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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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55 lines
2.7 KiB
C++
55 lines
2.7 KiB
C++
#pragma once
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class CSprite2d
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{
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static float RecipNearClip;
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static float NearScreenZ;
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static float NearCamZ; // not original
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static int nextBufferVertex;
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static int nextBufferIndex;
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static RwIm2DVertex maVertices[8];
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public:
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RwTexture *m_pTexture;
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static void SetRecipNearClip(void);
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static void InitPerFrame(void);
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CSprite2d(void) : m_pTexture(nil) {};
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~CSprite2d(void) { Delete(); };
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void Delete(void);
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void SetRenderState(void);
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void SetTexture(const char *name);
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void SetTexture(const char *name, const char *mask);
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void SetAddressing(RwTextureAddressMode addr);
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void Draw(float x, float y, float w, float h, const CRGBA &col);
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void Draw(const CRect &rect, const CRGBA &col);
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void Draw(const CRect &rect, const CRGBA &col,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
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static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
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const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col);
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static void SetMaskVertices(int n, float *positions);
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static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void DrawRect(const CRect &r, const CRGBA &col);
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static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void DrawAnyRect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
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const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color);
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static RwIm2DVertex* GetVertices() { return maVertices; };
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static bool IsVertexBufferFull();
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static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10);
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static void RenderVertexBuffer();
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};
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