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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#pragma once
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#include "Physical.h"
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class CPed;
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class CAnimBlendAssociation;
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enum {
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PHONE_STATE_FREE,
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PHONE_STATE_1,
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PHONE_STATE_2,
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PHONE_STATE_MESSAGE_REMOVED,
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PHONE_STATE_ONETIME_MESSAGE_SET,
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PHONE_STATE_REPEATED_MESSAGE_SET,
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PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
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PHONE_STATE_ONETIME_MESSAGE_SHOWN,
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PHONE_STATE_REPEATED_MESSAGE_SHOWN,
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PHONE_STATE_9
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};
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struct CPhone
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{
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CVector m_vecPos;
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wchar *m_apMessages[6];
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uint32 m_lastTimeRepeatedMsgShown;
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CEntity *m_pEntity; // it's building pool index in save files
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int32 m_nState;
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uint8 field_30;
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};
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static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
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class CPhoneInfo {
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public:
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static bool &isPhonePickedUp;
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static uint32 &phoneMessagesTimer;
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static CPhone *&pickedUpPhone;
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static bool &isPhoneBeingPickedUp;
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static CPed *&pedWhoPickingUpPhone;
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int32 m_nMax;
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int32 m_nNum;
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CPhone m_aPhones[50];
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CPhoneInfo() { }
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~CPhoneInfo() { }
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int FindNearestFreePhone(CVector*);
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bool PhoneAtThisPosition(CVector);
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bool HasMessageBeenDisplayed(int);
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bool IsMessageBeingDisplayed(int);
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void Load(CPhoneInfo *source, uint8 buffer);
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void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
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void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
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int GrabPhone(float, float);
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void Initialise(void);
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void Save(CPhoneInfo*, uint32*);
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void Shutdown(void);
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};
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extern CPhoneInfo &gPhoneInfo;
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void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
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void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); |