mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-04 23:14:21 +01:00
674 lines
16 KiB
C++
674 lines
16 KiB
C++
#pragma once
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#ifdef PS2_MENU
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#include "Frontend_PS2.h"
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#else
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#include "Sprite2d.h"
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#ifdef PS2_LIKE_MENU
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#define MENUHEADER_POS_X 50.0f
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#define MENUHEADER_POS_Y 75.0f
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#define MENUHEADER_HEIGHT 1.3f
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#else
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#define MENUHEADER_POS_X 10.0f
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#define MENUHEADER_POS_Y 10.0f
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#define MENUHEADER_HEIGHT 2.0f
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#endif
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#define MENUHEADER_WIDTH 1.0f
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#define MENU_UNK_X_MARGIN 10.0f
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#define MENU_UNK_WIDTH 10.0f
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#define MENUACTION_SCALE_MULT 0.9f
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#define MENULABEL_X_MARGIN 80.0f
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#define MENULABEL_WIDTH 80.0f
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#define MENULABEL_POS_X 100.0f
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#define MENULABEL_POS_Y 97.0f
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#define MENU_DEFAULT_CONTENT_X 320
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#define MENU_DEFAULT_CONTENT_Y 100
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#define MENU_DEFAULT_LINE_HEIGHT 29
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#define MENURADIO_ICON_SCALE 60.0f
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#define MENUSLIDER_X 500.0f
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#define MENUSLIDER_UNK 100.0f
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#define MENUSLIDER_SMALLEST_BAR 8.0f
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#define MENUSLIDER_BIGGEST_BAR 25.0f
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#define BIGTEXT2_X_SCALE 0.6f
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#define BIGTEXT2_Y_SCALE 1.2f
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#define BIGTEXT_X_SCALE 0.6f
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#define BIGTEXT_Y_SCALE 1.0f
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#define MEDIUMTEXT_X_SCALE 0.48f
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#define MEDIUMTEXT_Y_SCALE 1.0f
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#define SMALLTEXT_X_SCALE 0.42f
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#define SMALLTEXT_Y_SCALE 0.9f
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#define SMALLESTTEXT_X_SCALE 0.3f
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#define SMALLESTTEXT_Y_SCALE 0.7f
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#define PLAYERSETUP_LIST_TOP 28.0f
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#define PLAYERSETUP_LIST_BOTTOM 125.0f
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#define PLAYERSETUP_LIST_LEFT 200.0f
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#define PLAYERSETUP_LIST_RIGHT 36.0f
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#ifdef FIX_BUGS // See the scrollbar button drawing code
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#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f
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#else
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#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f
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#endif
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#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
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#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
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#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f
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#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
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#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
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#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
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#define PLAYERSETUP_LIST_BODY_TOP 47
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#define PLAYERSETUP_ROW_HEIGHT 9
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#define STATS_ROW_HEIGHT 17.0f
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#define STATS_ROW_LEFT_MARGIN 110.0f
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#define STATS_ROW_RIGHT_MARGIN 113.0f
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#define STATS_TOP_Y 135.0f // Just faded in
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#define STATS_BOTTOM_Y 300.0f // Starts to fade out after that
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#define STATS_FADING_AREA_LENGTH 50.0f
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#define STATS_VISIBLE_START_Y (STATS_TOP_Y - 10.f)
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#define STATS_VISIBLE_END_Y (STATS_BOTTOM_Y + 21.f)
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#define STATS_RATING_X 320.0f
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#define STATS_RATING_Y_1 85.0f
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#define STATS_RATING_Y_2 110.0f
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#define BRIEFS_TOP_MARGIN 140.0f
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#define BRIEFS_BOTTOM_MARGIN 280.0f
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#define BRIEFS_LINE_X 100.0f
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#define BRIEFS_LINE_HEIGHT 20.0f
