re3-wiiu/src/control/Bridge.h
Filip Gawin 458fc63f01 Cleanup
2019-08-27 21:14:28 +02:00

28 lines
663 B
C++

#pragma once
#include "Entity.h"
enum bridgeStates {
STATE_BRIDGE_LOCKED,
STATE_LIFT_PART_IS_UP,
STATE_LIFT_PART_MOVING_DOWN,
STATE_LIFT_PART_IS_DOWN,
STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
STATE_LIFT_PART_MOVING_UP
};
class CBridge
{
public:
static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
static int &State, &OldState;
static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
static float &OldLift;
static uint32 &TimeOfBridgeBecomingOperational;
static void Init();
static void Update();
static bool ShouldLightsBeFlashing();
static void FindBridgeEntities();
static bool ThisIsABridgeObjectMovingUp(int);
};