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0aa7f13c32
# Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
43 lines
747 B
C++
43 lines
747 B
C++
#pragma once
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#include "Ped.h"
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enum eCopType
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{
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COP_STREET = 0,
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COP_FBI = 1,
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COP_SWAT = 2,
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COP_ARMY = 3,
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COP_MIAMIVICE = 5
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};
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class CCopPed : public CPed
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{
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public:
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int16 m_nRoadblockNode;
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float m_fDistanceToTarget;
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bool m_bIsInPursuit;
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bool m_bIsDisabledCop;
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int8 field_1350;
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bool m_bBeatingSuspect;
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bool m_bStopAndShootDisabledZone;
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bool m_bZoneDisabled;
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float m_fAbseilPos; // VC leftover, unused
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eCopType m_nCopType;
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int8 field_1364;
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CCopPed(eCopType, int32 modifier = 0);
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~CCopPed();
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void ClearPursuit(void);
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void ProcessControl(void);
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void SetArrestPlayer(CPed*);
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void SetPursuit(bool);
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void ArrestPlayer(void);
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void ScanForCrimes(void);
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void CopAI(void);
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(CCopPed, 0x558);
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#endif
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