re3-wiiu/src/render/RenderBuffer.h
2020-04-17 08:54:14 +03:00

18 lines
602 B
C++

class RenderBuffer
{
public:
static int VerticesToBeStored;
static int IndicesToBeStored;
static void ClearRenderBuffer(void);
static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart);
static void StopStoring(void);
static void RenderStuffInBuffer(void);
};
#define TEMPBUFFERVERTSIZE 256
#define TEMPBUFFERINDEXSIZE 1024
extern int32 TempBufferVerticesStored;
extern int32 TempBufferIndicesStored;
extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE];
extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];