0;
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for(i = 0; i < NUMEVENTS; i++){
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if(gaEvent[i].type == EVENT_NULL)
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continue;
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if(CTimer::GetTimeInMilliseconds() > gaEvent[i].timeout || gaEvent[i].state == EVENT_STATE_CANDELETE){
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gaEvent[i].type = EVENT_NULL;
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gaEvent[i].state = EVENT_STATE_0;
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}
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if(gaEvent[i].state == EVENT_STATE_CLEAR)
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gaEvent[i].state = EVENT_STATE_CANDELETE;
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}
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}
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void
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CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
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{
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int i;
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int ref;
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bool copsDontCare;
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copsDontCare = false;
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switch(entityType){
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case EVENT_ENTITY_PED:
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ref = CPools::GetPedRef((CPed*)ent);
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break;
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case EVENT_ENTITY_VEHICLE:
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ref = CPools::GetVehicleRef((CVehicle*)ent);
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break;
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case EVENT_ENTITY_OBJECT:
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ref = CPools::GetObjectRef((CObject*)ent);
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break;
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default:
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Error("Undefined entity type, RegisterEvent, EventList.cpp");
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ref = 0;
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break;
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}
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// only update time if event exists already
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for(i = 0; i < NUMEVENTS; i++)
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if(gaEvent[i].type == type &&
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gaEvent[i].entityType == entityType &&
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gaEvent[i].entityRef == ref){
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gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout;
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return;
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}
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for(i = ms_nFirstFreeSlotIndex; i < NUMEVENTS; i++)
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if(gaEvent[i].type == EVENT_NULL){
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ms_nFirstFreeSlotIndex = i;
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break;
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}
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if(i < NUMEVENTS){
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gaEvent[i].type = type;
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gaEvent[i].entityType = entityType;
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gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout;
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gaEvent[i].entityRef = ref;
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gaEvent[i].posn = ent->GetPosition();
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gaEvent[i].criminal = criminal;
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if(gaEvent[i].criminal)
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gaEvent[i].criminal->RegisterReference((CEntity**)&gaEvent[i].criminal);
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if(type == EVENT_GUNSHOT)
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gaEvent[i].state = EVENT_STATE_CLEAR;
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else
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gaEvent[i].state = EVENT_STATE_0;
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}
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if(criminal == FindPlayerPed())
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ReportCrimeForEvent(type, (uintptr)ent, copsDontCare);
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}
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void
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CEventList::RegisterEvent(eEventType type, CVector posn, int32 timeout)
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{
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int i;
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// only update time if event exists already
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for(i = 0; i < NUMEVENTS; i++)
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if(gaEvent[i].type == type &&
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gaEvent[i].posn.x == posn.x &&
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gaEvent[i].posn.y == posn.y &&
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gaEvent[i].posn.z == posn.z &&
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gaEvent[i].entityType == EVENT_ENTITY_NONE){
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gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout;
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return;
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}
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for(i = ms_nFirstFreeSlotIndex; i < NUMEVENTS; i++)
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if(gaEvent[i].type == EVENT_NULL){
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ms_nFirstFreeSlotIndex = i;
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break;
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}
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if(i < NUMEVENTS){
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gaEvent[i].type = type;
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gaEvent[i].entityType = EVENT_ENTITY_NONE;
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gaEvent[i].timeout = CTimer::GetTimeInMilliseconds() + timeout;
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gaEvent[i].posn = posn;
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gaEvent[i].entityRef = 0;
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if(type == EVENT_GUNSHOT)
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gaEvent[i].state = EVENT_STATE_CLEAR;
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else
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gaEvent[i].state = EVENT_STATE_0;
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}
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}
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bool
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CEventList::GetEvent(eEventType type, int32 *event)
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{
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int i;
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for(i = 0; i < NUMEVENTS; i++)
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if(gaEvent[i].type == type){
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*event = i;
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return true;
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}
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return false;
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}
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void
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CEventList::ClearEvent(int32 event)
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{
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if(gaEvent[event].state != EVENT_STATE_CANDELETE)
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gaEvent[event].state = EVENT_STATE_CLEAR;
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}
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bool
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CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
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{
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int i;
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float dist;
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bool found = false;
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float mindist = 60.0f;
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for(i = 0; i < NUMEVENTS; i++){
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if(gaEvent[i].type != type)
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continue;
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dist = (posn - gaEvent[i].posn).Magnitude();
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if(dist < mindist){
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mindist = dist;
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found = true;
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*event = i;
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}
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}
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return found;
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}
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// --MIAMI: Done
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void
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CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare)
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{
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eCrimeType crime;
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switch(type){
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case EVENT_ASSAULT: crime = CRIME_HIT_PED; break;
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case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break;
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case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break;
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case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break;
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case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break;
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case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break;
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case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break;
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case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break;
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case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break;
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case EVENT_EXPLOSION: crime = CRIME_EXPLOSION; break;
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case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break;
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case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break;
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case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
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case EVENT_ASSAULT_NASTYWEAPON: crime = CRIME_HIT_PED_NASTYWEAPON; break;
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case EVENT_ASSAULT_NASTYWEAPON_POLICE: crime = CRIME_HIT_COP_NASTYWEAPON; break;
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default: crime = CRIME_NONE; break;
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}
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if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
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if (!((CPed*)crimeId)->DyingOrDead()) {
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CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
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}
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return;
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}
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if(crime == CRIME_NONE)
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return;
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CVector playerPedCoors = FindPlayerPed()->GetPosition();
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CVector playerCoors = FindPlayerCoors();
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if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 ||
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CGame::germanGame && (crime == CRIME_SHOOT_PED || crime == CRIME_SHOOT_COP || crime == CRIME_COP_BURNED || crime == CRIME_VEHICLE_BURNED)){
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FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, crimeId, copsDontCare);
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FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1);
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}else
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FindPlayerPed()->m_pWanted->RegisterCrime(crime, playerPedCoors, crimeId, copsDontCare);
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if(type == EVENT_ASSAULT_POLICE)
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FindPlayerPed()->SetWantedLevelNoDrop(1);
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if(type == EVENT_SHOOT_COP || type == EVENT_ASSAULT_NASTYWEAPON_POLICE)
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FindPlayerPed()->SetWantedLevelNoDrop(2);
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}
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