re3-wiiu/src/control/OnscreenTimer.h
2020-10-12 06:42:54 +03:00

58 lines
1.0 KiB
C++

#pragma once
enum
{
COUNTER_DISPLAY_NUMBER,
COUNTER_DISPLAY_BAR,
};
class COnscreenTimerEntry
{
public:
uint32 m_nClockOffset;
char m_aClockText[10];
char m_aClockBuffer[40];
bool m_bClockProcessed;
bool m_bClockGoingDown;
void Process();
void ProcessForDisplayClock();
};
VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
class COnscreenCounterEntry
{
public:
uint32 m_nCounterOffset;
char m_aCounterText[10];
uint16 m_nType;
char m_aCounterBuffer[40];
bool m_bCounterProcessed;
void ProcessForDisplayCounter();
};
VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
class COnscreenTimer
{
public:
COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
bool m_bProcessed;
bool m_bDisabled;
void Init();
void Process();
void ProcessForDisplay();
void ClearCounter(uint32 offset);
void ClearClock(uint32 offset);
void AddCounter(uint32 offset, uint16 type, char* text, uint16 pos);
void AddClock(uint32 offset, char* text, bool bGoingDown);
};
VALIDATE_SIZE(COnscreenTimer, 0xF4);