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#define BRIEFS_LINE_SPACING 10.0f
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#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
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#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
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#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
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#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
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#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f
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#define CONTSETUP_LIST_TOP 28.0f
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#define CONTSETUP_LIST_RIGHT 18.0f
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#define CONTSETUP_LIST_BOTTOM 120.0f
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#define CONTSETUP_LIST_LEFT 18.0f
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#define CONTSETUP_COLUMN_1_X 40.0f
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#define CONTSETUP_COLUMN_2_X 210.0f
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#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
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#define CONTSETUP_BACK_RIGHT 35.0f
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#define CONTSETUP_BACK_BOTTOM 122.0f
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#define CONTSETUP_BACK_HEIGHT 25.0f
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enum
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{
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MENUALIGN_LEFT = 1,
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MENUALIGN_RIGHT,
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MENUALIGN_CENTER,
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};
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enum eMenuSprites
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{
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MENUSPRITE_BACKGROUND,
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MENUSPRITE_VCLOGO,
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MENUSPRITE_MOUSE,
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MENUSPRITE_MAPTOP01,
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MENUSPRITE_MAPTOP02,
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MENUSPRITE_MAPTOP03,
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MENUSPRITE_MAPMID01,
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MENUSPRITE_MAPMID02,
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MENUSPRITE_MAPMID03,
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MENUSPRITE_MAPBOT01,
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MENUSPRITE_MAPBOT02,
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MENUSPRITE_MAPBOT03,
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MENUSPRITE_WILDSTYLE,
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MENUSPRITE_FLASH,
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MENUSPRITE_KCHAT,
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MENUSPRITE_FEVER,
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MENUSPRITE_VROCK,
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MENUSPRITE_VCPR,
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MENUSPRITE_ESPANTOSO,
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MENUSPRITE_EMOTION,
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MENUSPRITE_WAVE,
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MENUSPRITE_MP3,
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MENUSPRITE_DOWNOFF,
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MENUSPRITE_DOWNON,
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MENUSPRITE_UPOFF,
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MENUSPRITE_UPON,
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NUM_MENU_SPRITES
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};
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enum eSaveSlot
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{
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SAVESLOT_NONE,
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SAVESLOT_0,
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SAVESLOT_1,
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SAVESLOT_2,
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SAVESLOT_3,
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SAVESLOT_4,
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SAVESLOT_5,
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SAVESLOT_6,
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SAVESLOT_7,
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SAVESLOT_8,
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SAVESLOT_LABEL = 36
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};
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enum eMenuScreen
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{
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MENUPAGE_DISABLED = -1,
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MENUPAGE_STATS = 0,
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MENUPAGE_NEW_GAME = 1,
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MENUPAGE_BRIEFS = 2,
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MENUPAGE_SOUND_SETTINGS = 3,
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MENUPAGE_GRAPHICS_SETTINGS = 4,
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MENUPAGE_LANGUAGE_SETTINGS = 5,
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MENUPAGE_MAP = 6,
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MENUPAGE_NEW_GAME_RELOAD = 7,
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MENUPAGE_CHOOSE_LOAD_SLOT = 8,
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MENUPAGE_CHOOSE_DELETE_SLOT = 9,
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MENUPAGE_LOAD_SLOT_CONFIRM = 10,
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MENUPAGE_DELETE_SLOT_CONFIRM = 11,
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MENUPAGE_LOADING_IN_PROGRESS = 12,
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MENUPAGE_DELETING_IN_PROGRESS = 13,
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MENUPAGE_DELETE_SUCCESSFUL = 14,
