re3-wiiu/src/templates.h
2019-06-20 11:26:43 +02:00

185 lines
3.5 KiB
C++

#pragma once
template<typename T, int n>
class CStore
{
public:
int allocPtr;
T store[n];
T *alloc(void){
if(this->allocPtr >= n){
printf("Size of this thing:%d needs increasing\n", n);
assert(0);
}
return &this->store[this->allocPtr++];
}
void clear(void){
this->allocPtr = 0;
}
};
template<typename T, typename U = T>
class CPool
{
U *m_entries;
union Flags {
struct {
uint8 id : 7;
uint8 free : 1;
};
uint8 u;
} *m_flags;
int m_size;
int m_allocPtr;
public:
CPool(int size){
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size;
m_allocPtr = 0;
for(int i = 0; i < size; i++){
m_flags[i].id = 0;
m_flags[i].free = 1;
}
}
int GetSize(void) { return m_size; }
T *New(void){
bool wrapped = false;
do
if(++m_allocPtr == m_size){
if(wrapped)
return nil;
wrapped = true;
m_allocPtr = 0;
}
while(!m_flags[m_allocPtr].free);
m_flags[m_allocPtr].free = 0;
m_flags[m_allocPtr].id++;
return (T*)&m_entries[m_allocPtr];
}
T *New(int handle){
T *entry = (T*)m_entries[handle>>8];
SetNotFreeAt(handle);
return entry;
}
void SetNotFreeAt(int handle){
int idx = handle>>8;
m_flags[idx].free = 0;
m_flags[idx].id = handle & 0x7F;
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
if(m_flags[m_allocPtr].free)
return;
}
void Delete(T *entry){
int i = GetJustIndex(entry);
m_flags[i].free = 1;
if(i < m_allocPtr)
m_allocPtr = i;
}
T *GetSlot(int i){
return m_flags[i].free ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
return m_flags[handle>>8].u == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
int GetIndex(T *entry){
int i = GetJustIndex(entry);
return m_flags[i].u + (i<<8);
}
int GetJustIndex(T *entry){
// TODO: the cast is unsafe
return (int)((U*)entry - m_entries);
}
int GetNoOfUsedSpaces(void){
int i;
int n = 0;
for(i = 0; i < m_size; i++)
if(!m_flags[i].free)
n++;
return n;
}
};
template<typename T>
class CLink
{
public:
T item;
CLink<T> *prev;
CLink<T> *next;
void Insert(CLink<T> *link){
link->next = this->next;
this->next->prev = link;
link->prev = this;
this->next = link;
}
void Remove(void){
this->prev->next = this->next;
this->next->prev = this->prev;
}
};
template<typename T>
class CLinkList
{
public:
CLink<T> head, tail;
CLink<T> freeHead, freeTail;
CLink<T> *links;
void Init(int n){
links = new CLink<T>[n];
head.next = &tail;
tail.prev = &head;
freeHead.next = &freeTail;
freeTail.prev = &freeHead;
while(n--)
freeHead.Insert(&links[n]);
}
void Shutdown(void){
delete[] links;
links = nil;
}
void Clear(void){
while(head.next != &tail)
Remove(head.next);
}
CLink<T> *Insert(T const &item){
CLink<T> *node = freeHead.next;
if(node == &freeTail)
return nil;
node->item = item;
node->Remove(); // remove from free list
head.Insert(node);
return node;
}
CLink<T> *InsertSorted(T const &item){
CLink<T> *sort;
for(sort = head.next; sort != &tail; sort = sort->next)
if(sort->item.sort >= item.sort)
break;
CLink<T> *node = freeHead.next;
if(node == &freeTail)
return nil;
node->item = item;
node->Remove(); // remove from free list
sort->prev->Insert(node);
return node;
}
void Remove(CLink<T> *link){
link->Remove(); // remove from list
freeHead.Insert(link); // insert into free list
}
int Count(void){
int n = 0;
CLink<T> *lnk;
for(lnk = head.next; lnk != &tail; lnk = lnk->next)
n++;
return n;
}
};