re3-wiiu/src/peds/PedPlacement.cpp
2020-07-28 17:04:34 +03:00

60 lines
1.3 KiB
C++

#include "common.h"
#include "Ped.h"
#include "PedPlacement.h"
#include "World.h"
// --MIAMI: Done
bool
CPedPlacement::FindZCoorForPed(CVector* pos)
{
float zForPed;
float startZ = pos->z - 100.0f;
float foundColZ = -100.0f;
float foundColZ2 = -100.0f;
CColPoint foundCol;
CEntity* foundEnt;
CVector vec(
pos->x,
pos->y,
pos->z + 1.0f
);
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
foundColZ = foundCol.point.z;
// Adjust coords and do a second test
vec.x += 0.1f;
vec.y += 0.1f;
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
foundColZ2 = foundCol.point.z;
zForPed = Max(foundColZ, foundColZ2);
if (zForPed > -99.0f) {
pos->z = FEET_OFFSET + zForPed;
return true;
}
return false;
}
CEntity*
CPedPlacement::IsPositionClearOfCars(Const CVector *pos)
{
return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
}
bool
CPedPlacement::IsPositionClearForPed(const CVector& pos, float radius, int total, CEntity** entities)
{
int16 count;
if (radius == -1.0f)
radius = 0.75f;
if (total == -1)
total = 2;
CWorld::FindObjectsKindaColliding(pos, radius, true, &count, total, entities, false, true, true, false, false);
return count == 0;
}