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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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98 lines
1.8 KiB
C++
98 lines
1.8 KiB
C++
#pragma once
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#define _CRT_SECURE_NO_WARNINGS
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#define _USE_MATH_DEFINES
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#pragma warning(disable: 4244) // int to float
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#pragma warning(disable: 4800) // int to bool
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#pragma warning(disable: 4838) // narrowing conversion
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#include <stdint.h>
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#include <math.h>
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#include <assert.h>
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#include <new>
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#include <rwcore.h>
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#include <rpworld.h>
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#define rwVENDORID_ROCKSTAR 0x0253F2
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typedef uint8_t uint8;
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typedef int8_t int8;
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typedef uint16_t uint16;
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typedef int16_t int16;
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typedef uint32_t uint32;
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typedef int32_t int32;
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typedef uintptr_t uintptr;
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#define nil NULL
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#include "config.h"
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#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
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// little hack
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extern void **rwengine;
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#define RwEngineInstance (*rwengine)
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// TODO
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struct RsInputDevice
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{
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int inputDeviceType;
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int used;
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void *inputEventHandler;
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};
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struct RsGlobalType
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{
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const char *appName;
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int width;
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int height;
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int maximumWidth;
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int maximumHeight;
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int maxFPS;
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int quit;
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void *ps;
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RsInputDevice keyboard;
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RsInputDevice mouse;
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RsInputDevice pad;
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};
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extern RsGlobalType &RsGlobal;
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#define SCREENW (RsGlobal.maximumWidth)
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#define SCREENH (RsGlobal.maximumHeight)
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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extern GlobalScene &Scene;
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#include "math/Vector.h"
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#include "math/Vector2D.h"
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#include "math/Matrix.h"
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#include "math/Rect.h"
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class CRGBA
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{
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public:
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uint8 r, g, b, a;
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CRGBA(void) { }
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CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
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};
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inline float
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clamp(float v, float min, float max){ return v<min ? min : v>max ? max : v; }
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inline float
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sq(float x) { return x*x; }
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#define PI M_PI
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#define DEGTORAD(d) (d/180.0f*PI)
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int myrand(void);
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void mysrand(unsigned int seed);
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#define debug printf
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//#define min(a, b) ((a) < (b) ? (a) : (b))
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//#define max(a, b) ((a) > (b) ? (a) : (b))
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