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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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732 lines
27 KiB
C++
732 lines
27 KiB
C++
#include "common.h"
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#include "DMAudio.h"
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#include "AudioManager.h"
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#include "AudioSamples.h"
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#include "MusicManager.h"
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#include "PlayerPed.h"
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#include "PoliceRadio.h"
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#include "Replay.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "Zones.h"
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#include "sampman.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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struct tPoliceRadioZone {
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char m_aName[8];
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uint32 m_nSampleIndex;
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int32 field_12;
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};
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tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
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int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
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int8 g_nMissionAudioPlayingStatus = 2;
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uint8 gSpecialSuspectLastSeenReport;
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uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
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void
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cAudioManager::InitialisePoliceRadioZones()
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{
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for (int32 i = 0; i < NUMAUDIOZONES; i++)
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memset(ZoneSfx[i].m_aName, 0, 8);
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#define SETZONESFX(i, name, sample) \
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strcpy(ZoneSfx[i].m_aName, name); \
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ZoneSfx[i].m_nSampleIndex = sample;
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SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY);
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SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH);
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SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND);
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SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH);
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SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH);
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SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT);
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SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS);
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SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STRAFISH_ISLAND);
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SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICE_PORT);
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SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA);
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SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI);
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SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND);
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SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN);
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SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL);
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#undef SETZONESFX
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}
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void
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cAudioManager::InitialisePoliceRadio()
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{
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m_sPoliceRadioQueue.policeChannelTimer = 0;
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m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
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m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
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for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
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m_sPoliceRadioQueue.crimes[i].type = 0;
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SampleManager.SetChannelReverbFlag(policeChannel, 0);
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gSpecialSuspectLastSeenReport = false;
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for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
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gMinTimeToNextReport[i] = m_FrameCounter;
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}
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void
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cAudioManager::ResetPoliceRadio()
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{
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if (!m_bIsInitialised) return;
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if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
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InitialisePoliceRadio();
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}
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void
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cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
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{
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if (!m_bIsInitialised) return;
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if (g_nMissionAudioPlayingStatus != 1) {
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g_nMissionAudioPlayingStatus = 0;
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g_nMissionAudioSfx = sfx;
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}
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}
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int8
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cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
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{
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return g_nMissionAudioPlayingStatus;
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}
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void
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cAudioManager::DoPoliceRadioCrackle()
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{
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m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
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m_sQueueSample.m_nCounter = 0;
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m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = true;
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m_sQueueSample.m_nReleasingVolumeModificator = 10;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
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m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_bReverbFlag = false;
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m_sQueueSample.m_nOffset = 63;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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void
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cAudioManager::ServicePoliceRadio()
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{
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int32 wantedLevel = 0; // uninitialized variable
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static uint32 nLastSeen = 300;
