mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 18:16:52 +01:00
46 lines
848 B
C
46 lines
848 B
C
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (C) Microsoft Corporation. All Rights Reserved.
|
|
//
|
|
// File: d3dx8.h
|
|
// Content: D3DX utility library
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef __D3DX8_H__
|
|
#define __D3DX8_H__
|
|
|
|
#include "d3d8.h"
|
|
#include <limits.h>
|
|
|
|
#ifndef D3DXINLINE
|
|
#ifdef _MSC_VER
|
|
#if (_MSC_VER >= 1200)
|
|
#define D3DXINLINE __forceinline
|
|
#else
|
|
#define D3DXINLINE __inline
|
|
#endif
|
|
#else
|
|
#ifdef __cplusplus
|
|
#define D3DXINLINE inline
|
|
#else
|
|
#define D3DXINLINE
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#define D3DX_DEFAULT ULONG_MAX
|
|
#define D3DX_DEFAULT_FLOAT FLT_MAX
|
|
|
|
#include "d3dx8math.h"
|
|
#include "d3dx8core.h"
|
|
#include "d3dx8tex.h"
|
|
#include "d3dx8mesh.h"
|
|
#include "d3dx8shape.h"
|
|
#include "d3dx8effect.h"
|
|
|
|
|
|
#endif //__D3DX8_H__
|
|
|