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MENUPAGE_CHOOSE_SAVE_SLOT = 15,
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MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16,
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MENUPAGE_SAVING_IN_PROGRESS = 17,
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MENUPAGE_SAVE_SUCCESSFUL = 18,
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MENUPAGE_SAVE_CUSTOM_WARNING = 19,
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MENUPAGE_SAVE_CHEAT_WARNING = 20,
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MENUPAGE_SKIN_SELECT = 21,
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MENUPAGE_SAVE_UNUSED = 22,
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MENUPAGE_SAVE_FAILED = 23,
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MENUPAGE_SAVE_FAILED_2 = 24,
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MENUPAGE_LOAD_FAILED = 25,
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MENUPAGE_CONTROLLER_PC = 26,
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MENUPAGE_OPTIONS = 27,
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MENUPAGE_EXIT = 28,
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MENUPAGE_START_MENU = 29,
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MENUPAGE_KEYBOARD_CONTROLS = 30,
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MENUPAGE_MOUSE_CONTROLS = 31,
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MENUPAGE_PAUSE_MENU = 32,
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MENUPAGE_NONE = 33, // Then chooses main menu or pause menu
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MENUPAGE_OUTRO = 34,
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#ifdef LEGACY_MENU_OPTIONS
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MENUPAGE_CONTROLLER_SETTINGS,
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MENUPAGE_DEBUG_MENU,
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MENUPAGE_CONTROLLER_PC_OLD1,
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MENUPAGE_CONTROLLER_PC_OLD2,
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MENUPAGE_CONTROLLER_PC_OLD3,
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MENUPAGE_CONTROLLER_PC_OLD4,
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MENUPAGE_CONTROLLER_DEBUG,
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#endif
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MENUPAGES
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};
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enum eMenuAction
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{
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MENUACTION_NOTHING,
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MENUACTION_LABEL,
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MENUACTION_YES,
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MENUACTION_NO,
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MENUACTION_CHANGEMENU,
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MENUACTION_UNK5,
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MENUACTION_INVERTPADY,
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MENUACTION_FRAMESYNC,
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MENUACTION_FRAMELIMIT,
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MENUACTION_TRAILS,
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MENUACTION_SUBTITLES,
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MENUACTION_WIDESCREEN,
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MENUACTION_BRIGHTNESS,
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MENUACTION_MUSICVOLUME,
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MENUACTION_SFXVOLUME,
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MENUACTION_RADIO,
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MENUACTION_LANG_ENG,
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MENUACTION_LANG_FRE,
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MENUACTION_LANG_GER,
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MENUACTION_LANG_ITA,
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MENUACTION_LANG_SPA,
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MENUACTION_POPULATESLOTS_CHANGEMENU,
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MENUACTION_CHECKSAVE,
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MENUACTION_NEWGAME,
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MENUACTION_RESUME_FROM_SAVEZONE,
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MENUACTION_RELOADIDE,
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MENUACTION_SETDBGFLAG,
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MENUACTION_LOADRADIO,
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MENUACTION_SAVEGAME,
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// Below this is TODO(Miami)
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MENUACTION_DRAWDIST,
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MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
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MENUACTION_COLLISIONPOLYS,
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MENUACTION_LEGENDS,
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MENUACTION_RADARMODE,
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MENUACTION_HUD,
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MENUACTION_GOBACK,
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MENUACTION_KEYBOARDCTRLS,
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MENUACTION_PARSEHEAP,
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// MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
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MENUACTION_DEBUGSTREAM,
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MENUACTION_GETKEY,
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MENUACTION_SHOWHEADBOB,
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MENUACTION_UNK80,
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MENUACTION_INVVERT,
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MENUACTION_CANCELGAME,
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MENUACTION_MOUSESENS,
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MENUACTION_MP3VOLUMEBOOST,
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MENUACTION_RESUME,