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if(!m_bIsInitialised) return;
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if(!m_nUserPause) {
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bool crimeReport = SetupCrimeReport();
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#ifdef FIX_BUGS // Crash at 0x5fe6ef
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if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
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return;
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#endif
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wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
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if(!crimeReport) {
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if(wantedLevel) {
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if(nLastSeen) {
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--nLastSeen;
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} else {
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nLastSeen = m_anRandomTable[1] % 1000 + 2000;
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SetupSuspectLastSeenReport();
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}
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}
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}
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}
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ServicePoliceRadioChannel(wantedLevel);
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}
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void
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cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
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{
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bool processed = false;
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uint32 sample;
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int32 freq;
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static int cWait = 0;
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static bool bChannelOpen = false;
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static uint8 bMissionAudioPhysicalPlayingStatus = 0;
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static int32 PoliceChannelFreq = 5500;
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if (!m_bIsInitialised) return;
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if (m_nUserPause) {
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if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
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if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
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SampleManager.IsStreamPlaying(1)) {
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SampleManager.PauseStream(1, 1);
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}
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} else {
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if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
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bMissionAudioPhysicalPlayingStatus == 1) {
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SampleManager.PauseStream(0, 1);
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}
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if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false;
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if (cWait) {
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--cWait;
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return;
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}
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if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
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if (g_nMissionAudioPlayingStatus) {
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if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
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SampleManager.IsStreamPlaying(1)) {
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bMissionAudioPhysicalPlayingStatus = 1;
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}
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if (bMissionAudioPhysicalPlayingStatus == 1) {
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if (SampleManager.IsStreamPlaying(1)) {
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DoPoliceRadioCrackle();
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} else {
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bMissionAudioPhysicalPlayingStatus = 2;
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g_nMissionAudioPlayingStatus = 2;
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g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
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cWait = 30;
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}
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return;
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}
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} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
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SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
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SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
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SampleManager.StartPreloadedStreamedFile(1);
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g_nMissionAudioPlayingStatus = 1;
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bMissionAudioPhysicalPlayingStatus = 0;
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return;
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}
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}
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if (bChannelOpen) DoPoliceRadioCrackle();
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if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
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!SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
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if (m_sPoliceRadioQueue.policeChannelTimer) {
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sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
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m_sPoliceRadioQueue.policeChannelTimer--;
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m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
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} else {
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sample = TOTAL_AUDIO_SAMPLES;
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}
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if (!wantedLevel) {
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if (gSpecialSuspectLastSeenReport) {
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gSpecialSuspectLastSeenReport = 0;
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} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1 || sample == TOTAL_AUDIO_SAMPLES) {
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bChannelOpen = false;
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processed = true;
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}
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}
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if (sample == TOTAL_AUDIO_SAMPLES) {
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if (!processed) cWait = 30;
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} else {
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SampleManager.InitialiseChannel(policeChannel, sample, 0);
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switch (sample) {
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case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
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freq = m_anRandomTable[4] % 2000 + 10025;
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bChannelOpen = bChannelOpen == false;
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break;
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default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
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}
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PoliceChannelFreq = freq;
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SampleManager.SetChannelFrequency(policeChannel, freq);
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SampleManager.SetChannelVolume(policeChannel, 100);
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SampleManager.SetChannelPan(policeChannel, 63);
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SampleManager.SetChannelLoopCount(policeChannel, 1);
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SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
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SampleManager.StartChannel(policeChannel);
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}
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if (processed) ResetPoliceRadio();
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}
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}
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}
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bool
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cAudioManager::SetupCrimeReport()
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{
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int16 audioZoneId;
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CZone *zone;
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float rangeX;
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float rangeY;
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float halfX;
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float halfY;
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float quarterX;
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float quarterY;
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int i;
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int32 sampleIndex;
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bool processed = false;
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if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false;
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if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) {
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AgeCrimes();
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return true;
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}
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for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
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if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE)
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break;
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}
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if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
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audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
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if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
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zone = CTheZones::GetAudioZone(audioZoneId);
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for (int j = 0; j < NUMAUDIOZONES; j++) {
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if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
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sampleIndex = ZoneSfx[j].m_nSampleIndex;
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m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
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m_sPoliceRadioQueue.Add(SFX_A_10);
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switch (m_sPoliceRadioQueue.crimes[i].type) {
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case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break;
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case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break;
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case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
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case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
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default: break;
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}
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m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
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m_sPoliceRadioQueue.Add(SFX_IN);
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rangeX = zone->maxx - zone->minx;
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rangeY = zone->maxy - zone->miny;
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halfX = 0.5f * rangeX + zone->minx;
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halfY = 0.5f * rangeY + zone->miny;
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quarterX = 0.25f * rangeX;
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quarterY = 0.25f * rangeY;
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if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
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m_sPoliceRadioQueue.Add(SFX_NORTH);
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processed = true;
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} else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
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m_sPoliceRadioQueue.Add(SFX_SOUTH);
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processed = true;
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}
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if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
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m_sPoliceRadioQueue.Add(SFX_EAST);
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else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX)
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m_sPoliceRadioQueue.Add(SFX_WEST);
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else if (!processed)
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m_sPoliceRadioQueue.Add(SFX_CENTRAL);
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m_sPoliceRadioQueue.Add(sampleIndex);
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m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
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break;
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}
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}
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}
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m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
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AgeCrimes();
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return true;
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}
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void
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cAudioManager::SetupSuspectLastSeenReport()
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{
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CVehicle *veh;
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uint8 color1;
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int32 main_color;
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int32 sample;
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int32 color_pre_modifier;
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int32 color_post_modifier;
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const int32 gCarColourTable[][3] = {
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
#endif
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
#ifdef FIX_BUGS
|
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
#else
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
#endif
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
#ifdef FIX_BUGS
|
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
#else
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