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MENUACTION_DONTCANCEL,
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MENUACTION_SCREENRES,
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MENUACTION_AUDIOHW,
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MENUACTION_SPEAKERCONF,
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MENUACTION_PLAYERSETUP,
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MENUACTION_RESTOREDEF,
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MENUACTION_CTRLMETHOD,
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MENUACTION_DYNAMICACOUSTIC,
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MENUACTION_MOUSESTEER,
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MENUACTION_UNK110,
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#ifdef MORE_LANGUAGES
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MENUACTION_LANG_PL,
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MENUACTION_LANG_RUS,
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MENUACTION_LANG_JAP,
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#endif
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#ifdef IMPROVED_VIDEOMODE
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MENUACTION_SCREENMODE,
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#endif
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#ifdef FREE_CAM
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MENUACTION_FREECAM,
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#endif
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#ifdef LEGACY_MENU_OPTIONS
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MENUACTION_CTRLVIBRATION,
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MENUACTION_CTRLCONFIG,
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#endif
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};
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enum eCheckHover
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{
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HOVEROPTION_0,
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HOVEROPTION_1,
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HOVEROPTION_RANDOM_ITEM,
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HOVEROPTION_3,
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HOVEROPTION_4,
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HOVEROPTION_5,
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HOVEROPTION_6,
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HOVEROPTION_7,
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HOVEROPTION_8,
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HOVEROPTION_BACK, // also layer in controller setup and skin menu
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HOVEROPTION_10,
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HOVEROPTION_11,
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HOVEROPTION_OVER_SCROLL_UP,
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HOVEROPTION_OVER_SCROLL_DOWN,
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HOVEROPTION_CLICKED_SCROLL_UP,
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HOVEROPTION_CLICKED_SCROLL_DOWN,
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HOVEROPTION_HOLDING_SCROLLBAR,
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HOVEROPTION_PAGEUP,
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HOVEROPTION_PAGEDOWN,
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HOVEROPTION_LIST, // also layer in controller setup and skin menu
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HOVEROPTION_SKIN,
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HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
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HOVEROPTION_RADIO_0,
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HOVEROPTION_RADIO_1,
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HOVEROPTION_RADIO_2,
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HOVEROPTION_RADIO_3,
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HOVEROPTION_RADIO_4,
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HOVEROPTION_RADIO_5,
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HOVEROPTION_RADIO_6,
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HOVEROPTION_RADIO_7,
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HOVEROPTION_RADIO_8,
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HOVEROPTION_RADIO_9,
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HOVEROPTION_INCREASE_BRIGHTNESS,
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HOVEROPTION_DECREASE_BRIGHTNESS,
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HOVEROPTION_INCREASE_DRAWDIST,
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HOVEROPTION_DECREASE_DRAWDIST,
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HOVEROPTION_INCREASE_MUSICVOLUME,
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HOVEROPTION_DECREASE_MUSICVOLUME,
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HOVEROPTION_INCREASE_SFXVOLUME,
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HOVEROPTION_DECREASE_SFXVOLUME,
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HOVEROPTION_INCREASE_MOUSESENS,
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HOVEROPTION_DECREASE_MOUSESENS,
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HOVEROPTION_NOT_HOVERING,
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};
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enum
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{
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#ifdef LEGACY_MENU_OPTIONS
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NUM_MENUROWS = 14,
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#else
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NUM_MENUROWS = 12,
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#endif
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};
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enum eControlMethod
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{
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CONTROL_STANDARD = 0,
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CONTROL_CLASSIC,
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};
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// Why??