#endif
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
#ifdef FIX_BUGS
|
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
#else
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
#endif
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
#ifdef FIX_BUGS
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
|
|
#else
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
#endif
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
#ifdef FIX_BUGS
|
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
#else
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
#endif
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
#ifdef FIX_BUGS
|
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
#else
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
#endif
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
|
};
|
|
|
|
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
|
veh = FindPlayerVehicle();
|
|
if (veh != nil) {
|
|
if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
|
|
color1 = veh->m_currentColour1;
|
|
if (color1 >= ARRAY_SIZE(gCarColourTable)) {
|
|
debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
|
|
} else {
|
|
main_color = gCarColourTable[color1][1];
|
|
color_pre_modifier = gCarColourTable[color1][0];
|
|
color_post_modifier = gCarColourTable[color1][2];
|
|
switch (veh->GetModelIndex()) {
|
|
// TODO(MIAMI): just making this compile
|
|
#ifdef FIX_BUGS
|
|
// case MI_COLUMB:
|
|
// main_color = SFX_POLICE_RADIO_BLUE;
|
|
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
|
#endif
|
|
case MI_LANDSTAL:
|
|
// case MI_BLISTA:
|
|
sample = SFX_POLICE_RADIO_CRUISER; break;
|
|
#ifdef FIX_BUGS
|
|
// case MI_YARDIE:
|
|
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
|
// main_color = SFX_POLICE_RADIO_RED;
|
|
// color_post_modifier = SFX_POLICE_RADIO_YELLOW;
|
|
// sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
|
// case MI_DIABLOS:
|
|
// main_color = SFX_POLICE_RADIO_BLACK;
|
|
#endif
|
|
case MI_IDAHO:
|
|
// case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
|
#ifdef FIX_BUGS
|
|
// case MI_YAKUZA:
|
|
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
|
// main_color = SFX_POLICE_RADIO_SILVER;
|
|
// color_post_modifier = SFX_POLICE_RADIO_RED;
|
|
#endif
|
|
case MI_STINGER:
|
|
case MI_INFERNUS:
|
|
case MI_CHEETAH:
|
|
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
|
|
#ifdef FIX_BUGS
|
|
// case MI_MAFIA:
|
|
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
|
// main_color = SFX_POLICE_RADIO_GREY;
|
|
case MI_WASHING:
|
|
#endif
|
|
case MI_PEREN:
|
|
case MI_SENTINEL:
|
|
// case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
|
|
case MI_PATRIOT:
|
|
case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
|
|
case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
|
|
#ifdef FIX_BUGS
|
|
case MI_LINERUN:
|
|
case MI_FLATBED:
|
|
#endif
|
|
case MI_TRASH:
|
|
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
|
|
// case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
|
|
case MI_MANANA:
|
|
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
|
|
#ifdef FIX_BUGS
|
|
// case MI_HOODS:
|
|
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
|
// main_color = SFX_POLICE_RADIO_BLUE;
|
|
// color_post_modifier = SFX_POLICE_RADIO_GREEN;
|
|
// case MI_BELLYUP:
|
|
case MI_YANKEE:
|
|
case MI_TOPFUN:
|
|
// case MI_MRWONGS:
|
|
// case MI_PANLANT:
|
|
#endif
|
|
case MI_PONY:
|
|
case MI_MULE:
|
|
case MI_MOONBEAM:
|
|
case MI_ENFORCER:
|
|
case MI_SECURICA:
|
|
case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
|
|
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
|
|
case MI_TAXI:
|
|
case MI_CABBIE:
|
|
case MI_ZEBRA: sample = SFX_POLICE_RADIO_TAXI; break;
|
|
case MI_KAUFMAN: sample = SFX_POLICE_RADIO_TAXI; break;
|
|
case MI_MRWHOOP:
|
|
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
|
|
break;
|
|
case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
|
|
case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
|
|
#ifdef FIX_BUGS
|
|
case MI_SPEEDER:
|
|
case MI_REEFER:
|
|
// case MI_GHOST:
|
|
#endif
|
|
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
|
|
case MI_BUS:
|
|
case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
|
|
case MI_RHINO:
|
|
sample = SFX_POLICE_RADIO_TANK;
|
|
main_color = TOTAL_AUDIO_SAMPLES;
|
|
color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
|
break;
|
|
// case MI_TRAIN:
|
|
// sample = SFX_POLICE_RADIO_SUBWAY_CAR;
|
|
// main_color = TOTAL_AUDIO_SAMPLES;
|
|
// color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
|
|
|
// break;
|
|
default:
|
|
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
|
|
return;
|
|
}
|
|
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
|
if (m_anRandomTable[3] % 2)
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
|
|
if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
|
|
m_sPoliceRadioQueue.Add(color_pre_modifier);
|
|
if (main_color != TOTAL_AUDIO_SAMPLES)
|
|
m_sPoliceRadioQueue.Add(main_color);
|
|
if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
|
|
m_sPoliceRadioQueue.Add(color_post_modifier);
|
|
m_sPoliceRadioQueue.Add(sample);
|
|
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
|
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
|
}
|
|
}
|
|
} else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
|
|
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
|
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
|
{
|
|
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
|
|
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
|
|
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
|
|
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
|
if (m_sPoliceRadioQueue.crimes[i].type) {
|
|
if (m_sPoliceRadioQueue.crimes[i].type == type) {
|
|
m_sPoliceRadioQueue.crimes[i].position = *pos;
|
|
m_sPoliceRadioQueue.crimes[i].timer = 0;
|
|
return;
|
|
}
|
|
} else {
|
|
lastCrime = i;
|
|
}
|
|
}
|
|
|
|
if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
|
|
m_sPoliceRadioQueue.crimes[lastCrime].type = type;
|
|
m_sPoliceRadioQueue.crimes[lastCrime].position = *pos;
|
|
m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
|
|
gMinTimeToNextReport[type] = m_FrameCounter + 500;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
|
{
|
|
int16 audioZone;
|
|
CZone *zone;
|
|
float rangeX;
|
|
float rangeY;
|
|
float halfX;
|
|
float halfY;
|
|
float quarterX;
|
|
float quarterY;
|
|
int32 sample;
|
|
bool processed = false;
|
|
CVector vec = CVector(x, y, z);
|
|
|
|
if (!m_bIsInitialised) return;
|
|
|
|
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
|
|
audioZone = CTheZones::FindAudioZone(&vec);
|
|
if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
|
|
zone = CTheZones::GetAudioZone(audioZone);
|
|
for (int i = 0; i < NUMAUDIOZONES; i++) {
|
|
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
|
|
sample = ZoneSfx[i].m_nSampleIndex;
|
|
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
|
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
|
m_sPoliceRadioQueue.Add(SFX_IN);
|
|
rangeX = zone->maxx - zone->minx;
|
|
rangeY = zone->maxy - zone->miny;
|
|
halfX = 0.5f * rangeX + zone->minx;
|
|
halfY = 0.5f * rangeY + zone->miny;
|
|
quarterX = 0.25f * rangeX;
|
|
quarterY = 0.25f * rangeY;
|
|
|
|
if (vec.y > halfY + quarterY) {
|
|
m_sPoliceRadioQueue.Add(SFX_NORTH);
|
|
processed = true;
|
|
} else if (vec.y < halfY - quarterY) {
|
|
m_sPoliceRadioQueue.Add(SFX_SOUTH);
|
|
processed = true;
|
|
}
|
|
|
|
if (vec.x > halfX + quarterX)
|
|
m_sPoliceRadioQueue.Add(SFX_EAST);
|
|
else if (vec.x < halfX - quarterX)
|
|
m_sPoliceRadioQueue.Add(SFX_WEST);
|
|
else if (!processed)
|
|
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
|
|
m_sPoliceRadioQueue.Add(sample);
|
|
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
|
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
|
gSpecialSuspectLastSeenReport = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::AgeCrimes()
|
|
{
|
|
for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
|
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
|
|
if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
|
|
}
|
|
}
|
|
}
|