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enum ControllerSetupColumn
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{
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CONTSETUP_PED_COLUMN = 0,
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CONTSETUP_VEHICLE_COLUMN = 14,
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};
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struct tSkinInfo
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{
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int32 skinId;
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char skinNameDisplayed[256];
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char skinNameOriginal[256];
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char date[256];
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tSkinInfo *nextSkin;
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};
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struct BottomBarOption
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{
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char name[8];
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int32 screenId;
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};
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struct CMenuScreen
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{
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char m_ScreenName[8];
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int32 m_PreviousPage; // eMenuScreen
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int32 m_ParentEntry; // row
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struct CMenuEntry
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{
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int32 m_Action; // eMenuAction
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char m_EntryName[8];
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int32 m_SaveSlot; // eSaveSlot
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int32 m_TargetMenu; // eMenuScreen
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uint16 m_X;
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uint16 m_Y;
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uint8 m_Align;
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} m_aEntries[NUM_MENUROWS];
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};
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struct MenuTrapezoid
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{
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float topLeft_x;
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float topLeft_y;
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float topRight_x;
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float topRight_y;
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float bottomLeft_x;
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float bottomLeft_y;
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float bottomRight_x;
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float bottomRight_y;
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float old_topRight_x;
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float old_topRight_y;
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float old_topLeft_x;
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float old_topLeft_y;
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float old_bottomLeft_x;
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float old_bottomLeft_y;
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float old_bottomRight_x;
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float old_bottomRight_y;
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float mult_topRight_x;
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float mult_topRight_y;
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float mult_topLeft_x;
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float mult_topLeft_y;
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float mult_bottomLeft_x;
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float mult_bottomLeft_y;
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float mult_bottomRight_x;
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float mult_bottomRight_y;
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MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
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topLeft_x = x1;
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topLeft_y = y1;
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topRight_x = x2;
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topRight_y = y2;
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bottomLeft_x = x3;
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bottomLeft_y = y3;
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bottomRight_x = x4;
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bottomRight_y = y4;
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};
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void SaveCurrentCoors() {
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old_topLeft_x = topLeft_x;
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old_topLeft_y = topLeft_y;
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old_topRight_x = topRight_x;
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old_topRight_y = topRight_y;
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old_bottomLeft_x = bottomLeft_x;
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old_bottomLeft_y = bottomLeft_y;
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old_bottomRight_x = bottomRight_x;
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old_bottomRight_y = bottomRight_y;
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}
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void Translate(int delta) {
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bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x;
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bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y;
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bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x;
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bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y;
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topRight_x = delta * mult_topRight_x + old_topRight_x;
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topRight_y = delta * mult_topRight_y + old_topRight_y;
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topLeft_x = delta * mult_topLeft_x + old_topLeft_x;
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topLeft_y = delta * mult_topLeft_y + old_topLeft_y;
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}
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void UpdateMultipliers() {
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mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f;
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mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f;
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mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f;
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mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f;
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mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f;
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mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f;
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mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f;
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mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f;
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}
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};
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class CMenuManager
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{
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public:
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int8 m_StatsScrollDirection;
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float m_StatsScrollSpeed;
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uint8 field_8;
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bool m_PrefsUseVibration;
|
|
bool m_PrefsShowHud;
|
|
int32 m_PrefsRadarMode;
|
|
uint8 field_10;
|
|
bool m_bShutDownFrontEndRequested;
|
|
bool m_bStartUpFrontEndRequested;
|
|
int32 m_KeyPressedCode;
|
|
int32 m_PrefsBrightness;
|
|
float m_PrefsLOD;
|
|
int8 m_PrefsShowSubtitles;
|
|
int8 m_PrefsShowLegends;
|
|
int8 m_PrefsUseWideScreen;
|
|
int8 m_PrefsVsync; // TODO(Miami): Are we sure?
|
|
int8 m_PrefsVsyncDisp;
|
|
int8 m_PrefsFrameLimiter;
|
|
int8 m_nPrefsAudio3DProviderIndex;
|
|
int8 m_PrefsSpeakers;
|
|
int8 m_PrefsDMA;
|
|
int8 m_PrefsSfxVolume;
|
|
int8 m_PrefsMusicVolume;
|
|
uint8 m_PrefsRadioStation;
|
|
uint8 m_PrefsStereoMono; // unused except restore settings
|
|
int32 m_nCurrOption;
|
|
bool m_bQuitGameNoCD;
|
|
bool m_bMenuMapActive;
|
|
bool m_AllowNavigation;
|
|
uint8 field_37;
|
|
bool m_bMenuActive;
|
|
bool m_bWantToRestart;
|
|
bool m_bFirstTime;
|
|
bool m_bActivateSaveMenu;
|
|
bool m_bWantToLoad;
|
|
float m_fMapSize;
|
|
float m_fMapCenterX;
|
|
float m_fMapCenterY;
|
|
uint32 OS_Language;
|
|
int32 m_PrefsLanguage;
|
|
int32 field_54;
|
|
int8 m_bLanguageLoaded;
|
|
uint8 m_PrefsAllowNastyGame;
|
|
uint8 m_PrefsMP3BoostVolume;
|
|
uint8 m_ControlMethod;
|
|
int32 m_nPrefsVideoMode;
|
|
int32 m_nDisplayVideoMode;
|
|
int32 m_nMouseTempPosX;
|
|
int32 m_nMouseTempPosY;
|
|
bool m_bGameNotLoaded;
|
|
int8 m_lastWorking3DAudioProvider;
|
|
bool m_bFrontEnd_ReloadObrTxtGxt;
|
|
int32 *pEditString;
|
|
uint8 field_74[4];
|
|
int32 *pControlEdit;
|
|
bool m_OnlySaveMenu;
|
|
int32 m_menuTransitionProgress;
|
|
CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
|
|
bool m_bSpritesLoaded;
|
|
int32 field_F0;
|
|
int32 m_LastRadioScrollDir;
|
|
int32 m_nCurrScreen;
|
|
int32 m_nPrevScreen;
|
|
int32 m_nCurrSaveSlot;
|
|
uint32 m_LastScreenSwitch;
|
|
int32 m_nMenuFadeAlpha;
|
|
int32 m_nOptionHighlightTransitionBlend;
|
|
bool bMenuChangeOngoing;
|
|
int32 MouseButtonJustClicked;
|
|
int32 JoyButtonJustClicked;
|
|
bool DisplayComboButtonErrMsg;
|
|
bool m_NoEmptyBinding;
|
|
bool m_ShowEmptyBindingError;
|
|
int32 m_nHelperTextAlpha;
|
|
bool m_bPressedPgUpOnList;
|
|
bool m_bPressedPgDnOnList;
|
|
bool m_bPressedUpOnList;
|
|
bool m_bPressedDownOnList;
|
|
bool m_bPressedScrollButton;
|
|
uint8 field_129;
|
|
uint8 field_12A;
|
|
uint8 field_12B;
|
|
int32 m_nMousePosX;
|
|
int32 m_nMousePosY;
|
|
int32 m_nMouseOldPosX;
|
|
int32 m_nMouseOldPosY;
|
|
int32 m_nHoverOption;
|
|
bool m_bShowMouse;
|
|
int32 m_nPrevOption;
|
|
bool m_bStartWaitingForKeyBind;
|
|
bool m_bWaitingForNewKeyBind;
|
|
bool m_bKeyChangeNotProcessed;
|
|
int32 m_CurrCntrlAction;
|
|
uint8 field_150;
|
|
uint8 field_151;
|
|
uint8 field_152;
|
|
uint8 field_153;
|
|
int32 m_nSelectedContSetupColumn;
|
|
bool m_bKeyIsOK;
|
|
bool field_159;
|
|
uint8 m_nCurrExLayer;
|
|
char m_PrefsSkinFile[256];
|
|
char m_aSkinName[256];
|
|
uint8 field_35B;
|
|
int32 m_nHelperTextMsgId;
|
|
tSkinInfo m_pSkinListHead;
|
|
tSkinInfo *m_pSelectedSkin;
|
|
int32 m_nFirstVisibleRowOnList;
|
|
float m_nScrollbarTopMargin;
|
|
int32 m_nTotalListRow;
|
|
int32 m_nSkinsTotal;
|
|
uint8 field_67C[4];
|
|
int32 m_nSelectedListRow;
|
|
bool m_bSkinsEnumerated;
|
|
|
|
#ifdef IMPROVED_VIDEOMODE
|
|
int32 m_nPrefsWidth;
|
|
int32 m_nPrefsHeight;
|
|
int32 m_nPrefsDepth;
|
|
int32 m_nPrefsWindowed;
|
|
int32 m_nPrefsSubsystem;
|
|
int32 m_nSelectedScreenMode;
|
|
#endif
|
|
|
|
enum LANGUAGE
|
|
{
|
|
LANGUAGE_AMERICAN,
|
|
LANGUAGE_FRENCH,
|
|
LANGUAGE_GERMAN,
|
|
LANGUAGE_ITALIAN,
|
|
LANGUAGE_SPANISH,
|
|
#ifdef MORE_LANGUAGES
|
|
LANGUAGE_POLISH,
|
|
LANGUAGE_RUSSIAN,
|
|
LANGUAGE_JAPANESE,
|
|
#endif
|
|
};
|
|
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
|
|
|
#ifndef MASTER
|
|
static bool m_PrefsMarketing;
|
|
static bool m_PrefsDisableTutorials;
|
|
#endif // !MASTER
|
|
|
|
CMenuManager(void);
|
|
~CMenuManager(void) { UnloadTextures(); }
|
|
|
|
void Initialise();
|
|
void PrintMap();
|
|
void SetFrontEndRenderStates();
|
|
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
|
|
static void CentreMousePointer();
|
|
void CheckCodesForControls(int);
|
|
bool CheckHover(int x1, int x2, int y1, int y2);
|
|
void CheckSliderMovement(int);
|
|
void DisplayHelperText(char*);
|
|
int DisplaySlider(float, float, float, float, float, float, float);
|
|
void DoSettingsBeforeStartingAGame();
|
|
void DrawStandardMenus(bool);
|
|
void DrawControllerBound(int32, int32, int32, int8);
|
|
void DrawControllerScreenExtraText(int, int, int);
|
|
void DrawControllerSetupScreen();
|
|
void DrawQuitGameScreen();
|
|
void DrawFrontEnd();
|
|
void DrawBackground(bool transitionCall);
|
|
void DrawPlayerSetupScreen();
|
|
int FadeIn(int alpha);
|
|
void FilterOutColorMarkersFromString(wchar*);
|
|
int GetStartOptionsCntrlConfigScreens();
|
|
void InitialiseChangedLanguageSettings();
|
|
void LoadAllTextures();
|
|
void LoadSettings();
|
|
void MessageScreen(const char *str, bool);
|
|
void SmallMessageScreen(const char *str);
|
|
void PrintBriefs();
|
|
static void PrintErrorMessage();
|
|
void PrintStats();
|
|
void Process();
|
|
void ProcessButtonPresses();
|
|
void ProcessFileActions();
|
|
void ProcessOnOffMenuOptions();
|
|
void RequestFrontEndShutDown();
|
|
void RequestFrontEndStartUp();
|
|
void ResetHelperText();
|
|
void SaveSettings();
|
|
void SetHelperText(int text);
|
|
float StretchX(float);
|
|
float StretchY(float);
|
|
void SwitchMenuOnAndOff();
|
|
void UnloadTextures();
|
|
void WaitForUserCD();
|
|
int GetNumOptionsCntrlConfigScreens();
|
|
int ConstructStatLine(int);
|
|
void SwitchToNewScreen(int8);
|
|
|
|
// New (not in function or inlined in the game)
|
|
void ThingsToDoBeforeLeavingPage();
|
|
void ScrollUpListByOne();
|
|
void ScrollDownListByOne();
|
|
void PageUpList(bool);
|
|
void PageDownList(bool);
|
|
|
|
// uint8 GetNumberOfMenuOptions();
|
|
};
|
|
|
|
#ifndef IMPROVED_VIDEOMODE
|
|
VALIDATE_SIZE(CMenuManager, 0x688);
|
|
#endif
|
|
|
|
extern CMenuManager FrontEndMenuManager;
|
|
|
|
|
|
#endif |